Why aren't guild sizes limited?

Status
Not open for further replies.

lollo

Grandmaster
Yeah that's what glutt mentioned as well. Tons of people are in despise right now and tons of newbies go there. Pk's are rolling through hard right now.

Even still though, this is something that i think should be adressed.

Like i mentioned i seen like 7 EQMS run through brit bank on foot without a care...

Does anyone else think that's stupid as hell? lol
It tells me that:
They don't care if they die, it's a no head cut zone.
They don't have any value to their loot.
They have no challenge currently.
They really physically showed everyone there's no risk to being a pk.

Pk's are ultimately meaningless here.
There's no great factor to them except for benefiting the pk alone.

IT wasn't always like this on UOF, i think it's more of a growth pain than anything.

As in something that should be addressed, i mean large PK groups basically.


I'm totally fine with harsher penalities for reds, but please also add penalties for blue griefers. It's unacceptable that one of the biggest/more active guilds on the shard basically only plays to grief other tamers and they have no consequence whatsoever.
If i was a new player on a tamer and wasn't filthy rich as to not give a fuck if my pet dies, i'd be seriously pissed not being able to farm because some assholes ($) are recalling from dungeon to dungeon only to kill my pets
 
Last edited by a moderator:

GluttonySDS

Grandmaster
Ive already given the solution to blue griefing and harsher PK penalties.

a.) if you kill someones pet, you get a count
b.) if you have 1 or more murder counts(blue or red) then you cannot recall when someone flags you

This will force people to either be completely good/noble OR face consequences for their evil deeds. It will also help anti-PK groups fight and kill PKs as they will now be able to flag PKs and not have them recall right in their face.
 

lollo

Grandmaster
Also if you're grey you cannot enter into gates.

This is especially stupid on this server where you can play more than one account at once. You can grief like mad, then alt-tab, use gate macro, alt tab-tab again and you're safe. WTF? @Shane
 

GluttonySDS

Grandmaster
Also if you're grey you cannot enter into gates.

This is especially stupid on this server where you can play more than one account at once. You can grief like mad, then alt-tab, use gate macro, alt tab-tab again and you're safe. WTF? @Shane

Getting gated out doesnt seem to be an issue, if someone wants to go afk on their grey character and leave him vulnerable while he tries to get from an alt account, the afk char is a sitting duck.

Whats worse is when you flag a PK or a known blue griefer(with 4 counts) and they can just recall away.
 

steve-o

Grandmaster
Like i mentioned i seen like 7 EQMS run through brit bank on foot without a care...

Does anyone else think that's stupid as hell? lol
It tells me that:
They don't care if they die, it's a no head cut zone.
They don't have any value to their loot.
They have no challenge currently.
They really physically showed everyone there's no risk to being a pk.

THIS! how the hell is it possible to see 7 reds on foot at brit bank and noone even trying to fight them? because u know that killin them doesnt fix anything... no statlos... no loot problem... it's stupid.

Whats the difference between guilds like POWER or PCH ganking blues 6v1 and EQMS ganking these gank squads 9v6? Just because we have the ability to fight all groups(big or small) doesnt mean EVERY other crew is out there ganking just as hard.
9v6 is a good fight but u mostly do 15v5 that's your fault if faction died

before you started massrecruiting everyone i had lot of fun in factions 5v5v5v5

since EQMS is back i only see 15v5v1v2

but the most stupid thing is that azria crew joined the zerg....
azria&co could win even 10vs5 against eqms but what they did... they joined the zerg.
I really don't understand where is their fun....

and im going to tap on your shoulder saying u are really good at defeating COM 2 times... WOW! mission accomplished, u killed factions!
 

lollo

Grandmaster
Getting gated out doesnt seem to be an issue, if someone wants to go afk on their grey character and leave him vulnerable while he tries to get from an alt account, the afk char is a sitting duck.

Whats worse is when you flag a PK or a known blue griefer(with 4 counts) and they can just recall away.

Well, tbh if i have my gater in front of my runebooks it'll take me MAX 3-5 seconds to gate me out. If i just killed your pet or even blue pkd you, there's nothing you can do in 3 seconds to kill my grey char while my blue opens a gate
 

TheFallen

Grandmaster
My solution:

Dungeons are no recall/gate in/out for anyone with a count. No harsher penalties required. If Reds want to raid they need to commit to getting in and getting out. It gives the players a chance to come back and catch the red with their pvp char. It makes it easier for newbies to farm but still need to be aware of the potential threat.

This would create some awesome entrance fights. I would even go as far as to remove stat loss and have this as the only penalty.
 

Mango

Grandmaster
There's been alot of posts about how to nerf pk's to make the game more enjoyable for other players. So I wanted to give my 2 cents on a different approach. I think we should make it easier to have items break or be removed from the game. Whether it be increasing durability loss of items per death, material-based turn-in events. Or having a chance of idoc's permanently destroying items.

I know already, alot of people are going to say "no, horrible idea", but hear me out.

I currently think there's an overpopulation of gear on this server. A large majority of the vet's here have literally hundreds of suits of armor, and enough mats to craft thousands more. If you're a vet pvper, you have literally no need to pvm or farm anymore.

Alot of us vets also have so many weapons, where we won't leave the house without a decent vanq, or slayer.
(I've personally tossed all my slayers, and have been keeping only runic superslayers, just to clear out storage).

Allowing more armor and weapons to be removed / destroyed in game, would be a slow nerf to the players who focus 100% on just pking, as well as encourage a HUGE majority of players (including pvpers) to focus more on incorporating PvM and Crafting, without directly hurting the PVPer's ability to play.

The sad truth is currently myself and countless others will never in our UOF life ever run out of our supplies of armor, weapons, and regs.

@Shane maybe this is something you and @Adam could discuss and play with on your free time?
 
Last edited by a moderator:

Blaine the Gypsy

Grandmaster
No one has the nuts to wear slayer armor at all besides me and maybe 2 other people that I've seen. I have no problem going out during prime time decked out because that's what it's for...
 

GluttonySDS

Grandmaster
Killing 7 reds on foot doesnt fix anything? Wha? Are you so scared of PVP that the only time youll engage in it is when theres a chance to stat loss a red? No wonder all $ does is grief blues and kill peoples pets -- they are too scared to actually PVP when the other guy will fight back.

As for defeating CoM -- they had 15+ players in their zerg, it was great fights, but they lost over and over to newbs in purple and gave up -- it is hard for some groups ego to accept they are not as good as they think they are.
 

steve-o

Grandmaster
Killing 7 reds on foot doesnt fix anything? Wha? Are you so scared of PVP that the only time youll engage in it is when theres a chance to stat loss a red? No wonder all $ does is grief blues and kill peoples pets -- they are too scared to actually PVP when the other guy will fight back.

As for defeating CoM -- they had 15+ players in their zerg, it was great fights, but they lost over and over to newbs in purple and gave up -- it is hard for some groups ego to accept they are not as good as they think they are.
if i was on i would for sure gank these 7 don't worry... all $ would attack you.

ya u are so good when u have 20+ fightin these 15+

u killed factions that's simple
 

Slick Brick

Grandmaster
My solution:

Dungeons are no recall/gate in/out for anyone with a count. No harsher penalties required. If Reds want to raid they need to commit to getting in and getting out. It gives the players a chance to come back and catch the red with their pvp char. It makes it easier for newbies to farm but still need to be aware of the potential threat.

This would create some awesome entrance fights. I would even go as far as to remove stat loss and have this as the only penalty.
I'm not sure how this would change anything except ensure that the larger numbers would roll as deep as possible and continue to steamroll the lower numbers while preparing for any retaliation every time, which is basically what people are complaining about. This would create more fights but would just be in favor of the larger zerg..

One thing I loved about playing on Lake Superior was the server down fights. Basically anywhere from 10-30 minutes of bringing your absolute best gears out and tons of people meeting up on the server and just going absolutely ham with nonstop action.

I think this could be something interesting to look into to spice up PvP on a weekend or two a month. Make a no loot zone on a short timer, or make gear go back in your pack and set up a large area for a couple hours of nonstop action maybe even with prizes at the end. I think this could really get some people's PvP thirst satiated for a little while and bring new people into the fray. It was something I always really looked forward to every day anyway. Of course this is might be rambling off the subject a little, but could be a way to add some very interesting action.
 

GriefedYaBish

Grandmaster
@brittbridgeblues Solution;drop your uo egos and form an alliance to fight eqms

power and $ are the only "stupid" people trying to fight 3v10... anyone else would just log!

zerg is bad for server... simple!
before eqms came back and started mass recruiting there was a LOT of faction pvp... now everyone is bored of fightin 10-15 noobs that eb/fs closest target


lolol <$> talking about faction pvp :D




ps who hasn't been zerged by 7+ <$> tamers spamming para.
 

GluttonySDS

Grandmaster
if i was on i would for sure gank these 7 don't worry... all $ would attack you.

ya u are so good when u have 20+ fightin these 15+

u killed factions that's simple

We won factions... its how it always works, we defeat the large opponent, they disband, and eventually a new opponent forms up. We are simply waiting for our next opponent.

As for $, you guys are non factors in the PVP scene and simply play the game to grief blues within the noto system with no penalty.
 

TheFallen

Grandmaster
I'm not sure how this would change anything except ensure that the larger numbers would roll as deep as possible and continue to steamroll the lower numbers while preparing for any retaliation every time, which is basically what people are complaining about. This would create more fights but would just be in favor of the larger zerg..

One thing I loved about playing on Lake Superior was the server down fights. Basically anywhere from 10-30 minutes of bringing your absolute best gears out and tons of people meeting up on the server and just going absolutely ham with nonstop action.

I think this could be something interesting to look into to spice up PvP on a weekend or two a month. Make a no loot zone on a short timer, or make gear go back in your pack and set up a large area for a couple hours of nonstop action maybe even with prizes at the end. I think this could really get some people's PvP thirst satiated for a little while and bring new people into the fray. It was something I always really looked forward to every day anyway. Of course this is might be rambling off the subject a little, but could be a way to add some very interesting action.
A new player can choose to setup in a spot to avoid pk a lot easier if they have to come from the entrance. A pk has to commit to getting to shame 5 deceit 5 champ spawn x. It's not as simple as just pop in jump bard pop out. You would see a lot more consensual pvp at entrances but raids on champs would have to be more thought out. This without a doubt would reduce random newbie pk'ing. The question is more is it to harsh IMO.
 

Slick Brick

Grandmaster
No one has the nuts to wear slayer armor at all besides me and maybe 2 other people that I've seen. I have no problem going out during prime time decked out because that's what it's for...
If wearing armor didn't absolutely rape my talisman gains I would definitely be rocking a suit or two, trying to level it as fast as possible though
There's been alot of posts about how to nerf pk's to make the game more enjoyable for other players. So I wanted to give my 2 cents on a different approach. I think we should make it easier to have items break or be removed from the game. Whether it be increasing durability loss of items per death, material-based turn-in events. Or having a chance of idoc's permanently destroying items.

I know already, alot of people are going to say "no, horrible idea", but hear me out.

I currently think there's an overpopulation of gear on this server. A large majority of the vet's here have literally hundreds of suits of armor, and enough mats to craft thousands more. If you're a vet pvper, you have literally no need to pvm or farm anymore.

Alot of us vets also have so many weapons, where we won't leave the house without a decent vanq, or slayer.
(I've personally tossed all my slayers, and have been keeping only runic superslayers, just to clear out storage).

Allowing more armor and weapons to be removed / destroyed in game, would be a slow nerf to the players who focus 100% on just pking, as well as encourage a HUGE majority of players (including pvpers) to focus more on incorporating PvM and Crafting, without directly hurting the PVPer's ability to play.

The sad truth is currently myself and countless others will never in our UOF life ever run out of our supplies of armor, weapons, and regs.

@Shane maybe this is something you and @Adam could discuss and play with on your free time?
Eh, I mean it's not a terrible idea although I don't know about IDOC's just destroying random items, I would be pretty upset if I sat at that idoc for 6 hours because I wanted that trammy blaze bone mask and then it just gets randomly deleted from game. As far as gears breaking yes people who stockpile it would have to use more, but wouldn't that hurt the people who only have a few suits/weps more? Maybe I'm misunderstanding here.
 

Mango

Grandmaster
If wearing armor didn't absolutely rape my talisman gains I would definitely be rocking a suit or two, trying to level it as fast as possible though
Eh, I mean it's not a terrible idea although I don't know about IDOC's just destroying random items, I would be pretty upset if I sat at that idoc for 6 hours because I wanted that trammy blaze bone mask and then it just gets randomly deleted from game. As far as gears breaking yes people who stockpile it would have to use more, but wouldn't that hurt the people who only have a few suits/weps more? Maybe I'm misunderstanding here.

Losing high-value items in an idoc is something that would suck yes, but it would also increase the value of the item for the server as a whole. My thoughts on why items 'could' be destroyed in an idoc is that, if a house falls to the ground in real life, the contents often get damaged/ruined.

IDOC's create great Pvping hot-spots, so i'd hate to see them go away, but In my eyes I look at IDOC's as "Free items". and say you find a lone-idoc that you get all to yourself. Why should you be rewarded with millions and millions of gold worth of goods for absolutely free?

Also, in regards to the IDOC's that numerous people attend, all the "winnings" generally just go to the few super-large guilds in the server.
Allowing items to have a chance to be destroyed in an IDOC, still allows that 'chance' at a free super-uber rare, as well as still promotes groups of people to fight it out for the rewards.

edit: I've done a few IDOC's and found them to be pretty fun. I think this idea would be worth trying out, but if the staff tries it out and for some reason it destroys the IDOC community, it would be something that could always go back to it's original state.
 

manolo

Adept
In my experience it's actually rare to encounter reds in dungeons, especially if you stay away from the few known hotspots. It's even rarer to see a larger group of reds unless they are raiding a champ spawn etc. I'd estimate that one can easily average several hours in many great farming spots without a PK sighting. Furthermore, it's quite easy to escape or at least to take precautions to mitigate your losses in the event you die. I personally don't usually even kill or at least loot players that appear to be new to the game. Overall, farming gold even as a new player is quite easy here. Therefore I really don't see how so many players get killed so frequently that it actually drives them to quit the game. Maybe UO is simply too hardcore for them or they should grow a thicker skin. Whether they recognise it or not, mindlessly whacking skeletons would get boring really fast without sense of danger that the PK element brings.

I personally wouldn't mind higher risks for reds as it would make the game more exciting for myself but there's a lot of unnecessary statting going on as is and I'm afraid harsher penalties would lead to a decrease in the overall amount of PVP. Red groups like EQMS or POWER are very valuable to the server in the sense that they create the majority of action both at the no-cut zone and in dungeons. In this way they enable blue players to easily participate in PVP by banding together against the reds. I think that most players in these organized groups actually prefer consensual fights and only seldom resort to zerging helpless solo farmers when there is nothing better available.
 

GriefedYaBish

Grandmaster
You guys want(trammel)...

-permastat
-no factions
-remove targeting
-remove sallos
-limit guild size

Can't believe any of this is being consider tbh. People can't put aside their UO egos for even a night to team up to fight "the zerg" . Its sad to say but UOF change is always driven by a flood of trammy tears, the community knows it & uses it to their full advantage.



ps the average joe usually last 1-3 monthes before the "nostalgia" wears off.
 
Last edited by a moderator:
Status
Not open for further replies.
Top