Why aren't guild sizes limited?

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Orgha

Apprentice
The death risk is too much for some people it seems.

It is not how the game once was. In the original game being a pk was the minority play style. On this shard it seems opposite. Nearly everyone has at least one red or blue pk. If not one per account.

So the reward often times doesn't justify the risk here. The risk of going to frequent farming spots is pretty much a guarantee to have a run in with a pk within less than an hour.

So you have more people loner fishing for tons of goodies. And generally avoiding dungeons. Hurts pks, no or few targets. Hurts shard, new players don't realize just how bad it is and make prime targets.

Think about it. Why take all that risk for say 150-300gp/monster in despise ( common beginner dungeon)? Starting out your better off farming with resource collecting or random ettins in the forest.

Maybe part of this problem can be solved with a new player prompt informing them of how to farm safer earlier on.
 

Slick Brick

Grandmaster
It is not how the game once was. In the original game being a pk was the minority play style. On this shard it seems opposite. Nearly everyone has at least one red or blue pk. If not one per account.

So the reward often times doesn't justify the risk here. The risk of going to frequent farming spots is pretty much a guarantee to have a run in with a pk within less than an hour.

So you have more people loner fishing for tons of goodies. And generally avoiding dungeons. Hurts pks, no or few targets. Hurts shard, new players don't realize just how bad it is and make prime targets.

Think about it. Why take all that risk for say 150-300gp/monster in despise ( common beginner dungeon)? Starting out your better off farming with resource collecting or random ettins in the forest.

Maybe part of this problem can be solved with a new player prompt informing them of how to farm safer earlier on.

I feel so bad for new players on this server, I saw some guy who won't even buy a mount and goes around farming in dungeons. I saw him get waxed with a vanq kryss while wearing full platemail and then sit there spamming for help with "OooooO OoOOo OoO Oo." The very next day I saw he had joined a faction and was mountless and dead again, I wouldn't be surprised if he quits before the weekend.
 

Pandone

Grandmaster
No skill loss on pets? Um... NO? Lol. That's the last thing I want to see is every single person running around with a tamer just because they have no penalties upon death. They are overpowered as it is, Quicksilver is redonkulus but at it's price I'm okay with it as long as there's not 100 of them in PvP.

only thing that is making tamers overpowered in group is the lack of another tamer group and it's because people don t like a 60 resist nightmare or meta.
skill loss making things unbalanced. only honorable reds are punished now. 1 tamer guild griefieng all guilds and a huge tamer pvm community keep their pets in the stable
 

Shane

Administrator
Staff member
I DO agree that people should be encouraged to keep on playing but how many of those players actually didn't continue to play because of PKs? I'd bet that neon colors, weird mounts and the lack of tutorials scared away just as many people.


The number one complaint since we launched has been pk's honestly. When we first launched there was no pk punishments and that almost killed us cause blues couldn't have fun and get going anywhere due to a couple well organized pk groups. Before anyone even knew adam existed as a developer i had him come on here in the first few months and develop me the pk system we have now pretty much because of how pking was effecting the server.

I've also played every major server to date, and pk'd and pvp'd and pvm'd on all of them.
I've seen what happens if pk's get too out of hand. They end up having a blast, while not letting new players get anywhere. Those new players quit, and eventually other blues quit cause it's just not fun or overwhelming. Then when all the blues quit, the pk's fight eachother, and that only lasts for a short period before they also, quit. RIP Server.
I've seen that happen i bet 4 times honestly.


It's insane how much damage a large PK group that is simply in a VOIP can do to a server if they want.

People really don't know or understand, like i said, made a multi million dollar corporation change the way their game works ENTIRELY and split their ENTIRE player base because of it. (OSI with fel/tram). This was even WITH PERMA STAT LOSS and people paying to play!

That tells you how harsh, and devastating it was to everything in the game and in their company. I don't think trammel is the answer at all, but it really makes you realize something that i personally never seen before UOF.

Now think of how much damage that can do with free to play, no perma statloss and slight pk punishments like we have now.

It's easy to realize that it, in the end, is a huge factor in what has for sure made people quit.
 

Slick Brick

Grandmaster
only thing that is making tamers overpowered in group is the lack of another tamer group and it's because people don t like a 60 resist nightmare or meta.
skill loss making things unbalanced. only honorable reds are punished now. 1 tamer guild griefieng all guilds and a huge tamer pvm community keep their pets in the stable
I'm sure it sucks dying on the tamer, and having not finished mine I'm sure our views are different... but man some of these pets do mind-blowing damage and I think I would get sick to my stomach to see 14 EQMS tamers in a group pking just because there's no penalties if they die with those pets. Idk..
 
@Shane put in a small trammel facet.

You get half gold, triple as long re spawn, no rares, relics, ps, ss etc

PUTTING in stat means solo-small groups wont exist at all. It will just help EQMS playstyles.

Also in putting stat in, expect every pvper to go to uoforever. Who can be fucked macroing from every death in 2015? We have lives, jobs etc - just like shitty avg joe.

Don't worry about reworking factions, it's player mentality that kills it - from running marathons, ganking, e-peen etc

TBH target macros is what makes zergs so strong. Take that away and 90% of eqms are useless.
 

thestand

Grandmaster
One thing that might be raising complaints is your monster of the month bringing a lot of pks to a dungeon that mostly newbs go to.
 
Head buyback was increased a few months back to "help combat pks." So was adding insta stat in dungeons. If anything, this has only created larger red groups in an effort to keep from getting statted. Also, the creation of more red characters to bypass the buyback (which should be a straight gold sink anyway).

Perma stat will do the same. This has been predicted before and will be fulfilled again if this is the case. I agree with many others that blue griefers are the real problem here.

That's the thing
One thing that might be raising complaints is your monster of the month bringing a lot of pks to a dungeon that mostly newbs go to.
Yep 100%

Lv1 desp is the number 1 hunting ground since motm.
 

Shane

Administrator
Staff member
One thing that might be raising complaints is your monster of the month bringing a lot of pks to a dungeon that mostly newbs go to.

Yeah that's what glutt mentioned as well. Tons of people are in despise right now and tons of newbies go there. Pk's are rolling through hard right now.

Even still though, this is something that i think should be adressed.

Like i mentioned i seen like 7 EQMS run through brit bank on foot without a care...

Does anyone else think that's stupid as hell? lol
It tells me that:
They don't care if they die, it's a no head cut zone.
They don't have any value to their loot.
They have no challenge currently.
They really physically showed everyone there's no risk to being a pk.

Pk's are ultimately meaningless here.
There's no great factor to them except for benefiting the pk alone.

IT wasn't always like this on UOF, i think it's more of a growth pain than anything.

As in something that should be addressed, i mean large PK groups basically.
 

Pandone

Grandmaster
I'm sure it sucks dying on the tamer, and having not finished mine I'm sure our views are different... but man some of these pets do mind-blowing damage and I think I would get sick to my stomach to see 14 EQMS tamers in a group pking just because there's no penalties if they die with those pets. Idk..
i'm sure they won't
 

Kairus

Adept
why are some people acting like shadowlords and $ arent zergs? yes they are smaller than eqms, but they have very big numbers compared to other small-medium sized guilds. also they are worse than eqms because they use exploits, speedhack, and grief as much as they can.

$ isnt so big btw but they only have balls to play when they have lots of ppl online, they just decide not to play at all until they have at least 4+ online, which is sad.

many groups are adapting "we wont play unless we have many online" policy as of late too. which is slowly killing the server.
 

Slick Brick

Grandmaster
The number one complaint since we launched has been pk's honestly. When we first launched there was no pk punishments and that almost killed us cause blues couldn't have fun and get going anywhere due to a couple well organized pk groups. Before anyone even knew adam existed as a developer i had him come on here in the first few months and develop me the pk system we have now pretty much because of how pking was effecting the server.

I've also played every major server to date, and pk'd and pvp'd and pvm'd on all of them.
I've seen what happens if pk's get too out of hand. They end up having a blast, while not letting new players get anywhere. Those new players quit, and eventually other blues quit cause it's just not fun or overwhelming. Then when all the blues quit, the pk's fight eachother, and that only lasts for a short period before they also, quit. RIP Server.
I've seen that happen i bet 4 times honestly.


It's insane how much damage a large PK group that is simply in a VOIP can do to a server if they want.

People really don't know or understand, like i said, made a multi million dollar corporation change the way their game works ENTIRELY and split their ENTIRE player base because of it. (OSI with fel/tram). This was even WITH PERMA STAT LOSS and people paying to play!

That tells you how harsh, and devastating it was to everything in the game and in their company. I don't think trammel is the answer at all, but it really makes you realize something that i personally never seen before UOF.

Now think of how much damage that can do with free to play, no perma statloss and slight pk punishments like we have now.

It's easy to realize that it, in the end, is a huge factor in what has for sure made people quit.
The risk back then seemed so much higher with the perma stat for sure. Honestly though back in the day most people who played blues were actually filling the role of "good-hearted" people. I feel like literally every single person I run into, if I don't know them, is an asshole Lol. I feel sometimes the griefing from blues outweighs the reds except for a certain few.

Literally every single time someone walks on my screen when I'm fighting someone or something, I'm like "Yeah this person is going to try to get me killed or jump in and kill me" and 95% of the time it's true. I think it was basically a giant cause-and-effect of people running into so many assholes that now every single person has a red or decides to grief on their blue at every possible turn.

Of course nothing is cut and dry and there are still good people here and there but for the most part I think this is true.
 

Poptart

Master
Yeah that's what glutt mentioned as well. Tons of people are in despise right now and tons of newbies go there. Pk's are rolling through hard right now.

Even still though, this is something that i think should be adressed.

Like i mentioned i seen like 7 EQMS run through brit bank on foot without a care...

Does anyone else think that's stupid as hell? lol
It tells me that:
They don't care if they die, it's a no head cut zone.
They don't have any value to their loot.
They have no challenge currently.
They really physically showed everyone there's no risk to being a pk.

Pk's are ultimately meaningless here.
There's no great factor to them except for benefiting the pk alone.

IT wasn't always like this on UOF, i think it's more of a growth pain than anything.

As in something that should be addressed, i mean large PK groups basically.

More consequences my man. It will weed out all these random reds and people will go back to being blue, and doing blue things. If there's no consequences then they are just going to roll 50 deeps on foot in no cut zones. 90% of the server should be blue zergs, 10% should be the reds with big balls.
 

Shane

Administrator
Staff member
The risk back then seemed so much higher with the perma stat for sure. Honestly though back in the day most people who played blues were actually filling the role of "good-hearted" people. I feel like literally every single person I run into, if I don't know them, is an asshole Lol. I feel sometimes the griefing from blues outweighs the reds except for a certain few.

Literally every single time someone walks on my screen when I'm fighting someone or something, I'm like "Yeah this person is going to try to get me killed or jump in and kill me" and 95% of the time it's true. I think it was basically a giant cause-and-effect of people running into so many assholes that now every single person has a red or decides to grief on their blue at every possible turn.

Of course nothing is cut and dry and there are still good people here and there but for the most part I think this is true.


Well this goes back to my original post man. Believe it or not there's a ton of those legit good hearted players here on UOF. However those players are the ones getting fed up lately. I mean these guys don't even look at the forums, they goto the WBB to trade.

I'm not joking, there's a shit load of them here and any staff member//companion can back me up on that.
These are the guys we need to protect, and these are the guys we want to attract.
 

Slick Brick

Grandmaster
One thing that might be raising complaints is your monster of the month bringing a lot of pks to a dungeon that mostly newbs go to.
Well there is no incentive to really farm for anything except the Arch Daemon and MOTM and RDAs with the occasional champ spawn. So there is no one farming anywhere else outside of the MOTM dungeon except for maybe a handful of people literally. Then when people constantly get shat on every single time they try to get something nice when they might have one shot at it cause of a busy week, it gets really old really fast. I don't know if the timer needs to be changed or what but it sucks hard atm.
 

thestand

Grandmaster
Yeah that's what glutt mentioned as well. Tons of people are in despise right now and tons of newbies go there. Pk's are rolling through hard right now.

Even still though, this is something that i think should be adressed.

Like i mentioned i seen like 7 EQMS run through brit bank on foot without a care...

Does anyone else think that's stupid as hell? lol
I don't know. Sounds fun for both sides if the zerg isn't mounted. Stupid as hell? Probably, considering the Orcs play that way and we all know Orcs are notoriously stupid. lol jk
 

GluttonySDS

Grandmaster
Why is this thread solely about EQMS? We arent the largest crew on UOF -- PCH/T^C field more than us, TBA/TRIN field more than us. Is it because we are organized and have good PVP leaders, thus we win the vast majority of our fights(regardless of numbers)?

EQMS only PKs in dungeons when theres no where else to get fights... if there was abundant PVP in brit no cut, we would never goto a dungeon whereas other large guilds(POWER for example) exclusively PK in dungeons and dont seek group PVP at all.

As it is though -- we defeated our faction enemies, not once but twice and no one has stepped up to give us a challenge since the 2nd defeat of CoM.

I guess instead of coming up with a better plan to fight us, people die and then cry on the forums.

p.s.

For all the talk about mass recruiting, EQMS is the only guild that it costs gold to join -- so while every other guild mass recruits, we have the strictest barrier to entry of any guild in UOF history.
 

Slick Brick

Grandmaster
Why is this thread solely about EQMS? We arent the largest crew on UOF -- PCH/T^C field more than us, TBA/TRIN field more than us. Is it because we are organized and have good PVP leaders, thus we win the vast majority of our fights(regardless of numbers)?

EQMS only PKs in dungeons when theres no where else to get fights... if there was abundant PVP in brit no cut, we would never goto a dungeon whereas other large guilds(POWER for example) exclusively PK in dungeons and dont seek group PVP at all.

As it is though -- we defeated our faction enemies, not once but twice and no one has stepped up to give us a challenge since the 2nd defeat of CoM.

I guess instead of coming up with a better plan to fight us, people die and then cry on the forums.

p.s.

For all the talk about mass recruiting, EQMS is the only guild that it costs gold to join -- so while every other guild mass recruits, we have the strictest barrier to entry of any guild in UOF history.

The red pill can sometimes be hard to swallow, but EQMS brings more people than anyone else on the server when something matters. You say PCH fields more, but I seem to recall being outnumbered the last 3 fights. The last fight was an IDOC with roughly 14 EQMS vs 8 PCH with flube and some other guy trying to help. Granted it was probably 10 or 15 screens from the EQMS guild house, but I'm not sure I would mistake greater numbers + target closest for being supremely skilled over every single person in the server.

I'm not saying you guys don't do a good job, and I don't think this entire thread is solely based on EQMS but how everything is either a PK zerg or a reactive giant blue zerg. Just my 2 cents.
 

GluttonySDS

Grandmaster
p.p.s

Whats the difference between guilds like POWER or PCH ganking blues 6v1 and EQMS ganking these gank squads 9v6? Just because we have the ability to fight all groups(big or small) doesnt mean EVERY other crew is out there ganking just as hard.

p.p.p.s(is this a thing)

Like i mentioned i seen like 7 EQMS run through brit bank on foot without a care...

.

If I saw 7 reds on foot at brit bank I would be so excited for PVP -- why so many people cry about newbs in purple providing PVP to the shard, ill never understand it.
 
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