Whats the point of a area specificly designed for crafting...

Vince[Tharakus]

Grandmaster
PvP get no chop/safe zones yet a defenseless crafter (most of the time) gets the short end of the stick. I believe certain things need to be reviewed.

I agree! You have the Tower, the no-chop zone, the docks, but yet the crafting area gets nothing? Doesn't make sense!
I believe it needs reviewed as well.
I don't think the Ankh is the issue, the issues are the mechanics inside the crafting area.
NPC Guildmaster standing right there, Guards should appear immediately!
Not saying not have thieves, but the Guard mechincs should work flawlessly. You attack at a bank your instant dead.

PvP can say what they like, but to me crafting is just as important to the stability of the shard as PvP does.
Could be argued that its even more important. Considering if it wasn't for crafting items whats the pvpers gonna outfit themselves with??!


And my apologies, I didn't read down far enough to see changes were implemented! Thx @Shane @Adam
And also for the record.....I DO NOT afk macro there at all!!
 
Last edited by a moderator:

Vince[Tharakus]

Grandmaster
We now have active guards at the craft guild and the ankh is gone :)
The ankh was the real issue here. It provides an unfair advantage too grifers and thieves and should have never been placed there.

Anyone giving him a hard time for wanting it gone needs to get their head out their ass. Additional npcs calling guards... Meh not really an issue.

Please stop the tears thieves, it's getting old. crafters are already forced into one location for you to grief them. Stop acting like staff should be making it easier.

AMEN!!!!
 

Ledz Epplin

Master
lol, aren't we just all fired up? go play minecraft or some shit. personally, i'm all for whatever happens. thats UO.

Also, do you think a thief cares if another toon becomes attackable, which you would never find because it would more than likely have hiding or magery too, or your too busy rezing yourself. Personally, I would be hoping you followed outside town because then I would take that toons shit too after I killed him.

Even then, ok lets say you pop gates to a spot outside town from your house and then rez?

Then what? We going to QQ and ban gating for reds?

There are infinite ways to work the system.

Get your head out of your ass eh?
 
Last edited by a moderator:

Messremb

Grandmaster
lol, aren't we just all fired up? go play minecraft or some shit. personally, i'm all for whatever happens. thats UO.

Also, do you think a thief cares if another toon becomes attackable, which you would never find because it would more than likely have hiding or magery too, or your too busy rezing yourself. Personally, I would be hoping you followed outside town because then I would take that toons shit too after I killed him.

Even then, ok lets say you pop gates to a spot outside town from your house and then rez?

Then what? We going to QQ and ban gating for reds?

There are infinite ways to work the system.

Get your head out of your ass eh?
I am so mad (sarcasm* since you seem a little slow)

Haha have you heard of heat of battle? The system has flaws it's true but for the most part it is balanced. A player being able to kill someone Rez instantly and continue griefing with no Risk is not balanced.

seriously though i'm sick of all the thieves trying to throw pity parties every time a change is made that makes it harder for them to abuse broken game mechanics. You guys are op as it is. Just please for the love of God stop acting like kicked puppies.
 

Messremb

Grandmaster
It's definitely op to be dismounted when you steal a scroll in the middle of 10+ people with target closest gray macros running....
This was one Nerf to fight the even more op steal scrips that let a thief just run by a group of people and steal a ps, without even stopping.

Are you predators or prey? Does the wolf go cry to the farmer when the farmer puts up a fence to protect his sheep?

Please tell me about how hard you have it that you can stealth up to someone, steal anything from their pack and hide within .25 seconds, or that you can stealth without activating the skill, with no cooldown and no need to count steps.

Are there no veteran thieves here who realize how great they have it. Are you all noobs who would rather cry about how hard your life is, instead of figuring how you can beat the system still?

But please call someone else out for pointing out an unintentional issue that was benefiting thieves.

Smh

Jackaroo where have you gone!!!
 

Bromista

Grandmaster
I've been here about two years now and there has always been something wrong with the CG. Sometimes guards worked, sometimes not. The ankh was the real icing on the cake for griefers. Glad the playing field is level now, balance exists for a reason.

And no, we should not put a stop to gating reds. We should absolutely put a stop to gating criminals, though. Blue, red, orange, whoever. Heat of battle = 30 seconds. Crim = 120 seconds. Wtf happened there? That change was lame as fuck.

I think some people forget just how good thieves have had it here. The list of pro-thief mechanics is pretty fucking long, I'll spare the details and hit the highlights:


Insta bank.

Insta stealth with no need to reapply.

You can hold a steal during the cool down to use the skill, then insta hide immediately.

Guard whacks are much less common than they were on production UO.

Someone correct me if any of this has changed.

Anywho, you can't complain that there was something fixed that was absolutely broken for a long time. You just can't.
 

Bromista

Grandmaster
As far as I know, OSI was like UOF was during the first year. No crim gating period.

But oh my has it been a while. About ten years lol.
 

Karl Sagan

Grandmaster
I agree! You have the Tower, the no-chop zone, the docks, but yet the crafting area gets nothing? Doesn't make sense!
I believe it needs reviewed as well.
I don't think the Ankh is the issue, the issues are the mechanics inside the crafting area.
NPC Guildmaster standing right there, Guards should appear immediately!
Not saying not have thieves, but the Guard mechincs should work flawlessly. You attack at a bank your instant dead.

PvP can say what they like, but to me crafting is just as important to the stability of the shard as PvP does.
Could be argued that its even more important. Considering if it wasn't for crafting items whats the pvpers gonna outfit themselves with??!


And my apologies, I didn't read down far enough to see changes were implemented! Thx @Shane @Adam
And also for the record.....I DO NOT afk macro there at all!!

Crafters get nothing at the crafting zone? You mean aside from reduced resource use and slayer crafting, right? Because those are both huge.

I agree if someone has found a way around guards then that should be fixed.

But how about fix the broken mechanic instead of adding guards and removing a res point?

Do you think crafters should be able to craft in an area that gives bonuses and have no risk?

Shit it's not like it's hard to have a locked box with a few ingots in it, thief proof. But naaaah that's too hard for crafters I guess.

I think since the crafting area is so OP it should be out of guard zone. You want to craft slayers (reward), you need to expose yourself to some risk. Maybe then they would be worth a little bit.
 

Karl Sagan

Grandmaster
This was one Nerf to fight the even more op steal scrips that let a thief just run by a group of people and steal a ps, without even stopping.

Are you predators or prey? Does the wolf go cry to the farmer when the farmer puts up a fence to protect his sheep?

Please tell me about how hard you have it that you can stealth up to someone, steal anything from their pack and hide within .25 seconds, or that you can stealth without activating the skill, with no cooldown and no need to count steps.

Are there no veteran thieves here who realize how great they have it. Are you all noobs who would rather cry about how hard your life is, instead of figuring how you can beat the system still?

But please call someone else out for pointing out an unintentional issue that was benefiting thieves.

Smh

Jackaroo where have you gone!!!

The thief ruleset on UOF does make thieves fun to play.

But nerfing thieves the way they did to combat the PS stealing script was stupid bullshit, fucked over a lot of thieves playstyles, and furthermore I didn't like it.

There were plenty of good suggestions (make a ps unstealable for 10 seconds after it pops) that would have solved the problem without fucking over thieves the way they did.

Also thieves can't steal *anything* from a pack and they give up (in your example) 400 skill points to do so.
 

Wizx13

Grandmaster
This post wasnt about thiefs and the mechanics. It was about people abusing the ankh to kill crafters with out consequence of a guard wack.
My suggestion to Shane was remove the ankh and replace it with a yellow healer so greys couldnt rez.
 
This post wasnt about thiefs and the mechanics. It was about people abusing the ankh to kill crafters with out consequence of a guard wack.
My suggestion to Shane was remove the ankh and replace it with a yellow healer so greys couldnt rez.

Agreed 100%. This was and is not a thief specific issue, this is a griefer issue. @Shane - Good job getting this finally taken care of. Thank you.

I have a thief and I fully support this, you can still steal stuff in the crafting area like before, but the potential griefing factor is now greatly reduced. It was just stupid you could go grey, die, the come back immediately with zero consequences b/c you were already grey.
 

Bromista

Grandmaster
Yeah that's the real root of the issue.

And I mean...it's in town. Having a functional guard IN TOWN just makes good sense. The only thing that matters regarding crafting in this case is the fact that it's a high traffic area for that reason and our OP found himself there. Doesn't matter about resource consumption, exc bonus, slayers, that matters very little in the grand scheme. It just so happens that it's a nice place to hang for crafters.

If he had been anywhere else this would have been just as much of an issue.

Imagine if guards didn't work for shit in Skara and people were abusing the ankh to kite/boat pets. The same thread would have been made, just a diffent flavor.
 

Ledz Epplin

Master
Did someoen say thives are OP? thats laughable, grind one out and find out for yourself.

Hiding is never 100%, it fails quite often actually. Also, you're gimped when it comes to combat. How hard is it to reveal, if they did hide, and stomp a thief? If you think its hard then you need to relearn pvp mechanics.

I would take ANY combat class against a thief any day. 4 skills gone to thief mechanics, so that leaves magery and one other mage skill plus resist or alchy of he's gungho.

Thieves can't stealth well wearing armor, so thats gimped.

The thieving and guards part? That's part of the game. I have stood next to the bank and picked afk shop gaters clean of their regs.

So basically if you are saying you can't keep a second account near your crafter casting reveal or using a good tracker to see what doesn't look right around you, and then stomp any thief that you find, well I don't know what else to say just don't try to condescend my intelligence because to me it appears quite the opposite as @Shane can kill the ankh, actually I'm all for it as it gives you a false sense of security and that is a rogues best ally.

Hey the good news is you can go play arecheage and have riskless crafting and pvp.
 

Wizx13

Grandmaster
Did someoen say thives are OP? thats laughable, grind one out and find out for yourself.

Hiding is never 100%, it fails quite often actually. Also, you're gimped when it comes to combat. How hard is it to reveal, if they did hide, and stomp a thief? If you think its hard then you need to relearn pvp mechanics.

I would take ANY combat class against a thief any day. 4 skills gone to thief mechanics, so that leaves magery and one other mage skill plus resist or alchy of he's gungho.

Thieves can't stealth well wearing armor, so thats gimped.

The thieving and guards part? That's part of the game. I have stood next to the bank and picked afk shop gaters clean of their regs.

So basically if you are saying you can't keep a second account near your crafter casting reveal or using a good tracker to see what doesn't look right around you, and then stomp any thief that you find, well I don't know what else to say just don't try to condescend my intelligence because to me it appears quite the opposite as @Shane can kill the ankh, actually I'm all for it as it gives you a false sense of security and that is a rogues best ally.

Hey the good news is you can go play arecheage and have riskless crafting and pvp.
c5bb8dc0537cfec0d05526925054e09a.jpg
 

Ledz Epplin

Master
Funny I wasn't the one who started the thread crying about getting my ass handed to me in a guard zone by a gimped non combat class because you were too lazy to watch out for your own interests.

I wonder what you will be on here crying about next time your goods get lifted in town because you think it should be Trammel reincarnated?
 

Messremb

Grandmaster
Did someoen say thives are OP? thats laughable, grind one out and find out for yourself.

Hiding is never 100%, it fails quite often actually. Also, you're gimped when it comes to combat. How hard is it to reveal, if they did hide, and stomp a thief? If you think its hard then you need to relearn pvp mechanics.

I would take ANY combat class against a thief any day. 4 skills gone to thief mechanics, so that leaves magery and one other mage skill plus resist or alchy of he's gungho.

Thieves can't stealth well wearing armor, so thats gimped.

The thieving and guards part? That's part of the game. I have stood next to the bank and picked afk shop gaters clean of their regs.

So basically if you are saying you can't keep a second account near your crafter casting reveal or using a good tracker to see what doesn't look right around you, and then stomp any thief that you find, well I don't know what else to say just don't try to condescend my intelligence because to me it appears quite the opposite as @Shane can kill the ankh, actually I'm all for it as it gives you a false sense of security and that is a rogues best ally.

Hey the good news is you can go play arecheage and have riskless crafting and pvp.

You prove you are an idiot in this post. let me show you.

Hiding is a percent based skill. 100% when you are GM yup look it up. at 50 hiding it is 50% and 30 it is 30% and at 80 it would be 80% you are just to dumb to know that you cant hide without breaking LOS or being out of range.

i had 2 thieves (standard and dissarm) and i have deleted them both cause i never really used them. but yes i know all about how thieves work maybe you should learn.

ever hear of a 5x thief.... yup its a great way to get people to attack you. steal something, they attack thinking you are just a thief, and you get to waste them and dry loot them.

stealthing wearing armor is not an issue, considering how OP stealth is.

Now you could come back in here and try and argue with me more but you will only prove that you dont know wtf you are talking about. i recommend hitting Ctrl-F4 and saving what little dignity you have left.
 
Top