Genocide Pete
Adept
While it is nice to be able to lead someone's potion into their guildmate in low-scale PVP, the price for this ability is too high. Warriors rely on alchemy for a significant portion of their damage and this change has effectively nerfed them in group fights -- the area in which they are already weakest. Potions will now aggro guild pets, have their damage reduced to nothing when hitting multiple allies, and will trigger an instantaneous melee attack against adjacent allies, and for what? Why was this change needed at all?
Even if you're among those who believe alchemy is too powerful (and it certainly isn't), nerfing it in group combat is not the solution given that it already had little relevance in that type of battle to begin with.
Even if you're among those who believe alchemy is too powerful (and it certainly isn't), nerfing it in group combat is not the solution given that it already had little relevance in that type of battle to begin with.
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