amonseti
Grandmaster
Perfactly Said... simply Perfact !!!Detect already has to compete against the Reveal spell. It is difficult to justify using 100 skill points in Detect Hidden that now reveals you when you can put 100 skill points in magery and have all the benefits of the detect hidden skill for what 20 mana and a 2 second cast time (plus HEALING, SUMMONS, INVIS, etc)? You add in that Detect at GM doesn't work all of the time and the skill points are even less worthwhile.
This is a bad change and ultimately ruins the skill. Why would anyone have detect hidden that wasn't a faction trapper OR a detect bot parked at a bank revealing thieves? Ultimately, the change makes templates more cookie-cutter; taking away a viable option (dungeon crawler -- tracking & detect) from a stealther's template.
How about this for a proposed change: Change detect the back the way it was unless you detect a faction trap, in which case, you are revealed.