Here is the macro I'm using. It was the first one found when googling it:
//TamerHelpervUOF By Vlek, Grunt of the Bloodclan (Bloodclan.org)
//Get close to your target, press your associated key.
//CAUTION: Must watch this script. It's not as intelligent as the regular one.
if not listexists 'NameTheTamed'
//Set this name to whatever you want.
createlist 'NameTheTamed'
pushlist 'NameTheTamed' 'JewJew'
endif
if not listexists 'tameables'
createlist 'tameables'
pushlist 'tameables' 0x7t //Hellcat (Large)
pushlist 'tameables' 0x62 //Hellhound
pushlist 'tameables' 0xbc //Savage Ridgeback
pushlist 'tameables' 0xbb //Ridgeback
pushlist 'tameables' 0x17 //Dire Wolf
pushlist 'tameables' 0xce //Lava Lizard
pushlist 'tameables' 0x14 //Frost spider
pushlist 'tameables' 0xc9 //Hellcat (Small)
pushlist 'tameables' 0xda //Frenzied Ostard
pushlist 'tameables' 0x50 //Giant Toad
pushlist 'tameables' 0xe8 //Bull
pushlist 'tameables' 0xe9 //Bull2
pushlist 'tameables' 0x22 //White Wolf
pushlist 'tameables' 0x25 //White Wolf2
pushlist 'tameables' 0x1c //Giant Spider
pushlist 'tameables' 0xd4 //Grizzly Bear
pushlist 'tameables' 0xea //Great Hart
pushlist 'tameables' 0x41 //Snow leopard
pushlist 'tameables' 0x40 //Snow leopard
pushlist 'tameables' 0x19 //Gray wolf
pushlist 'tameables' 0x1b //Gray wolf2
pushlist 'tameables' 0x30 //Scorpion
pushlist 'tameables' 0xca //Alligator
pushlist 'tameables' 0x3f //Cougar
pushlist 'tameables' 0xd6 //Panther
pushlist 'tameables' 0xa7 //Brown Bear
pushlist 'tameables' 0xdd //Walrus
pushlist 'tameables' 0xd5 //Polar Bear
pushlist 'tameables' 0xd3 //Black Bear
pushlist 'tameables' 0xdc //Llama
pushlist 'tameables' 0x124 //Pack Llama
pushlist 'tameables' 0x123 //Pack Horse
pushlist 'tameables' 0xc8 //Horse
pushlist 'tameables' 0xe2 //Horse2
pushlist 'tameables' 0xcc //Horse3
pushlist 'tameables' 0xed //Giant Rat
pushlist 'tameables' 0xdb //Forest Ostard
pushlist 'tameables' 0xd2 //Desert Ostard
pushlist 'tameables' 0x122 //Boar
pushlist 'tameables' 0xe1 //Timber Wolf
pushlist 'tameables' 0xed //Hind
pushlist 'tameables' 0x51 //Bullfrog
endif
if not @inrange 'tobetamed' 2
@unsetalias 'tobetamed'
for 0 in 'tameables'
if @findtype tameables[] 'any' 'ground' 1 2
@setalias 'tobetamed' 'found'
break
endif
endfor
endif
if not @inrange 'tobetamed' 2
headmsg 'No new creatures near you!'
replay
endif
clearjournal
while name 'tobetamed' != NameTheTamed[0]
autotargetobject 'tobetamed'
useskill 'animal taming'
@rename 'tobetamed' NameTheTamed[0]
pause 1000
if not @inrange 'tobetamed' 1
if @x 'tobetamed' > x 'self' and @y 'tobetamed' > y 'self'
walk 'Southeast'
elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' > y 'self'
walk 'Southwest'
elseif @x 'tobetamed' > x 'self' and @y 'tobetamed' < y 'self'
walk 'Northeast'
elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' < y 'self'
walk 'Northwest'
elseif @x 'tobetamed' > x 'self' and @y 'tobetamed' == y 'self'
walk 'East'
elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' == y 'self'
walk 'West'
elseif @x 'tobetamed' == x 'self' and @y 'tobetamed' > y 'self'
walk 'South'
elseif @x 'tobetamed' == x 'self' and @y 'tobetamed' < y 'self'
walk 'North'
endif
endif
endwhile
waitforcontext 'tobetamed' 8 20000
waitforgump 0x909cc741 15000
@replygump 0x909cc741 2
@ignoreobject 'tobetamed'
@unsetalias 'tobetamed'
replay
Now, at the top where it says 'JewJew' I changed the name to Kilmatic, my tamer's name, but when it renames the tames it renames them JewJew still. How can I change this? Someone else is using this macro and I want to use a different name! Please Help!
//TamerHelpervUOF By Vlek, Grunt of the Bloodclan (Bloodclan.org)
//Get close to your target, press your associated key.
//CAUTION: Must watch this script. It's not as intelligent as the regular one.
if not listexists 'NameTheTamed'
//Set this name to whatever you want.
createlist 'NameTheTamed'
pushlist 'NameTheTamed' 'JewJew'
endif
if not listexists 'tameables'
createlist 'tameables'
pushlist 'tameables' 0x7t //Hellcat (Large)
pushlist 'tameables' 0x62 //Hellhound
pushlist 'tameables' 0xbc //Savage Ridgeback
pushlist 'tameables' 0xbb //Ridgeback
pushlist 'tameables' 0x17 //Dire Wolf
pushlist 'tameables' 0xce //Lava Lizard
pushlist 'tameables' 0x14 //Frost spider
pushlist 'tameables' 0xc9 //Hellcat (Small)
pushlist 'tameables' 0xda //Frenzied Ostard
pushlist 'tameables' 0x50 //Giant Toad
pushlist 'tameables' 0xe8 //Bull
pushlist 'tameables' 0xe9 //Bull2
pushlist 'tameables' 0x22 //White Wolf
pushlist 'tameables' 0x25 //White Wolf2
pushlist 'tameables' 0x1c //Giant Spider
pushlist 'tameables' 0xd4 //Grizzly Bear
pushlist 'tameables' 0xea //Great Hart
pushlist 'tameables' 0x41 //Snow leopard
pushlist 'tameables' 0x40 //Snow leopard
pushlist 'tameables' 0x19 //Gray wolf
pushlist 'tameables' 0x1b //Gray wolf2
pushlist 'tameables' 0x30 //Scorpion
pushlist 'tameables' 0xca //Alligator
pushlist 'tameables' 0x3f //Cougar
pushlist 'tameables' 0xd6 //Panther
pushlist 'tameables' 0xa7 //Brown Bear
pushlist 'tameables' 0xdd //Walrus
pushlist 'tameables' 0xd5 //Polar Bear
pushlist 'tameables' 0xd3 //Black Bear
pushlist 'tameables' 0xdc //Llama
pushlist 'tameables' 0x124 //Pack Llama
pushlist 'tameables' 0x123 //Pack Horse
pushlist 'tameables' 0xc8 //Horse
pushlist 'tameables' 0xe2 //Horse2
pushlist 'tameables' 0xcc //Horse3
pushlist 'tameables' 0xed //Giant Rat
pushlist 'tameables' 0xdb //Forest Ostard
pushlist 'tameables' 0xd2 //Desert Ostard
pushlist 'tameables' 0x122 //Boar
pushlist 'tameables' 0xe1 //Timber Wolf
pushlist 'tameables' 0xed //Hind
pushlist 'tameables' 0x51 //Bullfrog
endif
if not @inrange 'tobetamed' 2
@unsetalias 'tobetamed'
for 0 in 'tameables'
if @findtype tameables[] 'any' 'ground' 1 2
@setalias 'tobetamed' 'found'
break
endif
endfor
endif
if not @inrange 'tobetamed' 2
headmsg 'No new creatures near you!'
replay
endif
clearjournal
while name 'tobetamed' != NameTheTamed[0]
autotargetobject 'tobetamed'
useskill 'animal taming'
@rename 'tobetamed' NameTheTamed[0]
pause 1000
if not @inrange 'tobetamed' 1
if @x 'tobetamed' > x 'self' and @y 'tobetamed' > y 'self'
walk 'Southeast'
elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' > y 'self'
walk 'Southwest'
elseif @x 'tobetamed' > x 'self' and @y 'tobetamed' < y 'self'
walk 'Northeast'
elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' < y 'self'
walk 'Northwest'
elseif @x 'tobetamed' > x 'self' and @y 'tobetamed' == y 'self'
walk 'East'
elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' == y 'self'
walk 'West'
elseif @x 'tobetamed' == x 'self' and @y 'tobetamed' > y 'self'
walk 'South'
elseif @x 'tobetamed' == x 'self' and @y 'tobetamed' < y 'self'
walk 'North'
endif
endif
endwhile
waitforcontext 'tobetamed' 8 20000
waitforgump 0x909cc741 15000
@replygump 0x909cc741 2
@ignoreobject 'tobetamed'
@unsetalias 'tobetamed'
replay
Now, at the top where it says 'JewJew' I changed the name to Kilmatic, my tamer's name, but when it renames the tames it renames them JewJew still. How can I change this? Someone else is using this macro and I want to use a different name! Please Help!