khajja
Master
All of these worked well at one point in time. I have not tested them in the last year (minimum) and they have not been adjusted for recently change spell times. Adjust as needed.
Purple Pot Macro
Bandageself macro
Best if used as hotkey, remove the beginning headmsg if put on loop. referenced by my dexxer and healbot macros. If you use allnames around tons of mobs/players, it can scroll off the relevant journal messages and cause your bandage to interrupt itself.
Dexxer Script
May need to adjust str/dex triggers based on your particular stats
Sync Macro
The caller calls the target, everyone loads this macro. When one sallos user (caller) drops explo, everyone else does as well, as well as followup eb and purple
PVP Dummy
Snoop n Steal the good stuff
[/B]
Purple Pot Macro
Code:
clearjournal
cleartargetqueue
usetype! '0xf0d'
waitfortarget 1500
canceltarget
//
waitforjournal '2' 4000
pause 600 // <<< SET BASED ON YOUR PING
usetype! '0xf0d'
waitfortarget 1500
//
if not @inrange 'last' 12
headmsg 'Range > 12' 25
targettileoffset (0 3 0)
stop
endif
//
target! 'last'
targettileoffset (0 3 0)
Best if used as hotkey, remove the beginning headmsg if put on loop. referenced by my dexxer and healbot macros. If you use allnames around tons of mobs/players, it can scroll off the relevant journal messages and cause your bandage to interrupt itself.
Code:
if diffhits == 0 and not poisoned
headmsg 'No heal needed'
elseif not @injournal! 'You begin applying the bandages' 'system'
@bandageself!
elseif @injournal! 'You finish applying the bandages' 'system'
@clearjournal!
@bandageself!
elseif @injournal! 'You apply the bandages, but they barely help' 'system'
@clearjournal!
@bandageself!
elseif @injournal! 'You heal what little damage your patient had' 'system'
@clearjournal!
@bandageself!
elseif @injournal! 'That being is not damaged' 'system'
@clearjournal!
@bandageself!
else
// @headmsg! 'Prior Bandage running'
endif
//@cancelautotarget
//@canceltarget
pause 250
Dexxer Script
May need to adjust str/dex triggers based on your particular stats
Code:
//create timers
if not timerexists 'healpot'
createtimer 'healpot'
settimer 'healpot' 11000
endif
if not timerexists 'bandage'
createtimer 'bandage'
settimer 'bandage' 20000
endif
if not timerexists 'trappouch'
createtimer 'trappouch'
settimer 'trappouch' 3000
endif
if not timerexists 'strpot'
createtimer 'strpot'
settimer 'strpot' 120000
endif
if not timerexists 'dexpot'
createtimer 'dexpot'
settimer 'dexpot' 120000
endif
//auto trap pouch if paralyzed
if paralyzed 'self'
pause 200
playmacro 'trappouch'
endif
//auto cure pot
if hits < 25 and @findobject 'lefthand'
if poisoned 'self' and @findtype '0xf07' 'any' 'backpack'
clearhands 'left'
pause 600
endif
endif
while poisoned 'self' and not @findobject 'lefthand'
if @findtype '0xf07' 'any' 'backpack' and hits < 75
pause 200
useobject! 'found'
pause 250
else
break
endif
endwhile
//auto heal pot
if not poisoned 'self' and hits < 25
if timer 'healpot' >= 10250 and @findtype '0xf0c' 'any' 'backpack'
if @findobject 'lefthand'
clearhands 'left'
pause 600
endif
endif
endif
if not poisoned 'self' and hits < 50
if timer 'healpot' >= 10250 and @findtype '0xf0c' 'any' 'backpack'
if not @findobject 'lefthand'
pause 200
usetype! '0xf0c'
settimer 'healpot' 0
pause 250
endif
endif
endif
//auto strength pot
if diffhits > 10 and timer 'strpot' > 120000
if not @findobject 'lefthand' and @findtype '0xf09' 'any' 'backpack'
pause 200
useobject! 'found'
settimer 'strpot' 0
pause 250
endif
endif
//auto dexterity pot
if diffhits > 10 and timer 'dexpot' > 120000
if not @findobject 'lefthand' and @findtype '0xf08' 'any' 'backpack'
pause 200
useobject! 'found'
settimer 'dexpot' 0
pause 250
endif
endif
//auto stam pot
if diffhits > 1 and stam < 2
if @findtype '0xf0b' 'any' 'backpack'
if @findobject 'lefthand'
clearhands 'left'
pause 800
endif
usetype! '0xf0b'
pause 250
endif
endif
if diffhits > 1
if stam < 60 and not @findobject 'lefthand'
if @findtype '0xf0b' 'any' 'backpack'
useobject! 'found'
pause 250
endif
endif
endif
//auto bandage
if timer 'bandage' > 16000 and skill 'healing' > 50
if diffhits > 0 or poisoned 'self'
pause 200
@bandageself
if poisoned 'self'
settimer 'bandage' 3000
else
settimer 'bandage' 5000
endif
endif
endif
Sync Macro
The caller calls the target, everyone loads this macro. When one sallos user (caller) drops explo, everyone else does as well, as well as followup eb and purple
Code:
cast 'explosion'
waitfortarget 3000
@clearjournal
if targetexists
waitforjournal 'with explosion' 99999
target 'last'
pause 200
cast 'energy bolt'
pause 200
usetype '0xf0d'
waitfortarget 500
canceltarget
waitfortarget 3000
target 'last'
waitforjournal '2' 4000
headmsg 't!' 50
pause 720 // <<< SET BASED ON YOUR PING
usetype! '0xf0d'
waitfortarget 1500
//
if not @inrange 'last' 12
headmsg 'Range > 12' 25
targettileoffset (0 3 0)
stop
endif
//
target! 'last'
endif
PVP Dummy
Code:
//BANDAGE, PROTECTION, STR POT, CURE POT, EARLY HEAL POT, CAST SMALL HEAL
//
//create dummy timer
@canceltarget
if not timerexists 'dummy'
createtimer 'dummy'
settimer 'dummy' '999999'
endif
//create healpot timer
if not timerexists 'healpot'
createtimer 'healpot'
settimer 'healpot' '999999'
endif
//create protection timer
if not timerexists 'ProtTimer'
createtimer 'ProtTimer'
settimer 'ProtTimer' '999999'
endif
//create str pot timer
if not timerexists 'StrTimer'
createtimer 'StrTimer'
settimer 'StrTimer' '999999'
endif
//create trap pouch timer
if not timerexists 'TrapPouchTimer'
createtimer 'TrapPouchTimer'
settimer 'TrapPouchTimer' '999999'
endif
//create bandage timer
if not timerexists 'bandage'
createtimer 'bandage'
settimer 'bandage' '999999'
endif
//
//
//setup stun
@setability 'stun' 'on'
pause 50
//
//trap pouch if paralyzed
//if paralyzed 'self' and timer 'TrapPouchTimer' > 3000
//msg '[pouch'
// pause 100
// settimer 'TrapPouchTimer' 0
//endif
//
//cure pot any time poisoned
if poisoned 'self'
@usetype '0xf07' 'any' 'backpack'
pause 100
endif
//
//As long as not poisoned
while not poisoned 'self' and not paralyzed 'self'
//Bandage is needed
if diffhits > 0 and not poisoned
if timer 'bandage' > 14000
bandageself
settimer 'bandage' 0
endif
endif
//
//cast protection on self
if timer 'prottimer' > 250000 and diffhits < 5
@clearjournal
cast 'protection' 'self'
pause 100
if not @injournal 'disturbed' 'system'
settimer 'ProtTimer' 0
endif
endif
//
//auto heal pot
if hits < 62
if timer 'healpot' > 10500
pause 100
usetype '0xf0c'
settimer 'healpot' 0
pause 100
endif
endif
//
//mini heal at high hp and low hp, big heal in middle
if diffhits > 5
if diffhits < 30 or hits < 67
cast 'heal' 'self'
pause 100
else
cast 'greater heal' 'self'
pause 100
endif
endif
//
//auto strength pot
if not targetexists and diffhits < 5
if str < 101
if @counttype '0xf09' 'all' 'backpack' > 0
usetype! '0xf09'
pause 100
elseif mana > 70
cast 'strength' 'self'
pause 150
endif
endif
endif
//
//auto dex pot
if not targetexists and diffhits < 5
if dex < 41
if @counttype '0xf08' 'all' 'backpack' > 0
usetype! '0xf08'
pause 100
elseif mana > 70
cast 'agility' 'self'
pause 150
endif
endif
endif
//
//meditate if needed
if mana < 50 and diffhits < 6
useskill 'meditation'
pause 100
replay
endif
//
//get bandages running
if diffhits < 6 and timer 'bandage' > 14000
msg '[pouch'
pause 600
@bandageself
settimer 'bandage' 0
pause 100
endif
//
//pre-load GH
if diffhits < 6
pause 50
cast 'greater heal'
waitfortarget '2000'
endif
while targetexists and diffhits < 15
if timer 'dummy' > 5000
// msg 'Heal Dummy (Lvl 10) Idle'
settimer 'dummy' 0
endif
if poisoned 'self'
replay
endif
if str < 101 or dex < 41
replay
endif
if @injournal 'You successfully stun' 'system'
@setability 'stun' 'off'
pause 50
@setability 'stun' 'on'
pause 50
@clearjournal
replay
endif
pause 100
endwhile
//
//Duplicate prior to avoid anti-autoheal code
pause 100
while targetexists and diffhits < 15
if poisoned 'self'
replay
endif
if str < 101 or dex < 41
replay
endif
if @injournal 'You successfully stun' 'system'
@setability 'stun' 'off'
pause 50
@setability 'stun' 'on'
pause 50
@clearjournal
replay
endif
endwhile
target! 'self'
pause 100
//
//keep stun on
if stam < 25
@usetype '0xf0b'
pause 100
endif
if @injournal 'You successfully stun' 'system'
@setability 'stun' 'off'
pause 50
@setability 'stun' 'on'
pause 50
@clearjournal
endif
endwhile
Snoop n Steal the good stuff
Code:
// Author: Hawt
// Description: Snoop all pouches and bag types within the closest persons backpack automatically.
//====== Will not pop trapped pouches on Uoforever if Greed gave me the right hue.
//==========================================
// List of Bags/Pouches. No Chests or Crates.
if not listexists 'containers'
@createlist 'containers'
endif
if list 'containers' == 0
@pushlist 'containers' 0xe79
@pushlist 'containers' 0xe76
@pushlist 'containers' 0xe75
@pushlist 'containers' 0xe74
@pushlist 'containers' 0xe78
@pushlist 'containers' 0xe7d
@pushlist 'containers' 0xe77
endif
// Gets Closest Anything To SNoop.
getenemy 'friend' 'innocent' 'murderer' 'enemy' 'criminal' 'gray' 'closest' 'humanoid'
if @inrange 'enemy' 1 and @findlayer 'enemy' 21
@setalias 'bag' 'found'
useobject! 'bag'
pause 600
if @findtype 0x14f0 1153 'bag'
useskill 'Stealing'
waitfortarget 3000
target! 'found'
headmsg 'PS Acquired'
endif
if @findtype 0x2aa4 'any' 'bag'
useskill 'Stealing'
waitfortarget 3000
target! 'found'
headmsg 'RELIC Acquired'
endif
if @findtype 0x47e6 'any' 'bag'
useskill 'Stealing'
waitfortarget 3000
target! 'found'
headmsg 'DRAGON EGG Acquired'
endif
if @findtype 0x2260 'any' 'bag'
useskill 'Stealing'
waitfortarget 3000
target! 'found'
headmsg 'SS Acquired'
endif
ignoreobject 'found'
// Opens Person Main backpack and "pops" or opens all bags/POuches.
for 0 to 'containers'
while @findtype containers[] 'any' 'bag'
@setalias 'inside' 'found'
ignoreobject 'inside'
// This is going to skip any pouches that are the hue 38
if graphic 'found' == 0xe79 and color 'found' == 38
continue
endif
if graphic 'found' == 0xe79 and color 'found' == 1161
continue
endif
useobject! 'inside'
pause 600
if @findtype 0x14f0 1153 'inside'
useskill 'Stealing'
waitfortarget 3000
target! 'found'
headmsg 'PS Acquired'
endif
if @findtype 0x2260 'any' 'inside'
useskill 'Stealing'
waitfortarget 3000
target! 'found'
headmsg 'SS Acquired'
endif
if @findtype 0x2aa4 'any' 'bag'
useskill 'Stealing'
waitfortarget 3000
target! 'found'
headmsg 'RELIC Acquired'
endif
ignoreobject 'found'
while @findtype containers[] 'any' 'inside'
ignoreobject 'found'
// This is going to skip any pouches that are the hue 38
if graphic 'found' == 0xe79 and color 'found' == 38
continue
endif
useobject! 'found'
pause 600
endwhile
endwhile
endfor
// If any pouches were trapped run again and it will now open the trapped pouches to see what items were in them
endif
clearignorelist
[B]