UOS Question.

Psymon

Master
So I'm trying to like UOS.. I mean I'm no scripter, so for me Razor is the obvious choice, but UOS seems to run so much better.. not to mention the map ACTUALLY works..

I'm struggleing to find a Heal/Cure self macro. in Razor, I didn't need to do anything My heal self macro used Gheal if I was dmg'd more then X amount, and cured if I was poisoned..

Is there a Macro for that in UOS or do I have to Write it myself?
 

Casor

Adept
There is the same thing in UOSteam.

In hotkeys, under 'Spells'.... 'Big Heal' and 'Mini Heal'. Then if you just want the normal spell that's under 'Magery' as 'Greater Heal' and 'Heal'
 

eppy

Grandmaster
Its an odd macro to want imo, but here you go.

if diffhits < 11
miniheal 'self'
else
bigheal 'self'
endif
 

Psymon

Master
Sweet... I was messing around with it earlier, and I knew if I systematical went thought It i could figure it out... I just didnt wanna take the time .. LoL.. Glad I dont have to..

Any other useful macros you could suggest?
 

halygon

Grandmaster
Sweet... I was messing around with it earlier, and I knew if I systematical went thought It i could figure it out... I just didnt wanna take the time .. LoL.. Glad I dont have to..

Any other useful macros you could suggest?
I find this one useful when I used to use my bard alot.

Code:
//Name: Halygon's Dual Mob Provoke Macro
//Description: This macro selects the two nearest mobs and provokes them upon one another. No selection is required, only set this macro to a hotkey. Be aware that you do not have control over who it targets if multiple mobs are equally in range.

//Create Instrument List if it does not exist
if not listexists 'instrumentlist'
@createlist 'instrumentlist'
endif

//Clear list -- in case you have added additional instrument types
@clearlist 'instrumentlist'

//Add below different types of instruments to use -- Common Ones are Added already

//Standing Harp
@pushlist 'instrumentlist' 0xeb1

//Lap Harp
@pushlist 'instrumentlist' 0xeb2

//Lute
@pushlist 'instrumentlist' 0xeb3

//Drum
@pushlist 'instrumentlist' 0xe9c

//Tambourine
@pushlist 'instrumentlist' 0xe9d

//Tambourine with red tassle
@pushlist 'instrumentlist' 0xe9e

//Select an instrument automatically to use
for 0 to 'instrumentlist'
@findtype instrumentlist[]
@setalias 'instrument' 'found'
endfor

//Clear Mobs
unsetalias 'provoke1'
unsetalias 'provoke2'

//Get first mob
if getenemy 'gray' 'enemy' 'nearest'
@setalias 'provoke1' 'enemy'
else
sysmsg 'No Mobs within range to provoke'
endif

//Get Second mob - because 'nearest' is used, it will not select the same mob as above as nearest cycles through the two closest mobs
if getenemy 'gray' 'enemy' 'nearest'
@setalias 'provoke2' 'enemy'
else
sysmsg 'No Mobs within range to provoke'
endif

//Clear journal to prepare for instrument check
clearjournal
useskill 'Provocation'
pause 1000

//If instrument has not been used since login, this will find the message asking to select an instrument and target the pre-selected instrument from above
if @injournal 'What instrument shall' 'system'
target! 'instrument'
endif

waitfortarget 1500
target! 'provoke1'
waitfortarget 1500
target! 'provoke2'
 
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