RhinoNinja
Neophyte
So after a full day of nothing to do but look busy at the office I had a lot of time to go over the wiki and try out discord chat. So here are some of templates I cooked up.... Warning I have a habit of cooking up templates in my head, the issue is, 3 per 3 accounts makes me reduce all redundancies. As well checked out the meta system...
Also note I know some of these skills will take forever - if ever - they get raised past 120.
Picker:
Lockpicking 100
Remove Trap 100
Hide 100
Stealth 100
Magery 100
Carto 80
Item ID 20
- I know item id could be a waste, but so is 100 carto from all I have seen and heard. So in case 100 carto is suddenly needed, I have spare points to spend.
Pirate Mage
Fishing 120* (from what I understand, the first skill to 120 does not count against your 700, so I adjusted accordingly - please let me know if I am wrong)
Tracking - 100 (This new naval system seems really interesting)
Mage - Med - Eval - Resist - Anat - aka the Mage 5 all 100.
Provider
Ok this is a bit of an old habit of putting my resource gatherer on a different toon, also I love the random spawns! Breaks the monotony and macro-farmers!
LJ - 120
Mining - 120
Swords 90
Tact 90
Anat 80
Heal 80
Mage 40
Alchemy 100
I am sure some are thinking, 'wait what!?' - I needed to put this skill somewhere, I figured a muler is best, I may change my mind and place him on my planned Meta Zerker. I am not committed yet, I don't really PvP much if at all to be honest, but I do like having "good" characters built.
Legendary Crafter
Smith 120
Tinker 120
Carpentry 120
Tailor 120
Fletching 100
Mage 95
Music 45
This is why I made a separate miner. To me it is easier to make one craft while the other provides. I could regret this later - again it's an odd playstyle of mine.
Tamer Bard
Tame 120
AniLore 120
Vet 100
Provo 120
Mage 100
Music 100
Med 60
Hated carting around pets - so this may end up being all 100's at most anyway.
My Bob
Bobs 4 Bob!
Meta Zerk
Fence
Tactics
Heal
Anat
Resist
Arms Lore
Either Alchemy, Poisoning or more likely Hiding. I am going with hiding more and more.
Arch Bard
Provo 120
Music 100
Archery 100
Tactics 100
Anatomy 100
Heal 80
Resist 80
Magery 40
Pure PvM - I don't believe i will need more in Resist, but if I change my mind I will take 20 off magery.
Meta Mage
Magery 100
Med 100
Eval 100
Resist 100
Wrestle 100
Scribe 120
Anat or Spirit Speak 100 - Haven't decided but these two are easy to raise if I recall.
Now the completionist in me would not be satisfied until I unlock a 4th slot and make...
Meta Defense aka Paladin
Mace
Tact
Anat
Heal
Resist
ArmsLore
Parry
This will all take possible a year or more for me to complete with schedule, duties, and PK's But it is a goal.
Also note I know some of these skills will take forever - if ever - they get raised past 120.
Picker:
Lockpicking 100
Remove Trap 100
Hide 100
Stealth 100
Magery 100
Carto 80
Item ID 20
- I know item id could be a waste, but so is 100 carto from all I have seen and heard. So in case 100 carto is suddenly needed, I have spare points to spend.
Pirate Mage
Fishing 120* (from what I understand, the first skill to 120 does not count against your 700, so I adjusted accordingly - please let me know if I am wrong)
Tracking - 100 (This new naval system seems really interesting)
Mage - Med - Eval - Resist - Anat - aka the Mage 5 all 100.
Provider
Ok this is a bit of an old habit of putting my resource gatherer on a different toon, also I love the random spawns! Breaks the monotony and macro-farmers!
LJ - 120
Mining - 120
Swords 90
Tact 90
Anat 80
Heal 80
Mage 40
Alchemy 100
I am sure some are thinking, 'wait what!?' - I needed to put this skill somewhere, I figured a muler is best, I may change my mind and place him on my planned Meta Zerker. I am not committed yet, I don't really PvP much if at all to be honest, but I do like having "good" characters built.
Legendary Crafter
Smith 120
Tinker 120
Carpentry 120
Tailor 120
Fletching 100
Mage 95
Music 45
This is why I made a separate miner. To me it is easier to make one craft while the other provides. I could regret this later - again it's an odd playstyle of mine.
Tamer Bard
Tame 120
AniLore 120
Vet 100
Provo 120
Mage 100
Music 100
Med 60
Hated carting around pets - so this may end up being all 100's at most anyway.
My Bob
Bobs 4 Bob!
Meta Zerk
Fence
Tactics
Heal
Anat
Resist
Arms Lore
Either Alchemy, Poisoning or more likely Hiding. I am going with hiding more and more.
Arch Bard
Provo 120
Music 100
Archery 100
Tactics 100
Anatomy 100
Heal 80
Resist 80
Magery 40
Pure PvM - I don't believe i will need more in Resist, but if I change my mind I will take 20 off magery.
Meta Mage
Magery 100
Med 100
Eval 100
Resist 100
Wrestle 100
Scribe 120
Anat or Spirit Speak 100 - Haven't decided but these two are easy to raise if I recall.
Now the completionist in me would not be satisfied until I unlock a 4th slot and make...
Meta Defense aka Paladin
Mace
Tact
Anat
Heal
Resist
ArmsLore
Parry
This will all take possible a year or more for me to complete with schedule, duties, and PK's But it is a goal.