UO-Vet, Forever-Newb Templates

RhinoNinja

Neophyte
So after a full day of nothing to do but look busy at the office I had a lot of time to go over the wiki and try out discord chat. So here are some of templates I cooked up.... Warning I have a habit of cooking up templates in my head, the issue is, 3 per 3 accounts makes me reduce all redundancies. As well checked out the meta system...

Also note I know some of these skills will take forever - if ever - they get raised past 120.

Picker:
Lockpicking 100
Remove Trap 100
Hide 100
Stealth 100
Magery 100
Carto 80
Item ID 20
- I know item id could be a waste, but so is 100 carto from all I have seen and heard. So in case 100 carto is suddenly needed, I have spare points to spend.

Pirate Mage
Fishing 120* (from what I understand, the first skill to 120 does not count against your 700, so I adjusted accordingly - please let me know if I am wrong)
Tracking - 100 (This new naval system seems really interesting)
Mage - Med - Eval - Resist - Anat - aka the Mage 5 all 100.

Provider
Ok this is a bit of an old habit of putting my resource gatherer on a different toon, also I love the random spawns! Breaks the monotony and macro-farmers!
LJ - 120
Mining - 120
Swords 90
Tact 90
Anat 80
Heal 80
Mage 40
Alchemy 100

I am sure some are thinking, 'wait what!?' - I needed to put this skill somewhere, I figured a muler is best, I may change my mind and place him on my planned Meta Zerker. I am not committed yet, I don't really PvP much if at all to be honest, but I do like having "good" characters built.

Legendary Crafter
Smith 120
Tinker 120
Carpentry 120
Tailor 120
Fletching 100
Mage 95
Music 45

This is why I made a separate miner. To me it is easier to make one craft while the other provides. I could regret this later - again it's an odd playstyle of mine.

Tamer Bard
Tame 120
AniLore 120
Vet 100
Provo 120
Mage 100
Music 100
Med 60

Hated carting around pets - so this may end up being all 100's at most anyway.

My Bob

Bobs 4 Bob!

Meta Zerk
Fence
Tactics
Heal
Anat
Resist
Arms Lore
Either Alchemy, Poisoning or more likely Hiding. I am going with hiding more and more.

Arch Bard
Provo 120
Music 100
Archery 100
Tactics 100
Anatomy 100
Heal 80
Resist 80
Magery 40

Pure PvM - I don't believe i will need more in Resist, but if I change my mind I will take 20 off magery.

Meta Mage
Magery 100
Med 100
Eval 100
Resist 100
Wrestle 100
Scribe 120
Anat or Spirit Speak 100 - Haven't decided but these two are easy to raise if I recall.

Now the completionist in me would not be satisfied until I unlock a 4th slot and make...
Meta Defense aka Paladin
Mace
Tact
Anat
Heal
Resist
ArmsLore
Parry

This will all take possible a year or more for me to complete with schedule, duties, and PK's ;) But it is a goal.
 

kabookie

Journeyman
Item ID is a great thing to have atm...I'd wands don't drop anymore, or are very rare, I have it on an alt right now just for that reason.
On your pvm mage you almost HAVE to have spirit speak. It bumps back mana on offensive spells in pvm. With shadow disciple meta relic and spirit speak you can cast like 11 or 12 ebolts without meditating

Sent from my SM-G930V using Tapatalk
 

Ranker

Master
Item ID is a great thing to have atm...I'd wands don't drop anymore, or are very rare, I have it on an alt right now just for that reason.
On your pvm mage you almost HAVE to have spirit speak. It bumps back mana on offensive spells in pvm. With shadow disciple meta relic and spirit speak you can cast like 11 or 12 ebolts without meditating

Sent from my SM-G930V using Tapatalk


Ya I noticed they don't drop anymore what is with that?
 
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