UO Never Dies..

GimpCent

Grandmaster
Raph Koster on MMOs, Their Future, and Crowfall’s Place in the Mix

Raphael "Raph" Koster is an award-winning game designer and creative director best known for his work on Ultima Online (UO) for Origin Systems/EA and Star Wars Galaxies (SWG) for Sony Online Entertainment (SOE). A pioneer of massively multiplayer online games, Koster is regarded as one of the video game industry's foremost authorities on game design.


http://www.mmorpg.com/showFeature.c...ir-Future-and-Crowfalls-Place-in-the-Mix.html
 

Garillo

Master
I'm surprised we haven't seen the UO skill system mimicked more often with the build diversity it brings. The Grim Dawn/Path of Exile ARPG level/skill systems are solid, but still fall short of UO. Would love to see the 'future-of-classic-gaming' isometric RPG make a comeback as a MMORPG possibility. Pillars of Eternity did a great job with the isometric gameplay, similar set-ups with online capabilities in the future would be awesome.
 
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