exactly. the good thing about them is YOU choose your "power hour". not everyone can get on the same time with the different time zones. i think its a great alternative..and the expiration will keep them cheap.well the perk items are powerhour 2.0 they just way more flexible and with the decay time on them they will be stay cheap.
Just do me a favor, try killing OL's with a standard run of the mill non slayer weapon. Do this 10 times recording the change of exp in a spreadsheet. Now kill 10 more with a slayer weapon doing the same as above. I GUARANTY you will get better gains without the slayer weapon.
Now try killing one with a butcher knife, i bet gains will be even higher.
The thing is, which people fail to realize, is that relics/talisman bonuses are not factored into the exp you gain from killing. The more damage you do via talisman and any damage from a relic is not factored in! If its gains you worry about, reset your talisman (unequip/equip) and then go fight and get max gains.
When it is working properly, if you kill a mob solo it does not matter how many hits it takes to kill it.Using a low quality weapon only evens out the rng a bit because there are more hits total. So yes this will ensure you cap more often but it wont take you past the cap. I did test this with a newbie kat vs a slayer on a few mob types and the difference was negligible only about 15% from highest xp mob to lowest xp mob. Which could have been explained by the mob spawning with different health and have nothing to do with damage. I also did more in depth testing with mage tali using magic arrow vs flamestrike vs ebolt vs lightning and came to similar results. According to your logic Flamestrike should have preformed the worst but it was in the middle.
Just spoke with @eppy. There were no nerfs that occured to talismans. He is running calculations/validations to check to see if something broke or to confirm that everything is working the same.
Not yet.Any word on this yet?
Ouch.. that sounds like a pretty big difference.....Please revert meta talisman xp to the same levels it was at before double xp.
Currently one Ogre Lord = about 120 xp
during double xp Ogre Lord = about 400xp
before double xp Ogre lord = about 200xp
under the old xp it would take approximately 3620 OLs from 0 to Max
under the new xp it is about 6034
The talismans are already exceptionally grindy even compared to taming. Many people have also exploited or macroed them up before changes were made, so this hurts new players that are interested in the talismans the most. Please consider reverting this change.