Ludwig
Grandmaster
The population is very active but we're still seeing the same logical tamer-friendly areas farmed along with anything related to MotM. PvE needs to be worthwhile across the board, inside every dungeon and all over the world.
Imagine a rare currency "coin" that could be dropped by any monster on the server that can also drop treasure maps. There would be 5 or 6 types of this coin all matching the treasure map classifications.
Examples: a skeleton that can drop level 1 maps can also drop the level 1 coins. A balron that can drop level 5 maps can also drop the level 5 coins.
These coins could be turned in for a reward out of 5 or 6 tiered pools. Imagine the coin 1 rewards are a unique painting, a unique mount dye and a CBD. Coin 5 rewards would be a unique boat paint, a unique plant seed etc.
The important thing here is that all of the rewards across all tiers should be relatively equal in value/coolness. By keeping the tier 1 rewards as cool as the tier 3 and 5, etc., it ensures there is value in hunting ALL monsters and collecting all coins. Want that funky piece of deco in tier 2? Guess you should be farming earth and fire eles!
Thinking out the rewards would take a fair bit of time but I think this would help newbies feel more valuable in the pve economy as well as nudging the legendary tamers to maybe check that skeleton corpse after all.
Imagine a rare currency "coin" that could be dropped by any monster on the server that can also drop treasure maps. There would be 5 or 6 types of this coin all matching the treasure map classifications.
Examples: a skeleton that can drop level 1 maps can also drop the level 1 coins. A balron that can drop level 5 maps can also drop the level 5 coins.
These coins could be turned in for a reward out of 5 or 6 tiered pools. Imagine the coin 1 rewards are a unique painting, a unique mount dye and a CBD. Coin 5 rewards would be a unique boat paint, a unique plant seed etc.
The important thing here is that all of the rewards across all tiers should be relatively equal in value/coolness. By keeping the tier 1 rewards as cool as the tier 3 and 5, etc., it ensures there is value in hunting ALL monsters and collecting all coins. Want that funky piece of deco in tier 2? Guess you should be farming earth and fire eles!
Thinking out the rewards would take a fair bit of time but I think this would help newbies feel more valuable in the pve economy as well as nudging the legendary tamers to maybe check that skeleton corpse after all.