baddie
Master
more scripts of mine i figured i'll make public. the script does this so fast, it makes it look like an actual combo move, with the phase shift getting rid of your attack delay penalty on equipping a weapon.
enjoy
bonus: phase your current enemy, without worrying about targeting other unintended mobs around
enjoy
Code:
//tread over enemy, then phase shift into them
//PART ONE
//by baddie
//must save as two different macros
//NAME THIS MACRO -> Refresh n Phase1
//set the hotkey only for this macro
@clearusequeue
@clearuseonce
if @findlayer 'self' 2
@setalias 'hot weapon' 'found'
@clearusequeue
@clearuseonce
@moveitem! 'hot weapon' 'backpack'
pause 650
endif
//
if stam < maxstam
if @findtype 0xf0b 0 'backpack'
@clearusequeue
@clearuseonce
msg '[drink TotalRefreshPotion'
pause 650
else
headmsg 'OUT!!! of Stamina potions' 33
break
endif
endif
//
if not @findlayer 'self' 2
@clearusequeue
@clearuseonce
equipitem 'hot weapon' 2
endif
@clearusequeue
@cleartargetqueue
@canceltarget
playmacro 'Refresh n Phase2'
Code:
//PART TWO
//NAME THIS MACRO -> Refresh n Phase2
//this script is passive, and will autoplay after the first part finishes
if @findobject 'enemy'
setalias 'phaseEnemy' 'enemy'
else
headmsg '*No Enemy*' 18
endif
if @findobject 'phaseEnemy' and inrange 'phaseEnemy' '4'
headmsg '**Too Close**' 23
pause 75
replay
else
attack! 'phaseEnemy'
endif
bonus: phase your current enemy, without worrying about targeting other unintended mobs around
Code:
@clearusequeue
@cleartargetqueue
@canceltarget
if @findobject 'enemy'
setalias 'phaseEnemy' 'enemy'
else
headmsg '*No Enemy*' 18
endif
if @findobject 'phaseEnemy' and inrange 'phaseEnemy' '4'
headmsg '**Too Close to Target**' 23
else
attack! 'phaseEnemy'
endif
Last edited: