halygon
Grandmaster
Hey, then there's two of us!yessir
So yeah. Require skill to use tracking. Done and balanced.
Hey, then there's two of us!yessir
ThreeHey, then there's two of us!.
Hey, then there's two of us!
So yeah. Require skill to use tracking. Done and balanced.
My tracker is my idoc char. Gotta find those hiding timers and opposing guilds.I would actually be really excited to make some kind of tracking build, if it even mattered having it at GM
No one liked my idea well fine ima go kill a kitten then ...If it were me i would compromise this. as follows.
- While a player is hidden and stationary (using only hiding) 0 tracking would have no chance at revealing the location of a person who is hidden. GM tracking would have the greatest chance at revealing the location of a hidden stationary player.
- While a hidden player that is moving (Using stealth) 0 tracking would work as is now currently, perhaps shorten the range a little if anything. GM tracking would have a 100% chance with a wider range of revealing the location of a moving hidden player.
Now to balance it out a little more during stealth at no time can a stealther walk thru other players / NPC's instead they will just be stopped as if they were walking into a wall, and in doing so remove a stealther from being outright revealed in such a manner.
What this does is it forces the the player to constructively time / consider there stealth movements , enhancing the "Hide and seek" aspect of the game. which makes it more Gamie / fun and adds at least a little reason for someone to invest in Tracking .
However thats that . I personally would love to see a complete overhaul of tracking .. that would make it a passive skill that is always on and instead of using the gump to track something you use the gump to turn on or off a filter of what your interested in tracking .
Whatever you have selected / filtered if a tracking target is near by, a trail of foot steps will show on the ground leading and tracing to the tracking target fading in opacity of 100% opacity on the position of the tracking target to 0% opacity of the last foot step. The length of this trail is determined by the skill in tracking .
It's not that we don't like your idea, it's that we don't like your idea. :-DNo one liked my idea well fine ima go kill a kitten then ...