halygon
Grandmaster
Two items here:
1) Tinker trapped boxes once locked and unlocked always explode on you. On other shards and OSI, the process is, you tinker trap a box or chest, lock it then unlock it and it is disarmed and can be opened freely without damage. In addition, if this disarmed box/chest is in your inventory, then upon being snooped, it explodes on snooper. This is how a thief proof box is made (well it kills them the first time they snoop it). Here, however, the box once locked initially will always explode regardless of if it is disarmed or not. Can we get a fix?
2) I've noticed that corpses that are stacked donot open properly. For example (what happened to me), a blue dies in town. Then a looter comes up, stands on same tile as blue corpse, attempts to loot, but gets guard whacked. Then a person seeing the grey corpse name appear, clicks on corpse name and the corpse opens.... But behold, since the corpses are stacked, it is possible that the blue corpse is opened instead of the grey one (even though the grey corpse was clicked on). You see what happens here, guy grabs loot thinking it's from grey corpse and BAM, he is now guard whacked! Additionally, this bug can easily be seen when farming mobs and killing then on too of each other... Sometimes it's impossible to actually open the right corpse because of the stacking bug. Can we get this resolved?
1) Tinker trapped boxes once locked and unlocked always explode on you. On other shards and OSI, the process is, you tinker trap a box or chest, lock it then unlock it and it is disarmed and can be opened freely without damage. In addition, if this disarmed box/chest is in your inventory, then upon being snooped, it explodes on snooper. This is how a thief proof box is made (well it kills them the first time they snoop it). Here, however, the box once locked initially will always explode regardless of if it is disarmed or not. Can we get a fix?
2) I've noticed that corpses that are stacked donot open properly. For example (what happened to me), a blue dies in town. Then a looter comes up, stands on same tile as blue corpse, attempts to loot, but gets guard whacked. Then a person seeing the grey corpse name appear, clicks on corpse name and the corpse opens.... But behold, since the corpses are stacked, it is possible that the blue corpse is opened instead of the grey one (even though the grey corpse was clicked on). You see what happens here, guy grabs loot thinking it's from grey corpse and BAM, he is now guard whacked! Additionally, this bug can easily be seen when farming mobs and killing then on too of each other... Sometimes it's impossible to actually open the right corpse because of the stacking bug. Can we get this resolved?