Things that must be done.. IMO

Ch4se

Master
1. IDOCs are completely fucked right now.
2. Six hours isn't nearly long enough for the IDOC stage. I would suggest upping it to twelve.
3. Meta Pets and pets in general. People bring these annoying, op, motherfuckers to IDOCs and there is nothing anyone can do except for come on a tamer and try and fight against them. Allow pets to be provo'd on to their owners/other pets. Or just nerf the damage done to players outside of dungeons since they are supposed to be used for PvM anyways..
4. The tracking skill. Why the fuck does it go like five screens? It's way to far..
5. Sallos needs to be updated, I would do it myself but I'm not technologically savvy enough to figure it out. I'm tired of dying to invisible monsters in the dungeons trying to PvM.
6. Stat loss system is also aids. Punish PKs in a different way other than making their character useless for up to two days. Kick reds out of blue towns. Upon entering guard zone make PKs guardwhackable. (unless they are faction reds)

The one great thing I have noticed about this server though is the delay on housing tools which is absolutely genius. That factor alone fucks up so many people trying to spam click and script place.
 

Messremb

Grandmaster
Meta pets and pets were made for PvM not steam rolling idocs with virtually no consequences.
20k per pet trapped and 100k to reskill if it's a meta, when was the last time you paid 140k for your head back on a blue?
 

Malkraven

Grandmaster
1. IDOC are fine IMO im part of a small tight group and we do well.
2. 6 or 12 idc its timed anyway
3. i kinda agree but what can u do?
4. the tracking was increased mostly for sea combat . (i like it tracking before was kinda gay and viable even at 0)
5. yes it does but u can use 2 clients sallos and steam for pvp/pvm u can even run them at the same time. (pm me if u need to know how)
6. Stat loss is a sticky subject i kinda agree they should revert the dungeon stat loss back to being able to auto buy back but mayb increase the costs. Stat outside dungeons is gay but necessarry
 

Blaine the Gypsy

Grandmaster
And what's really going to boil your noodle is if Richard Garriott used Forensic Evaluation being the only way to find out the status of a houses decay without being the owner.
 

account51

Master
1. IDOCs are completely fucked right now.
2. Six hours isn't nearly long enough for the IDOC stage. I would suggest upping it to twelve.
3. Meta Pets and pets in general. People bring these annoying, op, motherfuckers to IDOCs and there is nothing anyone can do except for come on a tamer and try and fight against them. Allow pets to be provo'd on to their owners/other pets. Or just nerf the damage done to players outside of dungeons since they are supposed to be used for PvM anyways..
4. The tracking skill. Why the fuck does it go like five screens? It's way to far..
5. Sallos needs to be updated, I would do it myself but I'm not technologically savvy enough to figure it out. I'm tired of dying to invisible monsters in the dungeons trying to PvM.
6. Stat loss system is also aids. Punish PKs in a different way other than making their character useless for up to two days. Kick reds out of blue towns. Upon entering guard zone make PKs guardwhackable. (unless they are faction reds)

The one great thing I have noticed about this server though is the delay on housing tools which is absolutely genius. That factor alone fucks up so many people trying to spam click and script place.

My opinions:
1-2. I don't like this, I would be for a random timer though.
3. This is fine, learn how to para them if you need to kill the tamer.
4. It's useful, don't take this away, if you dedicate 100 skill to something, it should be an advantage.
5. Sallos isn't a great PvM client, why not try steam or razor.
6. This is a garbage suggestion...what is another way to punish? You have to balance the risk-reward system...
 

Ch4se

Master
Tracking should never go 5 screens. I've tried steam and razor and they are both way to choppy. The current stat loss system kills dungeon PvP... Also when at an IDOC people just bring in alt characters and sit them on the plot. Houses should be able to be placed over people but not items.
 

account51

Master
Tracking should never go 5 screens. I've tried steam and razor and they are both way to choppy. The current stat loss system kills dungeon PvP... Also when at an IDOC people just bring in alt characters and sit them on the plot. Houses should be able to be placed over people but not items.

It's tough to call PKing and archer bard dungeon pvp....
 

Madd Dogg

Master
It's tough to call PKing and archer bard dungeon pvp....

I think you missed the point.. What the no buy back causes is more people rolling in bigger groups in dungeons since they don't want to get insta-stat. Also if a solo or small group is way out numbered instead of staying in the fight with the high risk of dying they will just run/recall or ignore dungeons all together. That is how the no buy backs hurt the dungeon pvp.
 

Violence

Grandmaster
1. IDOCs are more alive than they have been for over a year. Why?
2. Why?
3. EVs and Paralyze
4. Why?
5. Yes.
6. Yes.

Not being able to place over players is good for IDOCs for the same reason that there is a delay on the placement tool. It also adds an extra depth and challenge to placing and blocking placements.
 

GluttonySDS

Grandmaster
I got no issue with making the IDOC phase longer... just gives people who dont time more of a chance to find it and participate it. If you're timing IDOCs and are a true IDOCer, this makes no difference to you.

Pets in PVP are problematic 100% because of 'all guard me' -- the fact pets can move as fast as a mounted player when someone spams all guard me is broken beyond fuck. This server is slowly trending towards everyone having to roll tamers in PVP(which is ********). Tamers should be kings of PvE, not PVP.
 

Ch4se

Master
I got no issue with making the IDOC phase longer... just gives people who dont time more of a chance to find it and participate it. If you're timing IDOCs and are a true IDOCer, this makes no difference to you.

Pets in PVP are problematic 100% because of 'all guard me' -- the fact pets can move as fast as a mounted player when someone spams all guard me is broken beyond fuck. This server is slowly trending towards everyone having to roll tamers in PVP(which is ********). Tamers should be kings of PvE, not PVP.
At least someone understands that tamers ruin PvP.
 

K A Z

Grandmaster
I got no issue with making the IDOC phase longer... just gives people who dont time more of a chance to find it and participate it. If you're timing IDOCs and are a true IDOCer, this makes no difference to you.

Pets in PVP are problematic 100% because of 'all guard me' -- the fact pets can move as fast as a mounted player when someone spams all guard me is broken beyond fuck. This server is slowly trending towards everyone having to roll tamers in PVP(which is ********). Tamers should be kings of PvE, not PVP.


don't even try arguing with these retards. I been telling people the exact same thing for 2 years now, but the will to balance things is just not there (mostly because people who plays tamers are generally sub-par). I also don't think that your minion @Lord Hampton Royce would agree with you on that.
 
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