The thrill is gone ...

Ledz Epplin

Master
This new change that agro's all mobs on reds has made dungeon crawling a bore.

I am a provo/mage. I have absolutely zero pvp ability. But recalling in to my favorite spots, trying to make quick kills, and keeping my finger on the recall out button is what makes it fun.

But this new change makes it a bore. I don't have to look over my shoulder, I even got brave and went in to Destard yesterday. A place I never go usually because it crawls with reds. The boss of Destard spawned and I helped kill it with a bunch of EQMS and not one of them ganked me.

Sorry, but as a pvm blue, I don't think this is a good change.
 

Darkarna

Grandmaster
Never fear, these changes will most likely be temporary and more of a test to see how it works out.

Supposed changes have been spoken about countless times in the past and could be a result from a build up of complaints about reds in game. I know this was an issue a few years ago, I understand the situation has grown over time and now, we are seeing the result of it. It could also be done to show how boring the game will become if there are no risks associated with dungeon crawling and or above world PVP.

The issue with UO is the player base and it's numbers, we all know that UOForever has one of the strongest and largest player base compared to other free shards but numbers of unique players are not into the thousands to balance this issue out and I have seen myself a few new players who have joined with the only intention of becoming red. The one way to sort out would be to implement harsher penalties regarding stat-loss but this alone, would destroy those who go it a lone not forgetting, that some players have three accounts filled with reds. The staff can not fix this, this is a player problem which players can only resolve.

I am probably wrong but this has been going on for years now and here we are again, full circle.

Perma-statloss = Players quitting.
No statloss = PKs everywhere.
Temp statloss = Multiple accounts.
Players using their brains and not abusing the open world PVP policy = less complaints + a lack of silly things implemented.
 

Ledz Epplin

Master
as much as i hate to say it, it's kind of why I liked Fel and Tram. Double the rewards for shopping in Fel, there's more housing room, and Trammy's can be Trammy's and people who like the risk can hang out in Fel. The only people affected are the wanna be pk's who prey on n00bs.
 

tankian

Grandmaster
Won't stop reds from pking in dungeons, when they roll in with 10 guys, mobs would take target them all. Plus alot of pks have the defense dexxer talisman
 

Darkarna

Grandmaster
would be just decent to remove wands for faction about some red issue, healing themselves against blues not so balanced

This needs work for sure.


as much as i hate to say it, it's kind of why I liked Fel and Tram. Double the rewards for shopping in Fel, there's more housing room, and Trammy's can be Trammy's and people who like the risk can hang out in Fel. The only people affected are the wanna be pk's who prey on n00bs.

Unfortunately, the server does not hold enough players to warrant a Felucca and a Trammel based facet. I will also add, it would definitely become boring after a few weeks when the only threat to a player in Trammel is the inevitable beast known as 'Lag' and we all know how that guy likes to play. I think the majority of players can agree that Trammel was the downfall of Ultima Online, the glaringly blatant issue with Tram was the simple fact it removed any form of player related risk. Now, others could argue that the same issue applies with reds here, I mean the term red Trammel is quite prevalent around these parts but understandably, who would want to re-skill every time you die if perma-stat was introduced?

Something needs to be added in dungeons where it affects reds to a certain degree but nothing like it is now where even the rocks and stalagmites seem to have personal vendettas with any red that runs past. What a conundrum.
 

girana

Grandmaster
This needs work for sure.




Unfortunately, the server does not hold enough players to warrant a Felucca and a Trammel based facet. I will also add, it would definitely become boring after a few weeks when the only threat to a player in Trammel is the inevitable beast known as 'Lag' and we all know how that guy likes to play. I think the majority of players can agree that Trammel was the downfall of Ultima Online, the glaringly blatant issue with Tram was the simple fact it removed any form of player related risk. Now, others could argue that the same issue applies with reds here, I mean the term red Trammel is quite prevalent around these parts but understandably, who would want to re-skill every time you die if perma-stat was introduced?

Something needs to be added in dungeons where it affects reds to a certain degree but nothing like it is now where even the rocks and stalagmites seem to have personal vendettas with any red that runs past. What a conundrum.

yeah there not enough players for trammel but 1-2-3 dungi (+1 or +2 champs) with trammel rule and less loot/xp/skillgain would easy fit.
 

Steezie E

Master
I know every one hates to hear it but, Trammel did not ruin UO. It actually kept it alive. UO R was introduction of it. The game was dying beforehand. I'm not saying we need one now, I am not for it, but it isn't true.
 

Skye Wolfbane

Governor of Trinsic
Just because Trammel maybe brought more people at first, doesn't mean it was better. Those who played after, didn't see the change. And those who like just farming and pixels, will prefer Trammel. But "alive" doesn't mean it was better. They could have added new content, new worlds, new mobs, without changing the facet.

Those who preferred it before Trammel are those of us keeping this shard alive, along with a few other big player shards, and UO Gamers for literally almost as long as UO has been around.

The ONLY thing I liked was Illshnar but it was so underused.
 

Darkarna

Grandmaster
what is the risk its done pretty pretty fast just placing few gates/teleporters and add some mobs.

i really would love to have a use for all my trammel runes.

I can see where you are coming from, but, where would it end for stuff like that..The common theme to things is create it, test it, tinker it then enhance it, the enhance part would also fall into line with expand.
 

Steezie E

Master
I guess I'm just confused that everyone is rushing to the front to give all of this love for Pre-tram UO and yet you all are playing on a UOR shard....with neon colors and meta pets
 

Zog'orium

Grandmaster
I guess I'm just confused that everyone is rushing to the front to give all of this love for Pre-tram UO and yet you all are playing on a UOR shard....with neon colors and meta pets

Wasn't that way in the beginning was it? I think I recall Shane saying would never see neon colors here....but I guess peeps like what they like.
 
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