Poison allows you to get significantly more charges from a pot - maybe up to double but not 100% on that. It also allows a chance to upgrade the level of poison so lethal poison is possible.Significant difference between having and not having those 3 skills?
Just push through a mob as you normally would to activate tread. Infected wounds hits are also not cureable I think.How akward is it to active the tread relic? What's it like (the process) to activate PS?
I look forward to having both and double strike. Nox relic kinda makes me sad but for mobs that can be poisoned I like it.
If ya don't mind me asking, what template you running @Ariakan99 ?
I use katana when I want to utelize tread. That way all I do is hit my pot and then instantly run trough the mob. It's a shit relic at stage 1 and amazing at stage 10
Except double strike that fucker is good from day 1Just like any other relic really - lvl 1 is never impressive.
Anything over 100 is only good for harvesting wood - it gives no benefit to hit chance or damage.Uggghhh. 115 Lumberjacking!!!
I need more char slots!... lol
Good point - the cooldown reduction when you level it is great.Except double strike that fucker is good from day 1
Yeah, but my carpenter needs lumber!Anything over 100 is only good for harvesting wood - it gives no benefit to hit chance or damage.
GM lumber gives a 40% damage bonus. Axes are great when they hit big - but they also have a very big damage range and some low minimum values as they are era accurate damage tables.What's bonus at GM?
And if I move LJ over to my mule char do you also needs swords to chop wood?