Tested the new changes...

Experience

Grandmaster
I spent some time recently testing out the new changes to mages/dexxers. I have to say I agree with the damage increase on the spells as it's not a massive increase, but it does help the pace of PvP. And I don't mind the bandage timer change for PvP, but I'm not a big fan for the PvM side of it yet.
 

hoodfigure

Master
Yes, makes it easier for mages to kill dexxers. Especially in the 8x8 pits @ docks. But PvM it just blows donkey deeks
 

Blaine the Gypsy

Grandmaster
Duel settings should be separate from world settings. The limitations of space does not apply to outside the pit. I perfectly understand the need to the dexer vs mage balance in both situations, but one suffers than the other gains.
 

Hunter-

Grandmaster
i don't wanna play on uof after dexers nerf

i don't wanna masturbate axe\katana for concussion blow

20% nerf bandages and buff mages.....it's balance?

f*** mages.....
 

Grizard

Adept
I say code it to where if you have the Talisman for Dexxers while it is activated have it to where your bandage timer is back to the old style. This would make it to where PVM is at least decent. I can take a beating by a mage or two here and there, but every minute getting beat down by monsters stinks.

The berserker talisman isn't any good if I have to constantly run away to heal up and drink 9 million potions. I am going through potions like crazy on my berserker in pvm.
 
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