GluttonySDS
Grandmaster
bump for lack of valid arguments against this.
bump for lack of valid arguments against this.
Why are IDOC timers made random but all the popular spawn/faction RDAs/arch daemon's set on a static timer? It's okay to allow organized guilds to time these spawns down to the second but not okay for organized guilds to do the same thing with IDOCs? Where is the logic here?
p.s.
I have no problem with static timers and feel like organized crews should be rewarded for their effort and organization but if it's not this way for IDOCs then why should it be this way for everything else?
Thoughts?
We try to be as populist as we can here. I put it to a vote and the general public appeared to like the randomized timer. Personally, I thought the vote would have turned out way different as there was such an uproar when it was changed from static to random. I don't know. Give me a really really good reason to change it.
I thought a static timer would be good and would revitalize the idoc scene. However, a bunch of people invaded the thread I made and said the IDOC scene is still thriving and there are guilds that still solely do it. I don't know...what is the general consensus here guys?
We try to be as populist as we can here. I put it to a vote and the general public appeared to like the randomized timer. Personally, I thought the vote would have turned out way different as there was such an uproar when it was changed from static to random. I don't know. Give me a really really good reason to change it.
I thought a static timer would be good and would revitalize the idoc scene. However, a bunch of people invaded the thread I made and said the IDOC scene is still thriving and there are guilds that still solely do it. I don't know...what is the general consensus here guys?
But do half the people voting even know what a idoc is?
@Adam
I feel I have a better grasp of the IDOC system (both old and new) than the average player, and I'm very happy to hear the staff are willing to have a discussion in regards to how the system can be improved.
I suppose my main question is, what are the main design goals that UOF is trying to achieve in regards to IDOCs? Right now I feel like the current system rewards only few types of players/guilds, and completely alienates others. Surely there is some middle ground that can be reached?
I think Violence makes a pretty strong point.
bump for lack of valid arguments against this.
The random timer was the staff's attempt at placating to the masses who for whatever reason, could not or would not bother to learn how the previous system worked. Until you decide to get better, don't expect to be better than the best.
I still don't understand why we had an artificial balance implemented when there was a very reasonable and achievable player solution.