Starter instrument, gone

NotSure

Neophyte
Hey everyone,

So I just started playing, this server is definitely at a good era.

- I noticed something odd, my newbie drums that I started with have vanished. I was semi afking musicianship, eval and med and to my surprise the supposedly indestructible starter instrument was gone. Is it possible to steal starter items (I would think not)? Did I actually destroy it (clearly I beat the s*** out of that drum to ignore its indestructible qualities if so).

- Provocation - Does not want to budge, at all. I'm assuming the things near the Brit graveyards are too low to net gains. I'll branch out.

- Oh, any tips on eval? I read in the guides section to to go into a store and you would gm it np. It wasn't explicit as to who/what to use eval on, I assumed one of the npcs. I did that and gained 0 skill points (currently at 36.3 from vendor training).

Thanks in advance.
 

halygon

Grandmaster
All newbie weapons or instruments wear out on this shard. You probably just overused it during macroing.

I miss the good ole days too where noob items were indestructible too.


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halygon

Grandmaster
Oh and on eval int... Just macro it on an afk player at west Brit bank and you will GM it in a day.


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NotSure

Neophyte
Hey thanks for the reply. Ahh ok, I guess that was a recent change then since a lot of threads I read starter items were indestructible. Makes sense then.

What are your thoughts on this build? (This is strictly a pve character)

Magery
Meditation
Eval Int
Hiding
Musicianship
Provocation
Resist (may not GM this because I remember that being awful)
 

Logain

Expert
That is my template and it works great.

What is your current provocation skill level? There are 2 spots you can macro prov up to gm. Shame lvl 2 at the dull copper eles, there is a few safe spots behind the rock formations you can tele into. I find pks travel through there a lot however. The safest spot is at Oph Ledge. Rarely if ever see pks there. You can prov monsters onto yourself for gains.
 

halygon

Grandmaster
That template is fine as it is actually fairly common here (aka Provo Mage or bard Mage).

Resist is easy to gm now a days. You train it with magery via the following spells:

Start both at 50 or buy from npc
Magery 30-62.
Resist 0-65
Cast mana drain (target self)

Magery 62-75
Cast invisibility (target self)

Magery 75-GM
Resist 65-GM
Cast mana vampire* (target self)

* Thanks Logain for the correction
 
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- Oh, any tips on eval? I read in the guides section to to go into a store and you would gm it np. It wasn't explicit as to who/what to use eval on, I assumed one of the npcs. I did that and gained 0 skill points (currently at 36.3 from vendor training).

Or just cast spells. Don't worry about Eval, you'll GM it before you GM Magery/Resist, just from casting anyway (like one would GM Anatomy passively from Healing and meleeing). That said, if you want to GM it before everything else, macroing it on a player by the bank is pro, I'd suggest targeting a "vendor gater" (a player's alt that is casting gates to a vendor mall all day long) or anyone else you don't expect to movbe around much, like one of your own alts...
 
If you have the means to make one. Try a Provo archer.

I use the following and works well.

Archery tactics magery med music provo hiding. In my opinion hiding is more useful than resist.
 

Giant

New Member
That is my template and it works great.

What is your current provocation skill level? There are 2 spots you can macro prov up to gm. Shame lvl 2 at the dull copper eles, there is a few safe spots behind the rock formations you can tele into. I find pks travel through there a lot however. The safest spot is at Oph Ledge. Rarely if ever see pks there. You can prov monsters onto yourself for gains.

Also Deceit level 1 rotting corpse room. Pks come through sometimes as well but if you only have a few instruments it won't matter, you can just res and start again.
 

NotSure

Neophyte
Hey thanks for all the replies. Something I didn't think to ask about at the time, what about stats? Is it safe to assume 100 str / 100 int / 25 dex for a provo/mage? Swapping int and dex for a standard dexxer?

Cheesestick that build does sound interesting. I may try that out when I have the funds to do so.


Additionally (not really related), do certain skills still give benefits to effectiveness (chance to proc / amount of dmg)? Example - Does have gm alchemy on the character that's actually using the purple potion increase the dmg? Does having gm poisoning on the character wielding the poisoned weapon increase the chance to apply poison / dmg? Lumberjacking increases the dmg of swords?
 
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