Tard the Paladin
Grandmaster
Yes but if that's the case whats to stop people from just going back to OSI? I think a lot of people (including my self) found UOF shard to be more enjoyable because it wasn't like OSI with Tram and Fel. I believe if you take Fel away and turn it in to Tram it would drive a lot more people away and not just people who want to Pk or PvP.
UO has twenty year old mob AI. Without the risk of PvP this game is pretty dull in my opinion. Trammel killed OSI and that PvM-only mentality is creeping in here as well. The current system is fine. All I'm saying is that Trammel sucks but what staff has been proposing is probably worse because it has no Felucca area at all.
Ners and punishments typically drive players away. There are other servers and other games to play. The entire idea of a time out corner for reds is fundamentally flawed game development. The intelligent solution to a play style problem is to look at the player base that is causing a disruption and find a different avenue for them to focus their attention. Incentivized PvP is that solution in this scenario. The nerf and punish mentality is knee jerk and reactionary not to mention inherently lazy. Sure it might get a lot of 'likes' from players who want to stick it to the reds but in the end what happens when you implement a system that sticks a player in "time out" thereby begging them to go play another game/server? Eventually, they do just that. The better approach is to just implement something that keeps them happy. Many of us have been offering detailed solutions to do that. However, do you see any staff responses here?