Me? I want it to be all about crafting and only crafting and as little about pve as is reasonable.
*MAIN CONCERN* It will be PVM focused:
A lot of skills, items and all the existing meta/tali's are designed for PVM. Do we really need another PVM option? I'm sure you have some great and innovating idea's that would make this another interesting option. Since people chose to actively play a crafter rather than all the other options, this should be an indicator that they don't want to PVM and do something else for a change. While I agree that many of the crafters out there are mules, there are several players that focus their playerstyle around them (example: me profiling as a miner). If it's a PVM tool, it won't offer anything exciting to them.
It will be a construct that needs to be placed inside a house:
Interesting idea, still trying to wrap my head around that - so many questions! If your house collapses, will it be gone or can it be looted? Can it be relocated inside a home or to a different home? Could you 'repack' it when moving to a different home and is it tradeable? If not, what happens when you demolish your house, can you recover it? Do you have to be owner or friend to use/place it and what if you lose the friend access? Can it be accessed by multiple characters who meet the requirements or is it bound to one character? Can you have multiple constructs stored in a house? Does it only fit in customizable houses or also the classic ones?
Skill interaction with the construct:
I can imagine you tied several crafting skills into this construct but what about non-crafting skills? Example can you use hiding skill while the construct is active? How about magery, will it be limited to travel spells or can you also cast other spells while in it? How about on use skills, like lockpicking (god know what wierd templates ppl come up with) or mining?
Relics:
As I understood from chat, it will start with a few relics and you consider adding more over time. I can imagine the current idea's are also PVM focussed. Perhaps this would create new options move away from a pure PVM meta. I'm not in favor of increasing existing crafter abilities as it would put non meta crafters are a serious disadvantage. Example, lets say you add a new quality label 'masterfull' that overrules 'exceptional'. Nobody wants 'exceptional' gear anymore once 'masterfull' is available on the market. Therefor I suggest to open up crafter options that do not compete with the existing alternatives but offer something entirely new. Example:
Shredder: Requires 120 lumberjack skill to be active - adds a [level]-based chance of harvesting a new wood type.
Constructor: Requires 120 carpentry skill to be active - adds new [level]-based craftable options using granite and the new wood type (walls, stairs, tiles).
Leveling:
Not sure how this is going to turn out, but I catched something about requiring a lot of ingots (=good for my business!) but I feel this might create a lot of incentive for people to start afk botting. I do welcome some competition/people in the mines because it's getting pretty lonely out there with elementals turned off again. If level is to be done by PVM, we are again dealing with the first issue: crafters craft because they want to do something else besides PVMing.