baddie
Master
- The wearer gains the ability to run while stealth to a distance of 5 * Level tiles (i.e. 50 tiles at Level 10)
But this was known to everyone and is very clearly stated on the forums post about the rogue talisman. You can max the relics in 2 days vs maxing them in 6 months like all other talismans.I agree. If I knew my relic levels would go back to level 1 after not playing for a while, I would not have spent gold on a rogue. It should be made known to all that buy the talisman that you have to play everyday for it not to decay.
But this was known to everyone and is very clearly stated on the forums post about the rogue talisman. You can max the relics in 2 days vs maxing them in 6 months like all other talismans.
Yes the decay hurts, maybe scrap it but change the relic charging?
yeah the cap should be 3k. with 700 to max. Most of us dont have the time to dedicate, and have multiple characters. The entire talisman system is fundamentally flawed for this reason. I dont consider talismans as viable, because they are to rare, to expensive, and require to much time. I likely wont ever own a relic, beyond simply having the initial talisman just for the passive buff, and letting it level if it just so happens to level. The entire system is only for those who do not have a life or family, and can dedicate 8-10 hours a day to the game.
Wrong way or not, therest a reasonr server pop isnt what it couldc be, and why new players dont stick. If the devs aren't willing to listen. That's their problem. There's lots of other servers outothereYou certainly know how to rub people the wrong way. I consider myself very balanced, with a wife, family, career, hobbies and I play UO on the side for the social, not to be the best.. Read: I'm a casual here.
I've been on UOF for 10 months and have a level 10 mage idol with 4 relics at various levels.. it's not unattainable, it just looks very daunting to start, and it's more than worth it... UOF economy is far different, there is a ton of gold in the market, a ton of ways to make very good gold at the tune of 100k/hour...
On top of that the rogue tali was actually designed to be less of a grind, by giving you only 700 kills to fully level up, but make it something you have to keep at to stay leveled. While I'd love to see it hold its level for a couple of days, your arbitrary number of holding your level for 3 months is rather outlandish..
Wrong way or not, therest a reasonr server pop isnt what it couldc be, and why new players dont stick. If the devs aren't willing to listen. That's their problem. There's lots of other servers outothere
I beta tested uo. Played long before trammel existed. And I've beta tested tons of mmo. Played most of them that released since uo. I'v always called which ones would fail and not long before they shutdown devs that dont listen and adapt are the biggest reasonyou just have no idea what you talking about.
i am wondering if you even played UO longer than 15minutes.
UO is much diffrent than other games there are no set goals or paths in uo you have to find your own.
You dont need every tali max out, max out pets, 500+m in your bank or own a super huge island to have fun in UO.
Its fun to have that stuff yes but its not needed.
I beta tested uo. Played long before trammel existed. And I've beta tested tons of mmo. Played most of them that released since uo. I'v always called which ones would fail and not long before they shutdown devs that dont listen and adapt are the biggest reason
i dont think the talisman relic xp perk works as it is based on kills that lvl the relic and never noticed an increase when i used oneTali perks work for rogues right?