wreckognize
Grandmaster
There are people playing here who can vouch for me, but they will just be accused of being an 'alt' of mine. And their accomplishments don't need to be stepped on, by some dude who "doesn't remember them". I remember them, and they were kickass! It don't matter though, many of us played OSI in some capacity and even those who didn't still deserve a listen if their idea is solid and not based in fear.
I just want to see pvp and UO thrive, and I feel the current trend is stifling it. Massive ganks to counter massive ganks is not a solution, it's the death of a shard IMO. The heart and soul of a healthy server is small scale skirmishes of reds vs blues. Factions are for the guys who have to have non-stop pvp 24/7 like its a drug. There is a lot of that mindset here and they're already in factions, so this won't change much for them. At least that's how I've always viewed it. Reds were a different breed IMO. A lot of reds had unique templates that would suffer horribly in factions, but they work for the solo hunter.
relax honey, you're verified.
Someone who is possibly the coldest murder I've met remembers you, and so now you are officially allowed to talk like you know a thing about a thing.
However in this case I am going to have to plead with you to get to understand UO:F a bit more before trying to define ''UO'' or ''being red''... it does not sound like you've spent enough time here.
You're def not the first returning player to have strong feelings about UO, and still defining it based around the golden age.
Since then, as I'm aware you probably know, some things have changed. Now there's sophisticated voice chat programs mixed with the fact that several newer games have been released over the last decade that also support group pvp.
Take a look at the numbers, UO:F is slaying the charts and has been steadily for over two years now. No other freeshard in the last 8+ years can make that claim.
you have much to learn