RDAs are no longer on a 6 hour cycle.
They now spawn one at a time.
A gate has a timer that it will stay open ranging between 1-3 hours randomly.
If someone does damage to a monster in the RDA the timer will be extended 1 more hour.
When the timer runs out, if the boss hasn't been defeated, the gate will close and the next one will spawn in a new location.
If the boss is killed the next gate will come whenever the 1-3 hour random timer runs out.
If the boss is killed during the one hour extended time the next gate will open after the usual 5 minute decay.
The faction gate has a 33% chance of opening for a newly spawned RDA gate.
All faction bases will now work when the faction controls the sigil.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.