RDA's have become like an unending game of late-stage monopoly.

ProdigyOsi

Grandmaster
Make help stuck reveal you and take 2-4 min in rdas. Forcing players to exit into poison fields and mass ev's and e bolt rails on foot, is just as silly as expecting pks to go into rdas on foot against tamers
or make it pop you out in a random valid location within 10 tiles or something.
 

EllEssDee

Master
IDOCs, RDAs, and Champions spawned during Champ Spawns should create moongates at WBB to promote full pandemonium fuckfests; Try it for a weekend and see how much fun everyone has!


Also, thief relic when?
 
If T-maps spawned fragments to make portals, it would only be a matter of time before these big guild are basically camping the different locations and then T-mapping becomes a PvP thing.

Solution:
Only happens on lvl 5/6 T-maps
Same drop rate as a 120 Taming (or worse)
Make T-maps random locations

Really? 200 tmap locations and you think any big guild is going to recall to the spots to see if someone might be doing a t-map with a low chance that there might be a fragment? Think about that again. These guilds are too busy doing other things to hunt for t-mapppers. Also to add, I don't think any of the big guilds really care if you end up spawning one for yourself ( since there are quite a few people who believe they should be able to solo it) or your small guild.
 

Hexoplex

Grandmaster
Really? 200 tmap locations and you think any big guild is going to recall to the spots to see if someone might be doing a t-map with a low chance that there might be a fragment? Think about that again. These guilds are too busy doing other things to hunt for t-mapppers. Also to add, I don't think any of the big guilds really care if you end up spawning one for yourself ( since there are quite a few people who believe they should be able to solo it) or your small guild.
There are literally 1,000's of RDA spawn locations, but those are found with ease and usually quickly. Wouldn't be too far fetched to have a small group of 5-8 people cycling through the t-map spots a few times a day. It is done for nearly everything else as it is.
I was just building on an idea, I don't RDA, IDOC, or Champ Camp, I'm a gatherer of resources.
 

MZ3K

Grandmaster
Theres nothing wrong with large guilds dominating end-game content
Guilds who put in the time and effort to organize RDA searches should definitely reap the words of their work.

I don't disagree with either of those statements.

The thing that concerns me is the effect of making (what may as well be) a promise and then allowing circumstances to persist that prevent those people who are still deciding whether the server is right for them from enjoying the object of that pseudo-promise.

Example: You go to Disneyland for the rides. Suppose you were to arrive and discover a line so long that you, and the others who arrived with you, won't get to go on the ride. Yes you could camp out overnight (i.e. do something about it), but the fact would remain that you were promised an opportunity to ride a ride but it turned out that that opportunity wasn't, by any stretch, reasonably available.

Your solution (join, or make, a big guild) doesn't, shouldn't, and can't solve the problem for at least three solely sufficient reasons:
  • 1. It doesn't solve the problem, as it's not possible for a good number of people.
    • Very few people (effectively zero) have the mojo that enabled you to build your group (which is truly impressive).
    • Whether or not someone can join a guild is not up to them (if you were to appeal to your liberal recruitment of newbs, I'd say that the accessibility of any designed category of game content shouldn't depend on whether someone is a member in one specific player-run guild.)
  • 2. It shouldn't be the solution to the problem: If end game content and less-than-large guild membership are mutually exclusive, there would be very little reason for anyone to start, or join, a new guild. That would severely damage the sandbox experience.
  • 3. It can't solve the problem: Following your advice would result in the existence of one guild for RDAs - i.e. exactly the current situation and the problem at issue.
    • If your chances to play an RDA are better the bigger your guild is, then everyone will join the biggest RDA guild, and so there will only be one guild to be a member of if you want to play RDAs.
    • Yes it's possible that two or more guilds could be tied for biggest RDA guild, but that situation would persist only so long as the number of people who want to play RDAs and who follow your advice were divisible by the number of RDA guilds.
 
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Garet Jax

Grandmaster
Solution is have portal shards drop randomly in treasure map chests. 5 shards make a stone (like the old fellucia and trammie gate stones). The stone when used opens a random portal.
Thus ending the monoploy and making tmaps something great again
Very nice.
 
Theres nothing wrong with large guilds dominating end-game content... thats the whole reason large guilds exist. Guilds who put in the time and effort to organize RDA searches should definitely reap the words of their work. My only suggestions to improve RDAs would be:

1. Do not allow people to help stuck out or recall out of RDAs. With RDAs being on foot, its often nearly impossible to raid an RDA as the only effective way to raid an RDA is to have an equal amount of tamers and blue PK the tamers doing the rda. However often times we will have a group of PKs ready to fight people leaving an RDA and they just recall or help stuck out to avoid a fight.

2. The faction RDA is broken -- currently werkt just has an alt in minax(when the guilds faction is SL) logged out in the base. As soon as RDAs popup, they log in their guy on top of the base RDA gate and go in... mark, and thats the last you will see of them on a faction char. Make the faction RDA spawn in a faction base so that only factioners are able to participate. This would encourage not only faction PVP to enter the gate but make it so if you wanna do RDAs, you have to have your tamer in factions which mean more people have end up factioning as a result. Hell, you can spawn a 3rd regular RDA so that there are 3 regular RDAs and 1 faction RDA.
I haven't read the rest of the posts yet, but I am going to interrupt.

I agree that you should not be able to use help stuck in an RDA and Werkt rarely uses it, because it is still a huge risk to us, either hoping you get moved before the gate closes or raiders coming in and you cannot move at all.
Other thing. You can not really complain about having to be on foot in an RDA. That is not a weakness for you at all. I say this because, we still have to pop out with our pets and we are not mounted. Yes, we can jump on our steeds if we brought them, but more then likely, they are poisoned by the poisoning field. So in all, the reds have a very big advantage against us, because you are all mounted.
The Faction RDA should not even exist and werkt is not the only guild with an alt in minax to find the RDA, but you can keep it as just us.
You are right though, if they made it so only factioners can go in, it should be made so all factions can enter, and not just whoever controls the sigil(minax). At the end of the day though, if this was emplemented, EQMS would be the only ones doing that RDA and we all know that. Money will try for sure, but will tire of it more then likely, because there are so many of you on at the same time. Werkt will of course try to expand their faction guild, but it will not be big enough to go against 20 people during the morning or day.
Also, The faction RDA (which again, should not be) already brings a lot of pvp together. The screenshots that get posted aren't even half of the fights that occur during or after an RDA.
 

Swayze

Grandmaster
IDOCs, RDAs, and Champions spawned during Champ Spawns should create moongates at WBB to promote full pandemonium fuckfests; Try it for a weekend and see how much fun everyone has!


Also, thief relic when?

Are you referring to a thief TALISMAN? a thief relic doesn't make sense. If you are, please put more thought/context into your post instead of "thief relic when?" and we can look into it.

We have a suggestion section for a reason:
http://www.uoforum.com/forums/suggestions-ideas.9/

We look at the suggestions section daily and actually implement ideas from the community. However we will not even consider anything that doesnt have thought put into it.
 
There are literally 1,000's of RDA spawn locations, but those are found with ease and usually quickly. Wouldn't be too far fetched to have a small group of 5-8 people cycling through the t-map spots a few times a day. It is done for nearly everything else as it is.
I was just building on an idea, I don't RDA, IDOC, or Champ Camp, I'm a gatherer of resources.
To say that they are found with ease is pretty ignorant. Obviously you haven't sat for hours looking for one RDA.
 

MZ3K

Grandmaster
To say that they are found with ease is pretty ignorant. Obviously you haven't sat for hours looking for one RDA.

Not saying that never happens. But that can't be the norm unless everyone's lying or there's been a hugely improbable coincidence in which werkt arrives minutes after they do.
 

Hexoplex

Grandmaster
To say that they are found with ease is pretty ignorant. Obviously you haven't sat for hours looking for one RDA.
Just because you've sat for hours looking for one doesn't make ME ignorant. My statement is based off my experience, and my MY experience has shown me that these are found rather quickly. Guilds have people dedicated to finding these and have the timers down pat.
 

AssHat

Grandmaster
Just because you've sat for hours looking for one doesn't make ME ignorant. My statement is based off my experience, and my MY experience has shown me that these are found rather quickly. Guilds have people dedicated to finding these and have the timers down pat.


HOURS AND HOURS DAILY, meaning there is good days and bad days, fast days and slow days, more often than not, people search for easily hour+ each day. you know how much that cut into actual game time?

ALSO I AM the person that thinks 100% RDAS are useless ( i have never gotten shit from them), hugest waste of time on uof i think and i really say this with good intentions.

RDAs add just one small element to such a overall large game
 

MZ3K

Grandmaster
HOURS AND HOURS

Again:
Not saying that never happens. But that can't be the norm unless everyone's lying or there's been a hugely improbable coincidence in which werkt arrives minutes after they do.

The math says that Artifax is almost certainly right.
 
Not saying that never happens. But that can't be the norm unless everyone's lying or there's been a hugely improbable coincidence in which werkt arrives minutes after they do.

It happens quite a bit. Usually if we only have maybe 5 trackers running around or someone missed it in their zone (which happens quite often) and have to redo the searching. Yes, we have been lucky a few times to find them within an hour, but that is plain luck. I track almost every RDA that spawns and it is a pretty tedious job to do. Like AssHat has mentioned, we all could be making more money then doing RDAs, but its that rare chance that maybe one of us might get a relic that keeps us going. The other main thing that keeps us going are the conversations that come along while sitting in teamspeak together just wonder around the world. Werkt is a huge group of great guys and girls that get along pretty well and that are there for eachother. Its a great community and that's what makes the RDAs even possible for most of us to even take the time to search.
Also to add that there has been many times where we would only find one RDA or maybe none at all. It happens and we have always been okay with that.
 
Did you just say you do not to RDAs? Then how can you truly know? You hear it in alliance chat maybe a couple times a week? Out of how many RDAS spawn a day?
 

Hexoplex

Grandmaster
you know how much that cut into actual game time?
I do, but from a different perspective.

It happens quite a bit. Usually if we only have maybe 5 trackers running around or someone missed it in their zone (which happens quite often) and have to redo the searching. Yes, we have been lucky a few times to find them within an hour, but that is plain luck. I track almost every RDA that spawns and it is a pretty tedious job to do. Like AssHat has mentioned, we all could be making more money then doing RDAs, but its that rare chance that maybe one of us might get a relic that keeps us going. The other main thing that keeps us going are the conversations that come along while sitting in teamspeak together just wonder around the world. Werkt is a huge group of great guys and girls that get along pretty well and that are there for eachother. Its a great community and that's what makes the RDAs even possible for most of us to even take the time to search.
Also to add that there has been many times where we would only find one RDA or maybe none at all. It happens and we have always been okay with that.
This is one of the more articulate responses pertaining to the werk (hehe) that goes into these. Most of the time we get a "Try harder next time" or something else condescending.
 

Hexoplex

Grandmaster
Did you just say you do not to RDAs? Then how can you truly know? You hear it in alliance chat maybe a couple times a week? Out of how many RDAS spawn a day?
I walked into one once, was force dismounted, then eaten by some centipede looking things. Your statement is correct, but everyone that gets called in the alliance chat is usually followed with "so and so is here already" or "I can see so and so gating in" within minutes. It's a damn good system they have working for them, kudos.
 
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