MZ3K
Grandmaster
Werkt has won. I tip my hat to them. I don't do RDAs (so this isn't a personal concern for me), but I see the screen shots of the insane amount of metas (which, is an accomplishment, and again, congrats), and read in alliance chat about RDAs ending in what seems like two minutes or less.
It's abundantly clear that Werkt owns them. That's cool. They deserve them. They've got a machine that, well, works.
But if you've ever played monopoly, when it's abundantly clear who's going to win, you know that it stopped being fun when you stopped having a chance to win. You probably keep playing because the right thing to do is to wait and let the person putt it out (so to speak) and enjoy the victory. However, it wouldn't be reasonable of anyone to expect you to keep playing that game if it were never going to conclude. Eventually, you need a shot at winning again, or else it's just not fun.
My concern is for the shard. RDAs are a selling point. If a new player comes in and tries an RDA but cant see a target on account of the meta-dragon wings that, literally, cover 80-90% of the playing area, and doesn't get a shot at playing a fairly big part of the game, then the RDA is, in effect, non existent for that player. If RDAs helped bring that player here, he will, without a doubt, be disappointed.
I don't know what the solution is. I'm not a communist. I don't want to advocate making it more difficult for werkt just because their machine works. But these need to be more accessible to more players more often. Otherwise it is the perfect recipe for frustration (which the folks in brain science understand pretty well):
1. Create expectation.
2. Prevent the realization of that expectation.
3. Frustration.
4. Quitting. <---- This is what we need to prevent.
With ~500 players, each player is important. We aren't helping our server if we have a feature like that: designed to attract players but actually deters them.
(Please spare the 'werkt doesn't get 100% of the RDAs' arguments. It's pretty much common knowledge that they get what is, in effect, 99.999% of them).
It's abundantly clear that Werkt owns them. That's cool. They deserve them. They've got a machine that, well, works.
But if you've ever played monopoly, when it's abundantly clear who's going to win, you know that it stopped being fun when you stopped having a chance to win. You probably keep playing because the right thing to do is to wait and let the person putt it out (so to speak) and enjoy the victory. However, it wouldn't be reasonable of anyone to expect you to keep playing that game if it were never going to conclude. Eventually, you need a shot at winning again, or else it's just not fun.
My concern is for the shard. RDAs are a selling point. If a new player comes in and tries an RDA but cant see a target on account of the meta-dragon wings that, literally, cover 80-90% of the playing area, and doesn't get a shot at playing a fairly big part of the game, then the RDA is, in effect, non existent for that player. If RDAs helped bring that player here, he will, without a doubt, be disappointed.
I don't know what the solution is. I'm not a communist. I don't want to advocate making it more difficult for werkt just because their machine works. But these need to be more accessible to more players more often. Otherwise it is the perfect recipe for frustration (which the folks in brain science understand pretty well):
1. Create expectation.
2. Prevent the realization of that expectation.
3. Frustration.
4. Quitting. <---- This is what we need to prevent.
With ~500 players, each player is important. We aren't helping our server if we have a feature like that: designed to attract players but actually deters them.
(Please spare the 'werkt doesn't get 100% of the RDAs' arguments. It's pretty much common knowledge that they get what is, in effect, 99.999% of them).
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