Amberracuda
Novice
More than likely an S&I thread, but since all the others posted under the same topic do not get moved, and I want more discussion and views.
I would like an open discussion of idea's for making RDA's a more 'accessible' option.
I have some ideas I would like to share.
1) Limit the total number of 'living' players that can be active in an rda at any given time. ( I think 10 is nice but 15 is top)
----Considering recent discussion about RDA rules and double clienting...I think this could be an additional solution.
----An additional benefit I perceive is that if the limit is low enough and 2 guilds enter that do not 'want to' cooperate; would have no choice but to. (atleast until the end) More so with the effect of number 2.
2) Run the RDA more like an instance, where gate is open for say 15 mins, a waiting time for your guildies to join in, and gate closes.
----This has many benefits in my opinion that I may edit to get into depth later, more say with the effect of number 3
3) Make RDA's more frequent with less rewards, potentially 3-4x more active.
----sooooo many things (MONTHLY+rares, arch daemon, champ reset, rare tame spawns, to name a few) are timed and then tracked in elaborate methods, that allows only a handful of informed and organized guilds to control (the rda+)
I believe to some degree that a blend of the above idea's would make them more accessible for everyone in the game to have a shot at what is an awesome awesome implementation. @staff
I dream : 1 Random person joining a RDA would not be instantly nerfed if he was a solo. Because the group would appreciate the extra dps, heals, or whatever they would have to offer to the group; for the group's own safety and efficiency. Therefore allowing a more sandbox experience, and more intermingling, possibly less 'hatred' between guilds and just trash talk.
Please be constructive.
Thanks UOF staff.
I would like an open discussion of idea's for making RDA's a more 'accessible' option.
I have some ideas I would like to share.
1) Limit the total number of 'living' players that can be active in an rda at any given time. ( I think 10 is nice but 15 is top)
----Considering recent discussion about RDA rules and double clienting...I think this could be an additional solution.
----An additional benefit I perceive is that if the limit is low enough and 2 guilds enter that do not 'want to' cooperate; would have no choice but to. (atleast until the end) More so with the effect of number 2.
2) Run the RDA more like an instance, where gate is open for say 15 mins, a waiting time for your guildies to join in, and gate closes.
----This has many benefits in my opinion that I may edit to get into depth later, more say with the effect of number 3
3) Make RDA's more frequent with less rewards, potentially 3-4x more active.
----sooooo many things (MONTHLY+rares, arch daemon, champ reset, rare tame spawns, to name a few) are timed and then tracked in elaborate methods, that allows only a handful of informed and organized guilds to control (the rda+)
I believe to some degree that a blend of the above idea's would make them more accessible for everyone in the game to have a shot at what is an awesome awesome implementation. @staff
I dream : 1 Random person joining a RDA would not be instantly nerfed if he was a solo. Because the group would appreciate the extra dps, heals, or whatever they would have to offer to the group; for the group's own safety and efficiency. Therefore allowing a more sandbox experience, and more intermingling, possibly less 'hatred' between guilds and just trash talk.
Please be constructive.
Thanks UOF staff.