Blaine the Gypsy
Grandmaster
Rare System: Handle With Care
Any “Rare” taken before remain untouched by this making them indestructible.
Richard Garriott always wanted to have the “Artificial Life Engine” put into Ultima Online (attempting to make use of every object in the game). Of course griefers be griefers destroyed everything before a balance could be made. My suggestion is to help make this come to life in some fashion. It does exist in weapons and armor with the durability system. We can take it to at least a next step adding a different kind of economy to the shard.
Nearly everyone hunts for “rares”. Those decoration items you've always wanted in your houses and so on. Everything is clicked on, dragged around, and used in some fashion (if usable/movable). Now doing so will affect the item.
Let's talk skills.
Item Identification: Normally a totally useless skill, but now it will have new life.
Item ID Wands will ONLY be useful to identify magic item properties.
If skill is used and you target an object it will tell you the condition it is in (however you decide to rate this). You can tell if it needs repairs, what kind of repairs (different skills/different use for repair deeds), and how fragile the item is (having a durability system).
Stealing (or in this case “Handling”): This skill will be used to avoid doing damage either passively or actively with these objects. The better the skill the less chance of damaging the object you have by handling, taking, or stealing.
Snooping (or in this case “Scanning”): Of course having it's classic properties of snooping into bags will remain.
If the skill is used and you target yourself and/or tile it will allow you to “scan the area” (1 tile possibly? Per 10 skill?) for items of value. Either giving how many by number or by name and/or maybe by condition of the object depending on your skill level.
This all can be applied to every usable object if able. This will add a reality twist to the rarity and handling of objects. This is just an idea.
Thanks for listening.
-Blaine
Any “Rare” taken before remain untouched by this making them indestructible.
Richard Garriott always wanted to have the “Artificial Life Engine” put into Ultima Online (attempting to make use of every object in the game). Of course griefers be griefers destroyed everything before a balance could be made. My suggestion is to help make this come to life in some fashion. It does exist in weapons and armor with the durability system. We can take it to at least a next step adding a different kind of economy to the shard.
Nearly everyone hunts for “rares”. Those decoration items you've always wanted in your houses and so on. Everything is clicked on, dragged around, and used in some fashion (if usable/movable). Now doing so will affect the item.
Let's talk skills.
Item Identification: Normally a totally useless skill, but now it will have new life.
Item ID Wands will ONLY be useful to identify magic item properties.
If skill is used and you target an object it will tell you the condition it is in (however you decide to rate this). You can tell if it needs repairs, what kind of repairs (different skills/different use for repair deeds), and how fragile the item is (having a durability system).
Stealing (or in this case “Handling”): This skill will be used to avoid doing damage either passively or actively with these objects. The better the skill the less chance of damaging the object you have by handling, taking, or stealing.
Snooping (or in this case “Scanning”): Of course having it's classic properties of snooping into bags will remain.
If the skill is used and you target yourself and/or tile it will allow you to “scan the area” (1 tile possibly? Per 10 skill?) for items of value. Either giving how many by number or by name and/or maybe by condition of the object depending on your skill level.
This all can be applied to every usable object if able. This will add a reality twist to the rarity and handling of objects. This is just an idea.
Thanks for listening.
-Blaine