GluttonySDS
Grandmaster
Shit, why not add trammel. Right?
Shit, why not add trammel. Right?
A lot of people are saying that reds don't have stat loss. Maybe they don't know about the bounty system.
I say, remove the ability for reds to auto buy heads back. If they die, and their head gets turned in, they should go into stat loss.
A new idea could be to remove the bounty system entirely and force reds to pay a certain amount of gold per kill before we can even res. This can be paid by any player (including the reds alts) as apart of some new bounty system. Forcing us to pay the bounty on an alt before we can even res up. Would be a good gold sink and end game feature.
1k per kill could work. This way even if a player has 12 reds, they would eventually not be able to afford to play.
This idea sounded good in my head but as I re read it, I'm not sure lol...
I'll post it anyway. Maybe it'll inspire something similar by more intelligent minds.
On a side note things like perma stat loss and such would never be viable today because no one wants to train skills anymore after almost 20 years of playing this game. If you implemeted this, you would see a similar situation to what we have now.
Short term counts. 8 hours each, if you res with more than 4 you suffer permanent stat loss. You know, like UO used to be? Everyone clamors for the fucking old school rulesets, except when it inconveniences their playstyle. How about you stop being a ***** and commit to being a murderer? If you die, tough shit.
It would bolster the market for bullshit skill scrolls like swordsmanship and wrestling.
and do we go back to less loot, slower skill gain, no meta pets etc? I mean if we are going to go 'real oldschool UO rules' we better just revamp everything, right?
The Brotherhood of the "True Heros Under God" is coming soon brothers.
REPENT NOW THOSE WHO HAVE BEEN DEEMED EVIL!
Longterm short term counts is the best solution, it sad that trammy PKs got it shot down last time.
Longterm counts last 40 hours and can be given anywhere. no affect on statloss just makes you red with more than 4
Short term counts in dungeons and PVM\newb areas. last 8 hours per, make PKs unable to rez or be deleted with any short term counts unless they buy out (1k per short term count) 75% to the person who turns in head, 25% to gold sink.
the no head cut zone just needs to be moved somewhere without houses or made so nobody (red, blue, or orange) can enter a house if the flagged. other than that its perfect for what its supposed to do.
this will pull reds that actually just want PVP out of dungeons, while allowing them to use red status to spark up fights. it also adds back the risk of Dungeon PKs that are out for your loot.
and most importantly it punishes big groups that run dungeons. if a guild wants to add 5 new short term counts to their group for one PVMer let them, they will pay for it later when they are group PVPing.
Anyways bring on the trammy red tears.
Longterm short term counts is the best solution, it sad that trammy PKs got it shot down last time.
Longterm counts last 40 hours and can be given anywhere. no affect on statloss just makes you red with more than 4
Short term counts in dungeons and PVM\newb areas. last 8 hours per, make PKs unable to rez or be deleted with any short term counts unless they buy out (1k per short term count) 75% to the person who turns in head, 25% to gold sink.
the no head cut zone just needs to be moved somewhere without houses or made so nobody (red, blue, or orange) can enter a house if the flagged. other than that its perfect for what its supposed to do.
this will pull reds that actually just want PVP out of dungeons, while allowing them to use red status to spark up fights. it also adds back the risk of Dungeon PKs that are out for your loot.
and most importantly it punishes big groups that run dungeons. if a guild wants to add 5 new short term counts to their group for one PVMer let them, they will pay for it later when they are group PVPing.
Anyways bring on the trammy red tears.
The Brotherhood of the "True Heros Under God" is coming soon brothers.
REPENT NOW THOSE WHO HAVE BEEN DEEMED EVIL!
Well, if you implemented perma stat loss you would also have to change skill gain to keep the balance...otherwise perma stat loss with the easy skill gain would be almost the same situation we have now.No. My point is that all of that shit exists, so losing skills isn't that big of a deal.
for short term counts thats cheap. if you got more than like 30 short term counts you need a steep punishment.I think 1k per kill is pretty steep, but I agree with the idea of 'punishing' dungeon pking more than overland.
Well, if you implemented perma stat loss you would also have to change skill gain to keep the balance...otherwise perma stat loss with the easy skill gain would be almost the same situation we have now.
I think it is easy to just ask for a change without thinking that that chnge affects almost everything else.
Oh on the note of perma statloss, i was a fan once upon a time as well, until i learned that i can make a 7x heal mage for 40k in 12 hours.