Q) Why do I still play UO? A) PKs

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halygon

Grandmaster
No joke, but its kinda off topic for this thread. I think it would awesome to have the shard band together once in a while to take on an elite staff faction...
I got money on @eppy . :-D

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What is this talk about short/long counts with perma stat loss? It's really the exact same thing as time-based stat loss(current system). The only exception(other than annoying) is that reds would be back on the field 5x times faster. This isn't the summer of '99 on OSI where it's impossible to GM Magical Resistance -- it is UOF, where I can go from 66 skill to GM in a few short hours.

So no, perma stat loss is not the answer.
 

Darkarna

Grandmaster
12 pages long so far, getting close to beat the record. Another way to resolve this is turn everyone red, people that kill other reds will gradually turn blue and then we can have another 12 page long thread about how blue zergs are ruining the game.

Can you see what I did there? Useless feedback will predictably produce useless comparisons who has the biggest penis / tightest vagina *Vulgar eh?*
 

lollo

Grandmaster
I got money on @eppy . :-D

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What is this talk about short/long counts with perma stat loss? It's really the exact same thing as time-based stat loss(current system). The only exception(other than annoying) is that reds would be back on the field 5x times faster. This isn't the summer of '99 on OSI where it's impossible to GM Magical Resistance -- it is UOF, where I can go from 66 skill to GM in a few short hours.

So no, perma stat loss is not the answer.


It'd be faster but also more annoying. I think you can go from 7x 66 to 7x gm heal or alchy mage in less than 10 hours if you know what you're doing. Resisting spells is the only "slow" skill but if you have some friends to cast on you it can be done. I went from 83 to gm in slightly more than 30 minutes once with 7 mages casting on me.

So it'd be 10 hours of semi active macroing vs, 48 offline hours. Price will be about the same (35k, 50k top) for most templates.

It'd just piss people off, i think the current 48h system would be perfect WITHOUT head buy back
 

Lord_Puffy

Grandmaster
Great post, and yes we are well aware of the impacts of this.

We will be making some changes coming soon here as it seems the group of reds does not seem to want to part at all to make things more balanced.

They do play well, and behave well for sure. They just simply pk non stop it feels and we are at the point we are getting daily complaints about this large group.

It's really hard to make choices like this since ultima online directly pushes to be played with larger groups. However if there's no other larger groups to counter that, there is an imbalance. An imbalance like this can offset the entire server.

So we are looking at ways to remove no head cutting zones, and also possibly worse PK penalties as one of the larger problems is that these pk's, even if they die they have no loot barely, and instantly come back. There is an imbalance here and we will work to rectify it.

Trammel, lol this is a joke right?
 

Lord_Puffy

Grandmaster
Remove the bounty system all together... Remove reds from factions... and implement Adams short and long term semi perma stat loss system.
That way Pks will be true Pks with consequences and factions will be true consensual PVP.

You realize none of this will change a thing. you can create how many red characters? I have 6 or 7. By the time one is out of stat or (remade if that were the case) I would already be back out pking. So how about we leave things the way they are for once instead of changing them every 3 weeks to make the majority of cry babys happy?
 

Guwap

Grandmaster
It's directed at the multiple groups of faction reds that are running around in dungeons pking the solo PVM players. I guess it must be a new part of Faction PVP, eh?

Don't get me wrong, I don't have any issue with real Pks... but the Pks running around with faction tags pretending they are real factions PVPers.

Which multiple groups? (Asking for 3rd time now) And define real faction PVPers.

Usually when you make a claim suggesting that gameplay mechanics should be changed, you want to substantiate that claim with ACTUAL INFORMATION and not crybaby rants.
 

Lexington

Grandmaster
I got money on @eppy . :-D

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What is this talk about short/long counts with perma stat loss? It's really the exact same thing as time-based stat loss(current system). The only exception(other than annoying) is that reds would be back on the field 5x times faster. This isn't the summer of '99 on OSI where it's impossible to GM Magical Resistance -- it is UOF, where I can go from 66 skill to GM in a few short hours.

So no, perma stat loss is not the answer.


It's not the same at all... with the current system you can PK without restraint. You can PK other players all day long every day, rack up 100's of kills per week without the worry of being taken out of the game if you die. Our bounty head buy back system assures to that.

With the Short and Long.... if you are an abusive PK and continually keep your short term kills above 5... then when you die you will be forced to macro off time and or rebuild skills.

This system worked well in the past and would still work well now. All the "it's a different game now" is just coming from lazy reds not wanting to live the true life of a PK!
 

Lexington

Grandmaster
You realize none of this will change a thing. you can create how many red characters? I have 6 or 7. By the time one is out of stat or (remade if that were the case) I would already be back out pking. So how about we leave things the way they are for once instead of changing them every 3 weeks to make the majority of cry babys happy?


I agree somewhat... and its because of the 3 accounts per player, but it will still have an impact. Even if that impact is self gratification to the player that took a red out of the game for x amount of time.

Me personally... I don't give a shit as I don't get PK'd much. It was @Shane himself that said he keeps an eye on this for the good of that share. I'm just reiterating Adams idea from a few months back. Besides most of the crying and threats to quit come form the red side every time this is brought up.
 

Lexington

Grandmaster
Which multiple groups? (Asking for 3rd time now) And define real faction PVPers.

Usually when you make a claim suggesting that gameplay mechanics should be changed, you want to substantiate that claim with ACTUAL INFORMATION and not crybaby rants.

If you're one of the reds running around dungeons sporting a faction tag cause its the in thing... you know who you are! I don't need to point it out to you, seriously! Now if you not then this isn't directed at you.
 

Malkraven

Grandmaster
i dont get it if u remove the buy back option and add perma stat, perma stat would be less time than the current 48 hrs stat? i dont get what u driving for? unless u are a red tamer or a poisoner u can macro the skills back from 60 in a few hours( while you sleep)

if u gonna do that just remove the buy back option and force reds to sit out the 48 hrs...

I for 1 would take perma stat loss over 48 hrs set stat anyday just cos its so much quicker to get back in the field the only people who would really hurt would be red tamers ( which would be non exsistant boom u just killed a playstyle)
 

Guwap

Grandmaster
If you're one of the reds running around dungeons sporting a faction tag cause its the in thing... you know who you are! I don't need to point it out to you, seriously! Now if you not then this isn't directed at you.
K so you're just talking out of your ass about these imaginary multiple groups. Just had to make sure so your opinions wouldn't be taken seriously.
 
@eppy @Adam @Shane - We should make Murderers have a "pack instinct" called "ego-maniacal narcissism" where when there are in packs of 5 or more they take some sort of hit in damage or stats.

The idea being that murderers are all about themselves and have some mental imbalance (RP wise that is) and when you have too many together they start to fight with each other trying to see who has the biggest ID wand.
 

Skye Wolfbane

Governor of Trinsic
Wait -- I guess I still havent seen the reasoning why blues cant group up like EQMS has?

My opinion only here...most blues are tamers, pvmers, crafters, etc. It's daunting for them to see all the red. They don't have the pvp skills. Being the leader of a blue guild, I've heard the comments and the concern that no matter the numbers, they just don't have the skills or the macros set up to compete and feel intimated to try. Joining a faction means an entire guild is at risk. Adam has helped change some of that by allowing alliances to ally with a faction guild. So guilds like Trin, TBA, etc. can make a faction guild with those few members who enjoy pvp and ally with them as to keep them connected and be able to communicate with their main guild. Some guild leaders may not be aware of this option now.

And then some just don't want to pvp. This game is for all play styles but yes, being on this shard, they should realize the risk that at some point they better learn to defend themselves even if it means being able to flee quickly.

And faction fighting is intense and in many cases, just not fun and stressful and some people just don't enjoy that play style.

It's not the faction fights that are a real issue with blues. It's when the faction fighting dies out and guilds like EQMS and other reds roll 20 deep to stand outside of Destard and rez kill pvmers. So to fix this, we need to keep faction fighters fighting. And we've come full circle.
 

GluttonySDS

Grandmaster
My opinion only here...most blues are tamers, pvmers, crafters, etc. It's daunting for them to see all the red. They don't have the pvp skills. Being the leader of a blue guild, I've heard the comments and the concern that no matter the numbers, they just don't have the skills or the macros set up to compete and feel intimated to try. Joining a faction means an entire guild is at risk. Adam has helped change some of that by allowing alliances to ally with a faction guild. So guilds like Trin, TBA, etc. can make a faction guild with those few members who enjoy pvp and ally with them as to keep them connected and be able to communicate with their main guild. Some guild leaders may not be aware of this option now.

And then some just don't want to pvp. This game is for all play styles but yes, being on this shard, they should realize the risk that at some point they better learn to defend themselves even if it means being able to flee quickly.

And faction fighting is intense and in many cases, just not fun and stressful and some people just don't enjoy that play style.

It's not the faction fights that are a real issue with blues. It's when the faction fighting dies out and guilds like EQMS and other reds roll 20 deep to stand outside of Destard and rez kill pvmers. So to fix this, we need to keep faction fighters fighting. And we've come full circle.

I want to sympathize with this but I really cant -- its not like EQMS was trying to do what most faction guilds do and team up with all the "l33t" players that play 20hrs a day and rape the shard. Many of us were just as newb as the blues we kill when they first joined EQMS. What we do have is a few leaders who are willing to teach these players how to PVP. What we are doing, the same could be done for the blues -- theres gotta be another "Gluttony" for the blues who is willing to show newbs/nonPVPers how much fun it is.

I think Deriz tried because I saw he rolled out a 10man TB squad our first week here but they havent been seen since.
 

Guwap

Grandmaster
It's not the faction fights that are a real issue with blues. It's when the faction fighting dies out and guilds like EQMS and other reds roll 20 deep to stand outside of Destard and rez kill pvmers. So to fix this, we need to keep faction fighters fighting. And we've come full circle.

I believe you're talking about Saturday when EQMS was fighting some Rekt, some POWER, and random blues in front of Destard entrance while the dragon boss was up.

Just to give a little background...before EQMS showed up, Rekt and numerous other blues were just sitting in front of the entrance. I was PKing with two buddies when we ran upon this large blue zerg. Needless to say we hauled ass since we were vastly outnumbered. I can imagine POWER was doing the same thing, because later (before EQMS showed up) I saw them going at it with Rekt outside and west up the mountain. They were being driven away by the blue zerg but still getting their licks in.

An hour or so later, EQMS shows up to where major content is going down. EQMS kills whatever remains in front of the entrance and PKs some blues inside. Sure some folks were rez killed outside but how is that an issue? If there is a pile of murderers sitting by a healer....why rez there? Get a rez from a friend in a safe area or find a healer away from the reds.

But the average PvMer doesn't want to see the multi-faceted story. The average PvMer wants to focus on the part where the reds were being naughty. No surprise there.

After that major content was over, EQMS went on to spend 6 hours defending sigils from the racist CoM. As reds we will participate in non-faction events occasionally, but don't believe for a moment that EQMS doesn't put in the time on faction objectives as well.
 

beano

Expert
we spent 20 min killing blues out front of destard that night and 7 hours guarding sigils. The people rez killed out front of destard were rezzing and running into a pack of reds screaming fuck you and other stupid shit, then mad they got killed. LoL don't rezz with reds on your screen. pretty much common sense.
 
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