Elizabeth Gold
Grandmaster
You are right, I'm considering to drop LJ skill and switch to katana's now. It's probably less frustration too when you are missing a few swings in a row due to the speed.@Projectstfu Thanks a lot for the info, it is awesome! It also matches up really close to what I was seeing. Double Axe + LJ should do slightly more damage but you lose the utility of a one hander and/or the ability to poison which puts Katana way over the top for PvM.
I find it really interesting that the top 4 weapons are one-handers. Concussion blow and Crushing blow didn't really do very much in my experience vs. mobs making them rather useless in PvM. Landing a special hit in PvP is probably very useful although I've died more to purple potion spam than anything else so far but I see where this could be for balancing. I'm still surprised that there is an almost 40% damage difference between the Katana and the *best two hander.
*Not taking Crushing blow into account though the nearest weapon according to your info is already -13 damage from a katana and I couldn't find any information on the Crushing Blow damage. The only other thing I could think of for balancing this way (outside of PvP) would be if the magical attributes are calculated differently then just straight across the board. Are they per hit static damage modifiers as I assume because that would cause faster weapons to skyrocket even higher above slow weapons.
Edit: I also realize that part of the balancing on UOF for PvM is the Talismans although that would seem to still make the Katana unbeatable.