Provo-Archer build

Amorpho

Expert
Hi guys,

I've almost finished my provo archer:
100 Archery
100 Anatomy
100 Tactics
100 Healing
100 Music
100 Provo
100 Res Spells

If I were to drop Res Spells, what other skill would you suggest? I'm undecided between
60 Magery + 40 Medit
or
100 Hiding

Magery and medit are more tempting as they allow me to use buffs, invis and paralize. But I'm not 100% convinced just yet. Any advice?
 

Amorpho

Expert
Yes, but when a mob is aggro with you, you cant hide. you'd have to step away at least 8 tiles before you can hide. Whereas with magery you can invis at any time...
 

Easy_buddy

Journeyman
I'd rather do resists over hiding, but hiding is a close 2nd. Incorporating magery into that build has a lot of variables to account for(I.e. medable armor, not being able to recall because you were farting around with teleport, etc) and, IMO, would take away from the feel of the build.
That's also very little magery/med. I'm sure there's uses for it, but I wouldn't bother. If you want a PvM archer/provo/mage, I'd go with:
Mage
Med
Arch
Tact
Anat
Provo
Music
 

Amorpho

Expert
That is a very interesting build. Thanks man. That helps a lot. I have a mage bard, but I realize my damage output is rubbish as I depend too much on medi. What would your stats be? 90STR 80DEX 45INT?
 

Easy_buddy

Journeyman
That is a very interesting build. Thanks man. That helps a lot. I have a mage bard, but I realize my damage output is rubbish as I depend too much on medi. What would your stats be? 90STR 80DEX 45INT?
I think stats would depend on whatever you're into. I'd say 90/80/45 would probably be good for max damage output. I wouldn't invest much in dex for anything else though. Personally, I use my provo archer for tmaps, mostly, so strength is the only really important thing--for carrying all the phat loot.
 

Tynder

Master
I always read these threads and wonder if I am doing it right...

I roll as follows:

100 Archery
100 Tactics
100 Anatomy
100 Magery
100 Provocation
100 Music
100 Healing

100 STR/60 DEX/65 INT

A little higher INT to be able to cast the occasional EV, Daemon Meat Shield, or Gate, with a greater heal or a recall to spare without having meditation. The stats also helps a little with the occasional mind blast to the face you take without having resist. I do sometimes wish I could hide, mainly because it kind of sucks when you have a 4 year old that needs a drink of water or whatever and you cast invisibility and your toon is just sitting there out in the open when you come back. I could just recall to safety when that happens, but that would take a lot of the excitement of the risk of AFK death.

I pretty much run GM Magery on all of my characters, mainly because I hate having to constantly make or buy recall and reflect scrolls, so I am a little biased to the Magery. It's also nice to be able to summon when there is nothing or only weak stuff to provo onto a tougher mob. I wouldn't say I light the world on fire with this build, but this build can make a decent living and has a lot of utility.

I am now ready for the next post that says I gimped my damage output by putting my DEX too low or the, what do you do when your summoned daemon or EV gets dispelled and you have no mana? ;)
 
archery, tacts, magery, provo, music, med, resist

94 STR 31 DEX 100 INT

thats what i use, probably sub out resist for anatomy one of these days.

The ability to cast EV's is great, with no meditation this would be hard to do. Also looking at threads about how dex is affecting actual hit speed would be a good thing to do. I know there are various tiers of hit speed, its not like if you add 1 point of dex your attack speed is increased by .01. Its like 1-30 has a certain delay, 31-60 has a certain delays and so forth.

The tier for increasing attack speed passing 31 was too far away to sacrifice any int/str for it to be worth the added damage.

I am new to the whole provo farm style. This is why i keep the resist, cuz i get hit with spells occasionally. Having healing seems overkill for keeping yourself up. When i used hiding its only benefit was to loot my corpse or hide from PK's, which didnt increase farming speed whatsoever. I would get good at not being hit by mobs when provo farming then drop the healing and for something more useful like meditation/magery to increase DPS.
 
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VFingerDiscount

Grandmaster
I run my Provo with gm archery provo music hiding mage med and tactics and use slayers for higher DPS with 100 str 85 int 40 dex...

Sent from Baja 1997 - ICQ 12013388
 

Yagyu

Adept
Archery
Anatomy
Tactics
Healing
Provoke
Music
40-45 mage/55-60 resist

or do 90 healing and put more in resist or magery

I made this char when they gave the extra slots, and after I macrod provoke up, I made my first million gold in 2 days before i even hit master in anything else...with slayer bow you dont want to mess with hide anyway you will be shooting arrows.
 

Amorpho

Expert
I always read these threads and wonder if I am doing it right...

I roll as follows:

100 Archery
100 Tactics
100 Anatomy
100 Magery
100 Provocation
100 Music
100 Healing

100 STR/60 DEX/65 INT

A little higher INT to be able to cast the occasional EV, Daemon Meat Shield, or Gate, with a greater heal or a recall to spare without having meditation. The stats also helps a little with the occasional mind blast to the face you take without having resist. I do sometimes wish I could hide, mainly because it kind of sucks when you have a 4 year old that needs a drink of water or whatever and you cast invisibility and your toon is just sitting there out in the open when you come back. I could just recall to safety when that happens, but that would take a lot of the excitement of the risk of AFK death.

I pretty much run GM Magery on all of my characters, mainly because I hate having to constantly make or buy recall and reflect scrolls, so I am a little biased to the Magery. It's also nice to be able to summon when there is nothing or only weak stuff to provo onto a tougher mob. I wouldn't say I light the world on fire with this build, but this build can make a decent living and has a lot of utility.

I am now ready for the next post that says I gimped my damage output by putting my DEX too low or the, what do you do when your summoned daemon or EV gets dispelled and you have no mana? ;)
My only question on your build is: why healing when u can heal through spells? Put medi instead of healing and u can rely on your spells more without reducing your damage output. With medi u can afford less int and more dex.
 
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Amorpho

Expert
Archery
Anatomy
Tactics
Healing
Provoke
Music
40-45 mage/55-60 resist

or do 90 healing and put more in resist or magery

I made this char when they gave the extra slots, and after I macrod provoke up, I made my first million gold in 2 days before i even hit master in anything else...with slayer bow you dont want to mess with hide anyway you will be shooting arrows.
You've gotta show me those spots haha!
 

Tynder

Master
My only question on your build is: why healing when u can heal through spells? Put media instead of healing and u candles on your spells more without reducing your damage output. With medi u can afford less int and more dex.
Good question. If I am provo-ing correctly, I shouldn't be taking enough damage on a regular basis to require the healing skill AND need the magery for back up heals. I guess I like the convenience of being able to heal on the run and not having to disarm to heal. I may think about this a bit though or maybe even build another provo archer since I have like 6 empty slots to play with.
 

Nanashi

Grandmaster
Archer/dexxer great for high DPS and quick kills to get in and out of most situations. Probably the better build because you can forget magery and rely mostly on heals/40+ AR and the hiding skill. Of course you will need tons of Recall scrolls but that is hardly a huge task to manage. Just very annoying once you get used to recalling all over the place. With high AR gear it will take quite a few moments to regen all 12 mana points. Awesome build if you know what your doing with provo. Resist/hide will take you much further in a fight.

Archer/Mage low DPS but good enough for certain situations like champs spawns. Quick heals and thru most poisons fairly with ease. You can cast magery spells all day including EV's for champ spawn. Unlike the pure mage provo build you won't have to rely on the EV's because of slayer bows. DEX is low so it will be longer than a pure dex build. Especially when it comes to paragon mobs. I learned a lot playing this version and could manage lich's,elementals.dragons,wyrms,titans etc really well but takes FORVER. The downside is you NEED another mob to provo or your super squishy.

Unfortunately both types are great pvm but rank poorly against pks for sure. The dexxer may put up a good fight but the real advantage is thru a pure mage/provo. Much like the archer/mage version, you will need mobs to provo for damage. High end mobs will dispel your puny pets before you can piss in a bucket. Messing around with the skills on all archer/mage/dexxer templates I came to the conclusion that the faster you are in a fight, the shorter you will be out of one. So, kill them mobs quickly and recall onto another hostile area. Doesn't matter what build as long as it gets your job done. Honestly though, I prefer the mage over the archer any day.
 
so is this good? and for stats 100-100-25 or i'm screwing it up
100 archer
100 provo
100 music
100 tact
90 anat
90 heal
65 mage
55 resis
My archer is archery, tactics, anatomy, healing, hiding, music, prov. I have 0 issues with farming or champ spawns. Archery is nice due to the kiting factor if you run out of stuff to provoke. Hiding is nice because it doesn't interrupt provocation, and it's great for when you first recall in, or if bad people stumble upon yoy.
 

lordjakan

Apprentice
I made a provo/archer after reading through a few threads and this is the build ive gone with:
100 Archery
100 Tactics
100 Anatomy
100 Healing
100 Magery
100 Provocation
100 Music
100 / 90 / 35 Stats (might drop to for extra mana 100 / 60 / 65)

In my opinion I prefer the magery here over other skills. Hiding might be nice to dodge pks but if you've seen their name tag they saw you too, and they will just cast reveal. Just position yourself between mobs and their point of entry (most places I farm have only 1 way in, and 90% of the time so far im recalled out before they get on me). Invisibility is much preferable as on occasion when you die (failing to provoke a paragon shadow wyrm and getting wrecked) you can run to your body hide and loot away.

Casting greater heal and cure is also great if you've had to run away and are 40 hp and poisoned, or accidentally get hit by a mob that applys a strong poison. I don't run with med because I prefer wearing Dex armour to help absorb dmg from mobs if I mess up and get hit. I don't usually run into mana issues unless im recalling rapidly from one location to another, this is why i might drop to the next swing speed cap at 60 dex.

This is just what works for me, if you prefer the added utility, go magery :) what ever you pick this is a very profitable build.

Edit: with regards to resist unless your at GM your probably never going to resist a single spell high level mobs are throwing at you, and idealy your not tanking ever anyway.

And regards to PvP survivability - This build is aimed at making dollar, not fighting other players. Instantly recalling out and moving onto your next farming location will be only a tiny hit on your gold per hour compared to running around trying to fight off PK's. Especially considering they never run solo, its 2+ running with explode pre-cast in my experience. Just recall out, and go to next spot and keep up the GP/h, if you wana pvp log your pvp char :D. And I can guarantee your still pissing them off by getting away especially if its with 10 hp, small victory, but still a victory :p
 
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