amonseti
Grandmaster
Awesome feed back ! .. I will certainly take all of this into consideration on my first revision .. Many of your points I totally agree with..I like the thoughtfulness you put into this idea because there are so many threads that are just like "add rare color ingots, now!" and never go into detail.
That said, I have a few concerns about this idea.
Overall, I like the idea and getting rare hue'd ore while mining for the normal ones, but the idea needs to be tweaked some more.
- As said above, there are quite a few hues you got picked out there. Don't get me wrong some of them hues are pretty sweet (I mean mithril- damn!). I just don't think a lot of those colors work with the feel we want on UOF. Maybe more toned down hues?
- Too many ingot types. As said above also, maybe suggest just one alternative color for each ingot. Too many ingot types mean that trying to track down others with the correct ingot to trade and get what you need will be pretty painful.
- Crafting is already a fairly complex process for most new players, I think adding this on, although it is obviously more end game, might be adding too much complexity. I get having all of these things like a pickaxe, hammer, and gloves adds to the rarity, but I think rarity can come in less complex ways.
- We do have a lot of players that like to wear deco items worth millions, however almost all of those items are blessed. Having wearables that are multi-million gold items that cannot be blessed probably will not be worn much or used at all.