GluttonySDS
Grandmaster
You realize we are destroying the CoM zerg even with their tactics -- its not like we are losing or getting destroyed so we are asking for game mechanic changes. We are asking that PVP mechanics be improved here so that PVP, particularly faction PVP, isnt one big run fest.
To quote chad:
Running until the person pursuing gets bored should not be a viable tactic -- is that your idea of FUN and HEALTHY pvp?
To quote chad:
4. Bolas - There has been talk about these as of late, but I want to stress their importance. I personally think they should be usable by anyone and on anyone, not just limited to faction members. Applying different rules for players whether they're hardcore PvPers(factions) or just dabble, seems counter productive in breeding a fun PvP environment. Their impact in PvP is not a slight one. They're a very powerful tool, but a necessary one to force conflict. Running until the person pursuing gets bored should not be a viable tactic. To inhibit their strength some, they should be limited to players who have 100 tactics + 100 weapon skill. It brings a new variety to group fights by allowing only tank mages and dexers to use them. Dexers are currently useless in fights greater than 4v4. Allowing them the ability to create chaos by bolaing and focusing down mounts gives them a unique and viable role.
Running until the person pursuing gets bored should not be a viable tactic -- is that your idea of FUN and HEALTHY pvp?