lollo
Grandmaster
On which shard you could not recall if you had ONE count and got flagged???????
i do actually remember this on OSI.On which shard you could not recall if you had ONE count and got flagged???????
Bump for the following:
1. Implement faction bolas -- the fact you can run from brit no cut to yew mg in a faction fight is stupid and the definition of unfun PVP
2. Fix flagging when you have more than 0 murder counts -- if you have more than 0 murder counts you can no longer recall if someone flags you. This will make people think twice about blue PKing.
3. Fix factions so you cant leave and rejoin a faction immediately
4. Fix alchemy damage across the board, dexxers dont need any buffs
i do actually remember this on OSI.
I don't. But then again i only played til about beginning of 2002
OSI and uoforever both had this.
Sorry but this doesnt make any sense.There's a flip side to that coin... maybe the ones who take the time to "master pot throwing" are the very ones who suck at normal pvp.
Sorry but this doesnt make any sense.
lol what?? And you're the "pvp manager"??
So with your fucked up logic i should have "faction style" recall penalties on my bard and on my tamer simply because sometimes i have to kill some griefers who loot my mobs? (because on this server if someone shoots 2 energy bolt at the balron i am killing they can loot and remain blue)
Your first post that makes any sense. IDK wtf they are talking about. IF YOU FLAG ON ANY TOON YOU SHOULDNT BE ABLE TO RECALL, GATE, OR GO INTO A HOUSE.I remember not being able to recall or going through a gate if currently flagged but never because you had a murder count. if you flagged and was in battle you would get the you cannot flee during battle but there was never any crap about you can't recall because you got a murder count 3 days ago crap. And I've played since spring of 2000.
I think they are talking about if someone flags on you and you have 1+ count you cannot recall. Basically if you want to blue pk someone then you cannot opt out of pvp once someone has attacked you.
This seems like a curious rule which would no doubt greatly benefit red zergs raiding Champs and other PvM events. Reds don't even currently have to live by this rule, why would you now apply it to blues? The game allows you 4 murders before turning red for a reason... some criminal scum hide behind the protection of Lord British, and yet still must be dealt with.
We've been asking for it to apply to reds for the longest time. Blue PKing is something that should be discouraged as new players often have no idea it is coming(whereas with red names, they know the drill).
If your heart is true, dont kill blue.
I'm having a hard time believing eqms is concerned for the safety of blues against blue pks. (Is this even a problem? I play with more noob blues than anyone and Noto pk is a rare concern.)
I do however see how this change would create a distinct advantage for red groups, as with most eqms suggested changes.
That being said I will leave it to the wisdom of the shard overlords and adjust accordingly.