Rubeido
Apprentice
I love to heal. I am a healer at heart. I'm a good guy and I love to play support roles. I also think that it adds more strategy to the game. Promotes teamworks, and it just feels good to have a pat on the back, when someone exclaims you saved their life. I suggest a talisman that emphasizes this style of play. I also would suggest that you implement scoring for healing done in champion spawns, instead of only focused on damage, so I can get score for playing support roles.
ok so for the talisman passive. Increase the amount of healing done by greater heal/heal by 200%(maybe more/less, this would be to allow you to heal pets/summons for large amounts. Healing a meta pet for 200-300 damage or something..)
just like the meta mage, we will need a reduced cost on spells. Cant spam greater heal/heal/cures etc. without lowered mana cost. I suggest though make it apply ONLY to healing spells, and make it much more than just the regular talisman. Making greater heal only cost a negligible amount of mana. Making healing spam almost non stop. to compensate for not having the mana cost reduction on your other spells, perhaps remove the reg cost for only healing type spells. SO you don't have to carry around 1k of each healing reg while healing in champs or boss fights.
ok so for the relics
relic #1- simple, make healing done, aoe. I suggest making the aoe very large. Where it just heals everyone in a large radius. I personaly would say to make this have no cooldown, but perhaps a 30 second cooldown, reduced to 10 at level 10 ten.
relic#2- makes it so casting greater heal/heal also cures the target of poison. This would eliminate having to stop healing in order to switch to a cure, and then you accidently lose someone. The cure obviously should happen first, then the heal, so that the healing stick, and isn't blocked by the poison.
relic#3 - and aoe resurrection. would be pretty cool to rez multiple people with a single cast if everything goes to pot in a boss fight.
relic#4-changes your summon daemon, into summon angel. This would be a reskinned daemon, with the exact stats of a revivified deamon, as per the meta mage talisman. Likewise have it cast healing spells, instead of damage spells.
ok so for the talisman passive. Increase the amount of healing done by greater heal/heal by 200%(maybe more/less, this would be to allow you to heal pets/summons for large amounts. Healing a meta pet for 200-300 damage or something..)
just like the meta mage, we will need a reduced cost on spells. Cant spam greater heal/heal/cures etc. without lowered mana cost. I suggest though make it apply ONLY to healing spells, and make it much more than just the regular talisman. Making greater heal only cost a negligible amount of mana. Making healing spam almost non stop. to compensate for not having the mana cost reduction on your other spells, perhaps remove the reg cost for only healing type spells. SO you don't have to carry around 1k of each healing reg while healing in champs or boss fights.
ok so for the relics
relic #1- simple, make healing done, aoe. I suggest making the aoe very large. Where it just heals everyone in a large radius. I personaly would say to make this have no cooldown, but perhaps a 30 second cooldown, reduced to 10 at level 10 ten.
relic#2- makes it so casting greater heal/heal also cures the target of poison. This would eliminate having to stop healing in order to switch to a cure, and then you accidently lose someone. The cure obviously should happen first, then the heal, so that the healing stick, and isn't blocked by the poison.
relic#3 - and aoe resurrection. would be pretty cool to rez multiple people with a single cast if everything goes to pot in a boss fight.
relic#4-changes your summon daemon, into summon angel. This would be a reskinned daemon, with the exact stats of a revivified deamon, as per the meta mage talisman. Likewise have it cast healing spells, instead of damage spells.