wendy whoppers
Grandmaster
powerscrolls are now utterly worthless and flooded the market thanks to 99% of the shard being trammel. There is almost no contest to do a spawn unless Power or EQMS are online.
So what's the problem? Well powerscrolls are now utterly worthless.
So I was thinking of implementing a point turn in system.
2 points for a 105
10 points for a 110
20 points for a 115
100 points for a 120
Then have a whole bunch of rewards available from say 100 points all the way up to 10,000?
Doesn't have to be amazing so it won't effect that precious donation crack vendor. Was thinking of the following 'champ related rewards':
Statue of each champion, maybe deco champ altar pieces (ie 1 random tile of a champ altar) - means you have to try and collect them all. Stuff like this... Thoughts? We need more end game to keep it interesting because:
1. Monster of the month - epic fail (already no one farms these crappy mobs for a shitty 0.1).
2. Champ artifacts-epic epic fail (useless ugly items no one is wants, again comes down to the paranoid effect they may have had on donation quotas)
3. RDAs - big fail (few guilds hold timers)
Pvm keeps the game interesting. People need something to collect and strive towards. Being paranoid about donation vendors will kill PVM
So what's the problem? Well powerscrolls are now utterly worthless.
So I was thinking of implementing a point turn in system.
2 points for a 105
10 points for a 110
20 points for a 115
100 points for a 120
Then have a whole bunch of rewards available from say 100 points all the way up to 10,000?
Doesn't have to be amazing so it won't effect that precious donation crack vendor. Was thinking of the following 'champ related rewards':
Statue of each champion, maybe deco champ altar pieces (ie 1 random tile of a champ altar) - means you have to try and collect them all. Stuff like this... Thoughts? We need more end game to keep it interesting because:
1. Monster of the month - epic fail (already no one farms these crappy mobs for a shitty 0.1).
2. Champ artifacts-epic epic fail (useless ugly items no one is wants, again comes down to the paranoid effect they may have had on donation quotas)
3. RDAs - big fail (few guilds hold timers)
Pvm keeps the game interesting. People need something to collect and strive towards. Being paranoid about donation vendors will kill PVM