Xiulan
Master
Per eppy in chat tonight, bandages were made 2 seconds slower on test. He said if no one complains this change will go live. Apparently this is not a troll? Anyway, please vote.
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If PvP was balanced already Fuego, I'd agree, but it's far from balanced.. Recent changes have really put the mage at a disadvantage when running solo, it's why you see so few of them actually playing solo, most play a dexxer.. I play a mage myself, and I do think mages shouldn't win 1v1 against a dexxer, but right now the difference is huge. So I agree with these changes in theory - I don't really know long term if they will be good or bad, because I don't play dexxers.
i dont understand why not just make it +2s for ppl in militias.
this change is only for pvp so why not make them stick to pvp only .
For the record, the change isn't just a 2s increase to the bandage timer, there was more done to balance...
Heal Amount per second is staying the same, the heals just won't be so frequent...
- bandages take 2s longer
- poison no longer extends the length of the bandage
- disrupts no longer reduce the amount healed
- a small increase was given to heal amount, to offset the longer bandages.
If PvP was balanced already Fuego, I'd agree, but it's far from balanced.. Recent changes have really put the mage at a disadvantage when running solo, it's why you see so few of them actually playing solo, most play a dexxer.. I play a mage myself, and I do think mages shouldn't win 1v1 against a dexxer, but right now the difference is huge. So I agree with these changes in theory - I don't really know long term if they will be good or bad, because I don't play dexxers.
That would be the logical thing to do IF this change was actually about improving consensual pvp balance, and not just about making it easier to pk pvmers and noobs so a tiny handful of supposedly leet pvpers don't get their egos bruised.
That would be the logical thing to do IF this change was actually about improving consensual pvp balance, and not just about making it easier to pk pvmers and noobs so a tiny handful of supposedly leet pvpers don't get their egos bruised.
and another "smart" dexxers nerf income i guess
"bandages op" only mages say that
but maybe need nerf mages?burst CRAZY DAMAGE.sometimes mages not need stun - he can easy killing without any stuns
most powerful range damage!!! o my hash!!!
after mage damage my bandage heal me around 15-20 hp!!! NICEEE it is like drink heal potion in 10 sec
and sometimes i got fizzle
only noob thinking it is easy killing good mage on dexxer ( i mean 1h kata dexxer+magery)
But 90% mages dont know HOW to kill dexxers fcking noobs!and start crying
and how and when GM "Fixing PVP " - People just cry and gm "fixing"
god i wait day when i tottaly bored and have to
play on alchy mage!!!!
because dexxer have so much problem
i play only on melee chars(exept wow and diablo 1)
and where my blessed faction weapon? why i must pay 35k only for gold kata(but i wanna much stronger kata)?why my armor cost 10k and mage armor cost 1.5k?
where balance?
dexxers so much op but in pvp mostly play on mages?! WHY?
sallos not op but 99% alchy mages play on sallos ! WHY?
what a joke
I play my dexxer on sallos and so do a lot of other people I know. it's typically the steam and razor users that rely on the scripting abilities like autopoppouch, purple pot macros, autoband&cure etc. It's a great template but you can't say its not op on UOF. When stun tamers existed that was the only template that could hang with them 1v1, they shine in 3v3s+ and fall off more in 5v5s unless they are really good at positioning. Dexxers are OP on uof for a number of reasons
-short bandage timer
-nerf to barbed armor
-buff to weapon dmg
-no stam loss
-short stun rate
-low stun rate
-high swing speed/hit chances
-can toss purple with two handed weps
-ez to offscreen once you see them cast a second spell
you get the point.
As a 7x alchy mage in the field, you gotta play it damn near perfect atm to take a dexxer down 1v1 in the field.
ps bandages heal for a lot more than 20, I get 40+ heals all the time. Be sure to gm healing
I think mini heal recovery time should be back as before . Its too fast now and kinda OP !
Agree ? Opinions on that ?
@eppy
40+ hp all time?after 2-3 mage combo i all time have around 20hp+
-short bandage timer (dexxer need some healing,because when he disarm weapon to cast heal he have 0 wrestling and open to fuck and after arm weapon he need time to load swing and 8 sec it is not fast in good fight 8 sec turns into eternity, mage can damage me around 80+ hp in 1.5-2 sec lol)
-nerf to barbed armor (lol before nerf mage have alot armor it was tottaly wrong)
-buff to weapon dmg (mages damagess buff too)
-no stam loss (vs zerg it is ok have no stam loss)
-short stun rate (stun most stronger ability in this game)
-low stun rate (mage have crazy damage)
-high swing speed/hit chances (bla bla bla 10-15 damage and half swings i miss mage can miss eb ?!)
-can toss purple with two handed weps (i dont use 2h)
-ez to offscreen once you see them cast a second spell(mage can ez offcreen too!! )
and about sallos i cant play because using bandages broke my target
on steam i have only 3-5 macro- recall,gate and few minor macro
and in field i can kill people only in 2 way(1h sword kata)
he tottally noob or i have really low hp and mage stay to finish me but i finish him
i repeat people think dexxers op only because they dont know how to kill dexxers!!!