Please Add an Orc Cave Champ, a suggestion poem

Nekronos

Master
*ahem*

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Please add the "Blud God" Champ in either orc cave level 3 or use some of the various non functioning exits/entrances to create a suitable area in a 4th level. This would expose a significant greater number of people into an interaction with the RP community on UOF and generally be a really great and fun mixing pot for the server. My understanding is that there is currently no -no mount- Champ Spawns. This would allow for a unique experience and change of strategy for many hard core PvM folks. It would be a heavily contested PvP Champ due to people either fighting the champ in, or having to pass through a significant portion of no cut area. Additionally the Blud God is just too cool of a Champ and too good of a fit for this dungeon to not consider this idea.

I would recommend the spawn look something like this.

1. Orcs/Orc Lords/Orc Mages
2.Orc Mages/Orcish Mine Overseers/Orcish Bombers
3.Orcish Mine Overseers/Orc Brutes/Blood Elementals
4.Orc Brutes/Blood Elementals/Orcish Leaders
Blud God

Please show your support below!
 

Skye Wolfbane

Governor of Trinsic
I like it! They'd have to do something about the masks though, Too many thieves would just sit with masks on or PKs sitting there unharmed just waiting for the champ to die, etc. But other than that, I think it would be a great addition.
 

Vorax

Grandmaster
Could just mix up the earlier levels as well with other repond monsters that would kinda fit, like ettins/ogres, that would at least deter people from just sitting there waiting. Ettins fit, they even hang out around the orc fort in Cove. Love the idea, hope it makes it! :) +1
 

Firecrest

Grandmaster
This would be amazing! A good champ area maybe just edit the third level a little or keep it make people a prisoner once the champ starts no one can leave? Just have the area be mask free. You can not wear them in this area. that area is orc free any ways.

This would be an amazing champ, nothing additional needed. It gives something extra with out a change in the area. It has a population around the out side plus it is frequent so even if another champ had to go in favor of this one this area is at least populated.

Plus orc slayer weapons / gear $$$$
 

Zog'orium

Grandmaster
I like it! They'd have to do something about the masks though, Too many thieves would just sit with masks on or PKs sitting there unharmed just waiting for the champ to die, etc. But other than that, I think it would be a great addition.

Could they not make it similar the Oaks spawn. You have orc type spawn with a mixture that the masks wouldn't protect from. Things like elementals. Then it becomes more strategy. Quicker to finish or safer route and more risk of a raid?
 

zorgulg

Journeyman
I love this idea except turning the masks off. If the last level spawns Blood eles as one of the mobs, they aren't effected by the masks and you could also put in earth eles on one of the early levels which again are still agro with a mask on. For the middle levels they could add different ore eles so a mask will never have you completely immune to the spawn. The Bluudgod champ should not be effected by the mask either in my opinion.
 

Bakataumana

Neophyte
I love this idea.. i personally like the idea of the spawn being on a 4th level (maybe the hole in the cove where the earth ele's spawn) and maybe even make the 3rd level no recall no mark just so people have to trek a little bit out of the spawn to put a bit more interaction in the cave itself but yeah def +1
 

Firecrest

Grandmaster
I like the no mark, no recall / gate. make it a prison like the slaves above once it starts you can only leave as a ghost. No mounts, no cut, no leaving unless you are a ghost.
 
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