Donal Toyne
Neophyte
Games today offer various quests as a way to keep users engaged and provide something to look achieve. Implementing a player generated questing system could allow for this with, what I believe, is minimal coding. Below are my thoughts on this. Admittedly its still rough, but the community can hopefully weigh in and help form this into something for everyone.
Purpose:
Quests would provide short term objectives for the RP community to participate in (or non-RP) but also could be used by other guilds as a way to obtain items they need by sourcing it out to various members.
How to Form:
Purchase a quest item (e.g., scroll, deed, any type of item) from either the minter or gold sink vendor. Double clicking the item would allow the player to choose from a bump (similar to crafting menu) with options such as collect X number of X or kill X number of X.
What Are the Quest Rewards:
This is up to the creator. It would require some sort of in-game interaction or discord chat to advise here is what I will give you once you return the completed quest item to me. There should be no set rewards for the quest deeds, meaning you should not get a system generated item (e.g., how bods work) for completing the quest. The creator must provide the reward from their own funds/items and meet the person completing the quest in-game to provide the reward.
How would others obtain quests from creator?
Up to the guild/person using it. Put it in guild chest, on vendor, or trade in person.
Completion of Quests:
It would work like the quest to kill evil monsters for meta talismans or a commodity deed.
Benefits:
This would serve as another gold sink and provide some additional in-game content that the players are responsible for generating. Guilds could use it as a way to gather resources to complete tasks (e.g., gather vanqs for metas, powerscrolls for spiders, resources for crafting, etc).
Purpose:
Quests would provide short term objectives for the RP community to participate in (or non-RP) but also could be used by other guilds as a way to obtain items they need by sourcing it out to various members.
How to Form:
Purchase a quest item (e.g., scroll, deed, any type of item) from either the minter or gold sink vendor. Double clicking the item would allow the player to choose from a bump (similar to crafting menu) with options such as collect X number of X or kill X number of X.
What Are the Quest Rewards:
This is up to the creator. It would require some sort of in-game interaction or discord chat to advise here is what I will give you once you return the completed quest item to me. There should be no set rewards for the quest deeds, meaning you should not get a system generated item (e.g., how bods work) for completing the quest. The creator must provide the reward from their own funds/items and meet the person completing the quest in-game to provide the reward.
How would others obtain quests from creator?
Up to the guild/person using it. Put it in guild chest, on vendor, or trade in person.
Completion of Quests:
It would work like the quest to kill evil monsters for meta talismans or a commodity deed.
Benefits:
This would serve as another gold sink and provide some additional in-game content that the players are responsible for generating. Guilds could use it as a way to gather resources to complete tasks (e.g., gather vanqs for metas, powerscrolls for spiders, resources for crafting, etc).