Silly Santa
Grandmaster
edit: Im posting this in the general discussions ... so that it gets more views by the community vs the other sub-forum... if staff deems that this should be in the other sub-forum.. I apologize + please feel free to move it.
Every time a players pet dies - the pet loses 1% of it's skills , regardless if the player is a factioneer or not. I understand that some of the pet's skills (resist + magery) are very tough to train back up, without using skill scrolls.
I know there is also the "faction" vendor that rez's faction players pets for 5k with no skill repercussions. There are players who joined factions, not for the PVP , but only so that they can rez their dead pets with no repercussions each time. I personally do not see why only factioneers are allowed to have access to an awesome perk like that.. and not "non" faction players as well.
Since there has been a lot of discussions about this by many players over the last few months and also staff asking for suggestions (I believe) - I wanted to throw an idea out there that I think is a pretty fair one.
Idea:
* Every time a players pet first dies - it enters "Skill Loss". During this time period, the players pet can only lose (for example) 1% of its skills , regardless of how many times it dies.
* Once "X" time passes.... if the players pet dies again - it enters "Skill Loss" again.. and loses (for example) another 1% of its skills.
+rinse/repeat
Every time a players pet dies - the pet loses 1% of it's skills , regardless if the player is a factioneer or not. I understand that some of the pet's skills (resist + magery) are very tough to train back up, without using skill scrolls.
I know there is also the "faction" vendor that rez's faction players pets for 5k with no skill repercussions. There are players who joined factions, not for the PVP , but only so that they can rez their dead pets with no repercussions each time. I personally do not see why only factioneers are allowed to have access to an awesome perk like that.. and not "non" faction players as well.
Since there has been a lot of discussions about this by many players over the last few months and also staff asking for suggestions (I believe) - I wanted to throw an idea out there that I think is a pretty fair one.
Idea:
* Every time a players pet first dies - it enters "Skill Loss". During this time period, the players pet can only lose (for example) 1% of its skills , regardless of how many times it dies.
* Once "X" time passes.... if the players pet dies again - it enters "Skill Loss" again.. and loses (for example) another 1% of its skills.
+rinse/repeat
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