Pet obedience.

Should classic pets listen more? (mares regular dragons white wyrms)

  • yes

    Votes: 29 76.3%
  • no

    Votes: 7 18.4%
  • I dont care I dont play that template

    Votes: 2 5.3%

  • Total voters
    38
  • Poll closed .

bradley-

Grandmaster
In the end only pvm tamers have really been affected by the change while the op pvp tamers are still running around op.

This is 1000% true. The stun/tamer, the swords/tamers, the macer/tamers, etc. are all compleely unaffected by this change.

The big bad PvPers can't handle dying to bluebies.. :( THINGS MUST CHANGE! WHY IS SOMEONE WITH A DRAGON AND A NIGHTMARE BETTER THAN ME?!? IT ISNT FAIR THAT HE/SHE HAS DRAGONS! OMG! CHANGE NOW!


Anyways, can we get rid of pet bonding? I feel like it is too OP to be able to just rez my pet and get back into whatever I'm doing.. Also, pet balls... Don't even get me started there.. I can literally run a screen away and double click a magical ball to summon the beasty to me.. Ugh.. Fix please! Kthanks :)
 

Messremb

Grandmaster
I agree with bradley. No bonding and no more control slots.
Oh the tears that would follow, although some sort of compensation would need to be made for metas.

Pvp tamers running with 10 dragons all killing people. Would be amazing
 

GriefedYaBish

Grandmaster
Oh the tears that would follow, although some sort of compensation would need to be made for metas.

Pvp tamers running with 10 dragons all killing people. Would be amazing

this is coming from a guy that's in favor of a remount timer for mares but you're down for 1 person controlling 10 dragons what da fuq


ps fuck it im down
 

Messremb

Grandmaster
this is coming from a guy that's in favor of a remount timer for mares but you're down for 1 person controlling 10 dragons what da fuq


ps fuck it im down
i honestly dont think they are dumb enough to do this, but i guess you are right you never know
 

Kears

Master
let me tell you some things (as your knowledge of basic game mechanics is obviously bad)

the way tamers worked on UOF pre-patch was not how tamers were supposed to be in UO. Period. The fact that all you had to do in order to get your pet fighting was spam a single command and it'd change targets on its own was ridiculous and broken as fuck. I'm glad that staff decided to change some things up. Now with the new patch, tamers are a BIT more like they used to be / how they were on most Shards prior to UOF, yet still not perfect. The issue with custom content such as pokemons is that they take quite some time to balance and that it is a progress. Just because 80% of UOFs playerbase was so accustomed to a broken game mechanic doesn't mean that they had no right to change it - it was good for the greater good and for the longlivity of this server. Obviously, there are more things to change now (pet obedience, definitely and I was one of the first people to mention that) but that'll take time. One thing I really can't stand are people like you who do nothing but moan and cry. The server's going down and people are not logging in anymore? For fucks sake, thats called summer. I've been here since day one and if the server wud have shut down everytime some trammelites cried about ppl not logging in anymore we would have probably closed 6 months in (during the first summer period when the online counter dropped below 300) This change was a step in the right direction, yet there is still plenty to improve - I agree. But one of the things that can't be improved server-side is the way in which people play this game. Whenever I log in I have many encounters with tamers, and about 80% of the time they die to me because they play and act in a very bad way. Step up your game, become better, stop hiding behind broken mechanics.

My tamer died to you many times, the most recent encounter, i was instant killed (my reflect wasn't up as it was eaten by a WW in ICE) by 1. explo 2. stun 3. pot 4. explo. 5. pot. There was absolutely no need for ebolt. I got in 1x all kill on you but the pets were messed up (not even sure what the hell they doing..), I thought I would have a chance at fighting back but my screen turned black and I just dropped from full health to instant death. My ping was 230-250ms but am pretty sure there was no lag at that point of time..

This had never happen before, i checked my log and yes it was 1. explo (not on my screen presuming you ran in loaded) 2. stun (still full health) 3. pot (i presumed again saw the timer on you but my health still at 100) 4. explo (saw you loading it half a screen away). 5. pot (saw timer on your head again) THEN INSTANT DEATH SCREEN.

With dmg increased on spells, no changes to alchy explo pot throwing, why do we keep giving the pvpers or non-tamers what they want? Did i play badly? quote "act in a very bad way" Maybe. Am I so lousy? Maybe. Or maybe I should just move on..

Let's face it @K A Z you move around hunting as a red solo (which deserved a praise) sitting on a beetle and pk anyone (tamers or whatsoever) in your way and enjoyed yourself. It is obvious you are not afraid of anyone and anybody definitely not even tamers with a dragon, mare or any other combo (no matter what you say in the forums) So is this the final stage where we finally proclaimed BALANCED, where tamers can be easily beaten and instantly killed?
 
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steve-o

Grandmaster
LOL tamers QQing after the fix (and I am a tamer)
If you don't know how to play a tamer after the fix is better u change template.

pets listen perfeclty as it is... if u have 100/100 ww & mare will never be 100% and that has always been like this.

It's harder now as a tamer to pvp but it's still possible

obviously now i would NEVER use a lvl 7 meta to pvp and if they flag you just all guard as usual.
 

Kilike

Grandmaster
I'm at 120/120 and my nightmare doesn't even have 100% control rate. Neither does a dragon or a white wyrm.. Nevermind my pokédragon.... But, it doesn't matter to me if they change it or not because whatever they change next will also get nerfed. It's the group of people with the loudest voices that makes change. Only a fraction of people that play UOForever use the forums and even less use IRC so the PvPers (most vocal) will get their way every single time.

As it has been said already, since this change to 'all guard me' less and less people (myself included) from my alliance (probably the biggest on the server) have logged in and when they do it is to refresh their houses. Every day less people come in Team Speak as well which is unfortunate..

PvPers get their way this time and less blues log in because they couldn't handle PvMers fighting back. It was too much for them. The PK horde will slowly crush the passion of the remaining blues that play UO and after a couple months of not being able to defend themselves they will stop playing. Once the blues stop playing, they will have no one to kill and then the PKs themselves will also stop playing.

Best change to UOF to date! :cool:

Let's not kid ourselves. Lore has plenty of problems within it's self without needing this nerf to be the reason to avoid TS and log in. With that said though; I'm generally curious.

You're at 120/120 and you're saying your nightmare doesn't have 100% control rate? I at 113/115 find this incredibly interesting. Both my Mare and/or WW/Drag listen just fine. The only control issue I have is with my Death Beetle and that's not a problem as I know I need higher taming. Yes Meta's NEED to listen better. I'm not sure how many people need to shout this before @Shane get's that through his head. From my understanding even other staff have told him they need better control.

However as a PvPer and a tamer I don't really see an issue with this "nerf". The majority of tamers who do complain about it aren't the ones who got it changed in the first place. (PvP Tamers)(who are also the most "effected" by it). The majority of tamers I roll up on as a red always shout All guard me. This hasn't changed since the nerf, because I'm still running in flagging first, thus all guard me still works like before. Let's be honest the majority of tamers won't all kill when they see a red, they will run or have pets guard them. So someone please explain to me how this is a problem?

As a tamer when I see a red I don't have any issue hitting all kill, target closest murder, OR just letting them flag as i hit all guard me, and load a spell. Adapt to it. It's not even that noticeable really.

So Yes @Shane give meta pets better control, all guard me change is fine otherwise.
 

Kears

Master
Let's not kid ourselves. Lore has plenty of problems within it's self without needing this nerf to be the reason to avoid TS and log in. With that said though; I'm generally curious.

You're at 120/120 and you're saying your nightmare doesn't have 100% control rate? I at 113/115 find this incredibly interesting. Both my Mare and/or WW/Drag listen just fine. The only control issue I have is with my Death Beetle and that's not a problem as I know I need higher taming. Yes Meta's NEED to listen better. I'm not sure how many people need to shout this before @Shane get's that through his head. From my understanding even other staff have told him they need better control.

However as a PvPer and a tamer I don't really see an issue with this "nerf". The majority of tamers who do complain about it aren't the ones who got it changed in the first place. (PvP Tamers)(who are also the most "effected" by it). The majority of tamers I roll up on as a red always shout All guard me. This hasn't changed since the nerf, because I'm still running in flagging first, thus all guard me still works like before. Let's be honest the majority of tamers won't all kill when they see a red, they will run or have pets guard them. So someone please explain to me how this is a problem?

As a tamer when I see a red I don't have any issue hitting all kill, target closest murder, OR just letting them flag as i hit all guard me, and load a spell. Adapt to it. It's not even that noticeable really.

So Yes @Shane give meta pets better control, all guard me change is fine otherwise.

Well said and I agree with you 100%, it is not noticeable. However this affect the definitive advantage to a pvp fight: FIRST STRIKE. All Guard Me can now only used for defending, not on attacking. All Kill should always be the command to attack someone directly in the first place. IMO this is minor but strongly hope attention can be given to and something can be done about alchy stun mage, per my above post. Increased spell dmg + explo Pots = Pure OP. Not sure if anyone else agree on this..
 

steve-o

Grandmaster
Let's not kid ourselves. Lore has plenty of problems within it's self without needing this nerf to be the reason to avoid TS and log in. With that said though; I'm generally curious.

You're at 120/120 and you're saying your nightmare doesn't have 100% control rate? I at 113/115 find this incredibly interesting. Both my Mare and/or WW/Drag listen just fine. The only control issue I have is with my Death Beetle and that's not a problem as I know I need higher taming. Yes Meta's NEED to listen better. I'm not sure how many people need to shout this before @Shane get's that through his head. From my understanding even other staff have told him they need better control.

However as a PvPer and a tamer I don't really see an issue with this "nerf". The majority of tamers who do complain about it aren't the ones who got it changed in the first place. (PvP Tamers)(who are also the most "effected" by it). The majority of tamers I roll up on as a red always shout All guard me. This hasn't changed since the nerf, because I'm still running in flagging first, thus all guard me still works like before. Let's be honest the majority of tamers won't all kill when they see a red, they will run or have pets guard them. So someone please explain to me how this is a problem?

atleast now tamers need to be able to hit 2 buttons :) and all kill - heal self isnt that easy anymore :)
 

eppy

Grandmaster
Alas I don't think it would fly. It would be amazing however. Pack instinct on 5 mares would be impressive indeed.
 

K A Z

Grandmaster
My tamer died to you many times, the most recent encounter, i was instant killed (my reflect wasn't up as it was eaten by a WW in ICE) by 1. explo 2. stun 3. pot 4. explo. 5. pot. There was absolutely no need for ebolt. I got in 1x all kill on you but the pets were messed up (not even sure what the hell they doing..), I thought I would have a chance at fighting back but my screen turned black and I just dropped from full health to instant death. My ping was 230-250ms but am pretty sure there was no lag at that point of time..

This had never happen before, i checked my log and yes it was 1. explo (not on my screen presuming you ran in loaded) 2. stun (still full health) 3. pot (i presumed again saw the timer on you but my health still at 100) 4. explo (saw you loading it half a screen away). 5. pot (saw timer on your head again) THEN INSTANT DEATH SCREEN.

With dmg increased on spells, no changes to alchy explo pot throwing, why do we keep giving the pvpers or non-tamers what they want? Did i play badly? quote "act in a very bad way" Maybe. Am I so lousy? Maybe. Or maybe I should just move on..

Let's face it @K A Z you move around hunting as a red solo (which deserved a praise) sitting on a beetle and pk anyone (tamers or whatsoever) in your way and enjoyed yourself. It is obvious you are not afraid of anyone and anybody definitely not even tamers with a dragon, mare or any other combo (no matter what you say in the forums) So is this the final stage where we finally proclaimed BALANCED, where tamers can be easily beaten and instantly killed?


were u a female char in ice dungeon? The reason you died was that you:

didnt chug a heal pot
spammed a weird mix of all follow me and all kill without ever targeting me
you probably didnt have resisting spells.


And I guess yes, you are lousy. The combo you mention up there is something I'd never do in a Dungeon (not to mention that you cant have a pot and explo loaded when you run through a dungeon, nor can I stun you and load an explosion spell from half a screen away).


Easiest way for PVM tamers to survive:

have gheal pots
have prot or MR up
spam miniheal
stay close to your pokemons (explopot dmg will split)
decide whether you want to fight or flee early on and dont go for a mix of both
 

Kears

Master
were u a female char in ice dungeon? The reason you died was that you:

didnt chug a heal pot
spammed a weird mix of all follow me and all kill without ever targeting me
you probably didnt have resisting spells.


And I guess yes, you are lousy. The combo you mention up there is something I'd never do in a Dungeon (not to mention that you cant have a pot and explo loaded when you run through a dungeon, nor can I stun you and load an explosion spell from half a screen away).


Easiest way for PVM tamers to survive:

have gheal pots
have prot or MR up
spam miniheal
stay close to your pokemons (explopot dmg will split)
decide whether you want to fight or flee early on and dont go for a mix of both


1. You caught me when my MR is DOWN (i always tried to keep it up but monsters often exhaust it)
2. I tried to chug gheal pot, didnt work because I was FULL HEALTH.
3. You stunned me while running across me and I All Kill on you and my pets chased you for abit but of course you werent stupid to stay so you ran half a screen away. I couldnt move except call my pets back coz i wanted to recall (knowing i was being explo'ed, still FULL HEALTH)
4. You ran half a screen away behind a rock spike and load explo with timers above you. There were 2 separate timers 1 after the other and I do not know why.
5. After you loaded the explo, you ran to me and a sec later, INSTANT DEATH (it maybe spilt dmg but you successfully pulled off a 1-man sync dump)

I do not how I was instant killed from FULL HEALTH, just recapturing the moment and trying to understand why. I always thought 1-man instakill was not supposed to happen to retain balance hence hally mage build was being made non-viable..

I didn't always die to you few months ago, often escaping. I am saying after the spell dmg increase patch and with the same ol' ridiculous high dmg explo pot throwing, I am now seeing INSTANT DEATH. I am running on 230-250ms and it's pretty hard for me, only hope something can done about the explo pot. enuff said.

The sad thing is that I can never have the opportunity to gain advantage against you coz you won't be pvming so you will always have the first stike and the upper hand whenever I see you, not to mention those OP explo pots. You always roll alone and I applaud that.
 

K A Z

Grandmaster
1. You caught me when my MR is DOWN (i always tried to keep it up but monsters often exhaust it)
2. I tried to chug gheal pot, didnt work because I was FULL HEALTH.
3. You stunned me while running across me and I All Kill on you and my pets chased you for abit but of course you werent stupid to stay so you ran half a screen away. I couldnt move except call my pets back coz i wanted to recall (knowing i was being explo'ed, still FULL HEALTH)
4. You ran half a screen away behind a rock spike and load explo with timers above you. There were 2 separate timers 1 after the other and I do not know why.
5. After you loaded the explo, you ran to me and a sec later, INSTANT DEATH (it maybe spilt dmg but you successfully pulled off a 1-man sync dump)

I do not how I was instant killed from FULL HEALTH, just recapturing the moment and trying to understand why. I always thought 1-man instakill was not supposed to happen to retain balance hence hally mage build was being made non-viable..

I didn't always die to you few months ago, often escaping. I am saying after the spell dmg increase patch and with the same ol' ridiculous high dmg explo pot throwing, I am now seeing INSTANT DEATH. I am running on 230-250ms and it's pretty hard for me, only hope something can done about the explo pot. enuff said.

The sad thing is that I can never have the opportunity to gain advantage against you coz you won't be pvming so you will always have the first stike and the upper hand whenever I see you, not to mention those OP explo pots. You always roll alone and I applaud that.


Sorry about the MR. You could have chugged the healpot between first and second explo, though (as i remember running you around like a headless chicken with 1/3 of your life gone). The rest sounds as if I outplayed you in that situation, to be honest. There are two combos in UOR that could possibly instantly kill anyone (explo+pot+fs; explo+pot+EQ (very hard to pull off and only viable in a 1v1 situation, if even) so I can't believe you that you dropped instantly. Maybe you had a huge lagspike? I also don't think that the "spell dmg buff" has anything to do with it as it was so tiny. Maybe you just got lucky there and I 3-spelled you with 30+ spells (but then again, there should have been a 1-2 sec window in which you could have chugged a healpot or casted a miniheal). I personally think that the main reason you died was due to hesitation. You didn't know if you were going to heal through my attack or just recall out straight away - and that is what got you killed. Ping is also just so much of an excuse here. I've seen plenty Korean/Jap/AUS players doing just perfectly fine against me (even at 1v1s) and they ping just as bad. Maybe you should work a bit on your reaction time!


Explopots are also fine for Mages (IMO the dmg is a bit too low compared to dexxers 23-27 dmg pots). If you were complaining about those I would maybe even agree with you, but complainin about 17-22 pts from mages? cmooooon.

Edit: just remembered your biggest fuck-up in that situation: When I ran around the corner to get away from your beasts you pulled em back to you trying to escape and that was when my explosion disturbed your recall I think. That also gave me the oportunity to drop on you without having yer beasts on my ass. Most of the time its easier to just HEAL through a PKs dump (especially when they're solo and you have resisting spells) and THEN recall, as there is no way one would ever stand on screen with a tamer without having any mana.
 

Kears

Master
Sorry about the MR. You could have chugged the healpot between first and second explo, though (as i remember running you around like a headless chicken with 1/3 of your life gone). The rest sounds as if I outplayed you in that situation, to be honest. There are two combos in UOR that could possibly instantly kill anyone (explo+pot+fs; explo+pot+EQ (very hard to pull off and only viable in a 1v1 situation, if even) so I can't believe you that you dropped instantly. Maybe you had a huge lagspike? I also don't think that the "spell dmg buff" has anything to do with it as it was so tiny. Maybe you just got lucky there and I 3-spelled you with 30+ spells (but then again, there should have been a 1-2 sec window in which you could have chugged a healpot or casted a miniheal). I personally think that the main reason you died was due to hesitation. You didn't know if you were going to heal through my attack or just recall out straight away - and that is what got you killed. Ping is also just so much of an excuse here. I've seen plenty Korean/Jap/AUS players doing just perfectly fine against me (even at 1v1s) and they ping just as bad. Maybe you should work a bit on your reaction time!


Explopots are also fine for Mages (IMO the dmg is a bit too low compared to dexxers 23-27 dmg pots). If you were complaining about those I would maybe even agree with you, but complainin about 17-22 pts from mages? cmooooon.

Edit: just remembered your biggest fuck-up in that situation: When I ran around the corner to get away from your beasts you pulled em back to you trying to escape and that was when my explosion disturbed your recall I think. That also gave me the oportunity to drop on you without having yer beasts on my ass. Most of the time its easier to just HEAL through a PKs dump (especially when they're solo and you have resisting spells) and THEN recall, as there is no way one would ever stand on screen with a tamer without having any mana.


okay bro, thanks for explaining your side of the story. looks like my health was dropped after the 1st explo on your screen but on my screen i'm still full health.. and yes, my recall didn't work and i'm still there, kinda hesitating becoz i was.. er well.. full health :p most likely a lagspike issue but i'm not entirely sure.. will continue to observe..

didn't know about the maths on explo pots for different classes and yes, either way, I hated the way explo pots work here. if only they can be thrown every X secs (like gheal pots), i'm probably more convinced. maybe someday someone will write a petition to change this!

edit: found a thread on this!
 
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K A Z

Grandmaster
there still is a delay actually. The extra delay added basically fucked up only alchymages while alchydexxers (the undoubtful easier alchytemplate) was untouched by it which is one of the reasons it was scrapped. I think the delay between pots right now is 2 or 3 seconds. Combine that with a 3 or 4 second countdown and you'll realistically get 2 pots in 15 seconds.
 
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