GriefedYaBish
Grandmaster
Mate... please read Glut's posts on this thread and KAZ's post saying Glut's vid is resembling reality, i'm simply trying to show their arguments do not work in realistic tamer pk mode in dungeon. Pets do not have insane following speed. Our pets are engaged the moment it sense some aggro. All guard me, All follow me doesn't warrant a 50 screen chase, ready for me to flamestrike someone then All kill target closest. Yes we have to stop and figure out a way to let our pet keep up, but this is the skill of a tamer being able to do that, so comparatively someone trying to run away at full mounted speed. We, tamers, cannot chase them down as what Glut has claimed we can. Hence my videos are either 1. trying to prove my points, 2. trying to mock why this thread and topic should be locked and never to be raised up again.
Yes, I know things may work differently in open world pvp, but hey, there are aggro mobs in open world too! It's just that people cannot use the dungeon workaround pulling aggro mobs onto us tamers, then single us and take us out with their pvp template toons. So in conclusion, this thread is QQ asking for nerf (yet again). Yeah I'm not the best in pvp, but neither are you if you are always complaining ask for nerf. The end.
not asking for a nerf, i'm asking for balance. faction pets move slow af, blues pets move fast af. #onespeedforall