lollo
Grandmaster
So pretty much everyone i talked to agreed that at the moment these two relics are really bad.
As for the gold relic, I don't think I should even tell you why, at level 10 you'll get 80-100 gp more from high level mobs, which is totally useless.
Nox does AOE poison (the higher the relic level the stronger the poison) which would be nice if it wasn't for the fact that EVERY magic casting mob (which is 95% of the high loot monsters) cures it before it even ticks ONCE, making it do zero (and I mean zero) damage.
It's saving grace were champ spawns where during the first spawn it could poison 10+ mobs at once giving you a good score.
Even then, at some champs it was garbage (neira, riktor, theratan, because most mobs are immune to poison) and it some it was sub par (because in abyss imps cure almost immediately).
Now to pour some salt on the wound it can only poison 4 enemies at once, making the relic totally useless. And it's not like gold relic that people paid 300k for, players actually spent 3-4 millions on nox relic. Did i mention it's the HARDEST relic to level up?
This thread is to make some suggestions to @Shane @Adam @eppy so that hopefully they can "fix" these two relics (aka make useful)
GOLD: It has already been suggested but this should give a VERY small chance at some sort of rares. Remove the added gold bonus completely (it sucks and more gold in the economy is never a good thing) and give trammies what they want: decos, colored cloth, sandals, titles and all that shiny banksitting stuff. This would make the relic price skyrocket which is good.
NOX: Meta dexer's infectous wound relic make the poison not curable by mobs. This would be OP on a meta pet, but maybe we could make it like this: at level 9 you would get a guaranteed poison tick before they can cure it, and at level 10 you'd get 2 ticks. This could be made ONLY when a single target is poisoned.
When more targets are poisoned (at champ spawns) keep the cure rate like it is now, but remove or at least increase the 4 monster limit. Bring it up to 6 or 8 mobs.
I don't think this would make the relic OP at all, you'd get 50-60 damage on single mobs (which is less than molten and bloody) and it'd still be LESS powerful than molten at champ spawns.
Everyone is welcome to post their comments or suggestions and tag people I forgot.
Sorry for the bad spelling/grammar, English is not my mother language.
Thanks,
@Malkraven @Bromista @tankian @Wrexx @Pandone @asics @dennozz @Bobby123 @Guwap @bradley- @Fattson @steve-o
As for the gold relic, I don't think I should even tell you why, at level 10 you'll get 80-100 gp more from high level mobs, which is totally useless.
Nox does AOE poison (the higher the relic level the stronger the poison) which would be nice if it wasn't for the fact that EVERY magic casting mob (which is 95% of the high loot monsters) cures it before it even ticks ONCE, making it do zero (and I mean zero) damage.
It's saving grace were champ spawns where during the first spawn it could poison 10+ mobs at once giving you a good score.
Even then, at some champs it was garbage (neira, riktor, theratan, because most mobs are immune to poison) and it some it was sub par (because in abyss imps cure almost immediately).
Now to pour some salt on the wound it can only poison 4 enemies at once, making the relic totally useless. And it's not like gold relic that people paid 300k for, players actually spent 3-4 millions on nox relic. Did i mention it's the HARDEST relic to level up?
This thread is to make some suggestions to @Shane @Adam @eppy so that hopefully they can "fix" these two relics (aka make useful)
GOLD: It has already been suggested but this should give a VERY small chance at some sort of rares. Remove the added gold bonus completely (it sucks and more gold in the economy is never a good thing) and give trammies what they want: decos, colored cloth, sandals, titles and all that shiny banksitting stuff. This would make the relic price skyrocket which is good.
NOX: Meta dexer's infectous wound relic make the poison not curable by mobs. This would be OP on a meta pet, but maybe we could make it like this: at level 9 you would get a guaranteed poison tick before they can cure it, and at level 10 you'd get 2 ticks. This could be made ONLY when a single target is poisoned.
When more targets are poisoned (at champ spawns) keep the cure rate like it is now, but remove or at least increase the 4 monster limit. Bring it up to 6 or 8 mobs.
I don't think this would make the relic OP at all, you'd get 50-60 damage on single mobs (which is less than molten and bloody) and it'd still be LESS powerful than molten at champ spawns.
Everyone is welcome to post their comments or suggestions and tag people I forgot.
Sorry for the bad spelling/grammar, English is not my mother language.
Thanks,
@Malkraven @Bromista @tankian @Wrexx @Pandone @asics @dennozz @Bobby123 @Guwap @bradley- @Fattson @steve-o
Last edited by a moderator: