wreckognize
Grandmaster
Basically the idea here is to eliminate long streaks of hits or misses which are causing a significant number of the playerbase frustration.
The idea is that if you are holding a 2 handed weapon, then you will automatically hit after 2 misses in a row, or vice versa, you will automatically miss if you hit twice in a row.
With one handed weapons this changes to an automatic hit every 3 misses in a row, or vice versa, an automatic miss every 3 hits in a row.
Now if say you were holding a 2 handed weapon, and hit twice in a row, you may not want to miss that third time, so what you can do is switch to a 1 hander. In place of an automatic miss, your swing timer is simply reset.
Personally I feel as though this may really be the once-and-for-all way to balance mages and townfighters in Ultima Online.
Thoughts?
EDIT* this is not exploitable because you can simply put a short cooldown on an automatic hit of like 5 seconds so that you can't prep an automatic hit by sparring with a friend before going out to fight.
The idea is that if you are holding a 2 handed weapon, then you will automatically hit after 2 misses in a row, or vice versa, you will automatically miss if you hit twice in a row.
With one handed weapons this changes to an automatic hit every 3 misses in a row, or vice versa, an automatic miss every 3 hits in a row.
Now if say you were holding a 2 handed weapon, and hit twice in a row, you may not want to miss that third time, so what you can do is switch to a 1 hander. In place of an automatic miss, your swing timer is simply reset.
Personally I feel as though this may really be the once-and-for-all way to balance mages and townfighters in Ultima Online.
Thoughts?
EDIT* this is not exploitable because you can simply put a short cooldown on an automatic hit of like 5 seconds so that you can't prep an automatic hit by sparring with a friend before going out to fight.
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