bradley-
Grandmaster
The Monster of the Month has been introduced twice since the beginning of the server and each time has only lasted for 3-4 months, if that. I understand that it can be time consuming, challenging, and stressful to develop, create, and implement a brand new boss every month so here is my suggestion to replace it:
Dungeon Bosses!
Create a dungeon boss for each dungeon. Just as an example, Akor could be moved from Cove to Destard because it would fit with the scene. Make him a little more difficult though... 3 tamers can take him down without any issues.
I'd like to see the Sphinx, the Hydra, the Warlock, and the Ogre return from the dead as dungeon bosses as well. 1/4th of the bosses have already been created! Just need to put them back into the game we love!
But, how do we find the boss? How often does he spawn? Why should I kill him?
Let's break it down...
How do we find the dungeon boss?
How often does he spawn?
Why should I kill him?
Dungeon Bosses!
Create a dungeon boss for each dungeon. Just as an example, Akor could be moved from Cove to Destard because it would fit with the scene. Make him a little more difficult though... 3 tamers can take him down without any issues.
I'd like to see the Sphinx, the Hydra, the Warlock, and the Ogre return from the dead as dungeon bosses as well. 1/4th of the bosses have already been created! Just need to put them back into the game we love!
But, how do we find the boss? How often does he spawn? Why should I kill him?
Let's break it down...
How do we find the dungeon boss?
I think it'd be really neat to add a semi-rare drop onto all mobs in a dungeon. Just as an example, lets say that every mob in Destard has a 1-5% chance to drop a special, dungeon-specific crystal. After collecting 50 crystals, you take them to an altar hidden somewhere in the Destard and use all 50 crystals. Once all 50 crystals are used, Akor would spawn in a random location on a random level inside Destard. Each dungeon could work the same way.
How often does he spawn?
I think that if players had free reign to farm as fast as they could to get the crystals then the dungeon bosses would be done too often. There should still be a daily limit to the dungeon boss. I think that 1 dungeon boss spawn, per dungeon, every 18 hours would be sufficient. That way, players can't collect up 300 crystals and kill the dungeon boss back-to-back-to-back. But, it would allow players to spawn one boss in Destard and then move to Shame if they had the dungeon crystals saved up. Keep in mind that the crystals would be a semi-rare item to obtain and they would also only work for the dungeon they were obtained from. 1%-5% is a fairly low chance so gathering 50 would take a while.
Why should I kill him?
Rares of course! I do not recommend a powerscroll drop... There are too many powerscrolls flooding the server as it is, we do not need more. I think that each dungeon boss should have a small chance (maybe 20%) of dropping a relic (tamer or dexer) to a random player that dealt damage. Also, I think that each dungeon boss should have its own pool of 5-10 rare items. Whether those rare items are deco, clothing, pieces of armor, weapons, whatever... That is up to the devs.
Feedback is welcome!
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