SteelSexi
Master
Okay, Been playing for a about a month now.. and I got a few questions I still wonder about...
1) Concerning your home, if the front door is open, is it possible for a thief to go inside and remain hidden right behind you perhaps stealing from you in your home? If so, I remember there used to be an old command to 'reveal hidden in home', but for the life of me, I cannot remember that command.
2) Gating NPCs to cities and dungeons.. Anyone have any clue as to why gating an npc adventurer to a city nets you in the 800-1000 gold range, while gating them to a much riskier dungeon entrance only nets 550-650 or so? Seems to me these rewards should be flip-flopped.
3) Feeding Pets: I've read and heard a few times that feeding your pet only 1 food item is sufficient and recommended every hour or so that they are online with you. However, it seems from my tamers lore skill that feeding a pet multiple items at once sometimes seems to raise its happiness level. Also, sometimes when you drag a food item to your pet, it gives you no acknowledgement that the pet is happier the first time. Should you actually keep feeding it until you get the message saying that "You pet seems happier"? I mean this might sound like a lame question, but the last thing people might wanna do is lose a bonded valorite wolf or fire beetle because they simply don't feed it proper food that only cost a few gold pieces.
4) Thieves have the ability I read with GM wrestling to constantly disarm a weapon, and perhaps then steal it if it is under 10 stones in weight. What is the best way to combat this? Is it to GM wrestling yourself? Would that prevent getting dis-armed all the time by a disarm thief? Obviously make a macro key to arm/disarm, I understand that.. but what can be done to best prevent getting disarmed every 5 seconds when dealing with one of these guys?
5) I read in another thread the the ankh by the Britain craft area was placed there only for staff created monster events. So why does it continually work to resurrect pain-in-the-arse thieves while no event is happening? I understand that the craft area of Britain should have a risk for those working there, but to have such an ankh right there to resurrect greys constantly seems to turn the Brit craft area into more of a nuisance area then a crafting area. Anyone agree or know why the ankh works even when events are not happening?
6) Is there any npc guilds that can you can join to lower the price on npc items ike regs and provisioner goods even cheaper then the current moonglow/vesper/trinsic lower prices? if so, where and how does one join these?
7) GM Tinker boxes: I remember that there used to be a HUGE risk in gm tinkers trapping boxes as they would be the target of a murder count if/when someone opened their trapped box. This doesn't seem to apply on this server, and i am surprised I don't see even more trapped boxes then I do. Is there a good way to use such a trapped box placed in your inventory to deter thieves from opening/snooping all your bags. I am assuming if I carry a gm tink trapped box on me.. and a thief snoops it, HE dies? - Or would the holder of the box when opened be the dead varmit? Sure I can test this myself, but I'm curious if anyone knows this.. or has specific hints as how to best use this aspect of being a gm tinker.
I think that's enough questions for now. Thanks in advance.
1) Concerning your home, if the front door is open, is it possible for a thief to go inside and remain hidden right behind you perhaps stealing from you in your home? If so, I remember there used to be an old command to 'reveal hidden in home', but for the life of me, I cannot remember that command.
2) Gating NPCs to cities and dungeons.. Anyone have any clue as to why gating an npc adventurer to a city nets you in the 800-1000 gold range, while gating them to a much riskier dungeon entrance only nets 550-650 or so? Seems to me these rewards should be flip-flopped.
3) Feeding Pets: I've read and heard a few times that feeding your pet only 1 food item is sufficient and recommended every hour or so that they are online with you. However, it seems from my tamers lore skill that feeding a pet multiple items at once sometimes seems to raise its happiness level. Also, sometimes when you drag a food item to your pet, it gives you no acknowledgement that the pet is happier the first time. Should you actually keep feeding it until you get the message saying that "You pet seems happier"? I mean this might sound like a lame question, but the last thing people might wanna do is lose a bonded valorite wolf or fire beetle because they simply don't feed it proper food that only cost a few gold pieces.
4) Thieves have the ability I read with GM wrestling to constantly disarm a weapon, and perhaps then steal it if it is under 10 stones in weight. What is the best way to combat this? Is it to GM wrestling yourself? Would that prevent getting dis-armed all the time by a disarm thief? Obviously make a macro key to arm/disarm, I understand that.. but what can be done to best prevent getting disarmed every 5 seconds when dealing with one of these guys?
5) I read in another thread the the ankh by the Britain craft area was placed there only for staff created monster events. So why does it continually work to resurrect pain-in-the-arse thieves while no event is happening? I understand that the craft area of Britain should have a risk for those working there, but to have such an ankh right there to resurrect greys constantly seems to turn the Brit craft area into more of a nuisance area then a crafting area. Anyone agree or know why the ankh works even when events are not happening?
6) Is there any npc guilds that can you can join to lower the price on npc items ike regs and provisioner goods even cheaper then the current moonglow/vesper/trinsic lower prices? if so, where and how does one join these?
7) GM Tinker boxes: I remember that there used to be a HUGE risk in gm tinkers trapping boxes as they would be the target of a murder count if/when someone opened their trapped box. This doesn't seem to apply on this server, and i am surprised I don't see even more trapped boxes then I do. Is there a good way to use such a trapped box placed in your inventory to deter thieves from opening/snooping all your bags. I am assuming if I carry a gm tink trapped box on me.. and a thief snoops it, HE dies? - Or would the holder of the box when opened be the dead varmit? Sure I can test this myself, but I'm curious if anyone knows this.. or has specific hints as how to best use this aspect of being a gm tinker.
I think that's enough questions for now. Thanks in advance.