Meta Talisman Mage - What's your Favorite Template?

halygon

Grandmaster
I'm liking the Mage 4x + Anat + Healing + SS. My 5x game is strong enough on a heal mage to be fine in PvP.

What Relics are really the best bang for your buck?
 

Derwolf

Grandmaster
I'm liking the Mage 4x + Anat + Healing + SS. My 5x game is strong enough on a heal mage to be fine in PvP.

What Relics are really the best bang for your buck?

1st shadow
2nd focal
3rd dispersion
4th vivify

vivify and dispersion are meh
 

eppy

Grandmaster
Vivify definitely needs work on dispel. Dispersion is a killer but I'm guessing it's hard to get the mobs clumped up enough to really show what it can do
 

girana

Grandmaster
Vivify definitely needs work on dispel. Dispersion is a killer but I'm guessing it's hard to get the mobs clumped up enough to really show what it can do

problem with Dispersion is it proc always when u attack a singel mob and when u attack clusters its on cd
 

Derwolf

Grandmaster
Vivify definitely needs work on dispel. Dispersion is a killer but I'm guessing it's hard to get the mobs clumped up enough to really show what it can do


Talisman
Unless you can afford one of the rare slayer spellbooks, mages don't have the luxury of choosing an appropriate slayer or the ability to take advantage of other damage modifiers. The talisman could benefit from a little bit of extra damage.
Following a recent change, the shadow disciple relic has a change to decrease the targets resist for a short period. This could perhaps be added as a passive benefit of the talisman (1% per level?)

Relics
Dispersion: Fun when it triggers but rarely get the full benefit of hitting 10 mobs. The limited range means that mobs have to be stacked on top of each other which is quite rare, even at champs. Would like to see the relic have greater range but hit fewer mobs. For example, range and number of mobs could alternate with each level. Level 1 - Hit two mobs, 3 tile radius. Level 2 - Hit two mobs, 4 tile radius. Level 3 - Hit three mobs, 4 tile radius... And so on.

Vivify: Tanky at level 10 but prone to dispelling. EVs still win. A mechanism to increase resistance against PvM dispelling would be welcome. It would also be nice to get a little bit of mana back when Vivify triggers (half the spell cost?). I've had vivify fail to trigger and regular summoned daemon be instantly dispelled. On second attempt, a vivify daemon was summoned but I was then left with almost no mana. By the time I could fire a few e-bolts, the vifify daemon has been dispelled too.
 

Dulcinea

Grandmaster
Healing + anat would seem really useful on a meta mage

This, however, hiding and scribe are particularly my favorite choice, even though healing and anatomy helped save mana big time. The opportunity of being able to make slayer spell books now, I have switched my template to:

120 Scribe
100 Mage
100 Med
100 Eval
100 Resists
100 Spirit Speak.
100 Hiding (removes argo and allows to meditate, but also hide from pkers)

I have been running with this template for a couple months and haven't found an issue.
 
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